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Divine Enhanced Alchemy

Published: Category:Crafting , Divine Enhanced Alchemy , Divine Series , Gameplay , ImmersionWritten by: Vexonar

Divine Enchanted Alchemy transforms Skyrim’s alchemy from a simple menu into a deliberate craft, replacing guesswork with tools, tiers, and meaningful choices that reward preparation and experimentation.

Where Magic Meets Science

Welcome to the Skyrim Apothecary Society. After years of research into rare and specialized alchemical ingredients, the Society now entrusts this knowledge to you. Alora will grant you your Apothecary Signet and the tools required to begin. Beneficial and detrimental ingredients are refined separately using dedicated instruments, and compounds must be prepared before use. These refined compounds are then cooked into potions, elixirs, tonics, and other advanced mixtures.

Features

Define your potion or poison

Alchemy is no longer stagnant. Drawing from real-world practice and Elder Scrolls lore, Divine Enchanted Alchemy allows you to refine ingredients, prepare compounds, and brew mixtures through a streamlined and intentional process. With dedicated tools, structured recipes, and clear alchemical logic, you step into the role of an Apothecary — not a flower masher.

As your knowledge grows, you will draft your own research notes, unlocking more potent concoctions and deeper mastery over your craft. The Alembic, Crucible, Flask, Retort, Mortar and Pestle, Aether Apparatus, and Aether Hammer travel with you, allowing alchemy to become something you practice — wherever your journey takes you.

Includes

Divine Enchanted Alchemy completely reimagines Skyrim’s alchemy.

DEA makes alchemy feel like a craft instead of a menu.
If you’ve ever thought “Skyrim deserved better than clicking wheat + blue flower,” this is for you.

DEA is for players who like systems with substance.
If you enjoy survival mods, perk overhauls, grounded crafting loops, or just feeling clever then this belongs in your load order.

Why DEA Is Different

Layered crafting — extraction, refinement, and brewing. Each step matters.
Visual clarity — bottles, colors, and tiers you can read at a glance.
Player agency — meaningful choices, not recipes handed to you like fast food.

DEA doesn’t replace alchemy — it finishes it.

Design Philosophy

Divine Enchanted Alchemy is designed to supplement Skyrim’s alchemy system — then flip it upside down.

You might be:

  • a meticulous alchemist with specialized tools
  • a traveling apothecary brewing on the road
  • a mad scientist chasing perfection
  • or someone who just wants damn good potions that make sense

Whatever your angle, DEA supports it.

 

Compatibility & Balance

DEA’s consumables exist outside vanilla alchemy, meaning:

  • It works alongside perk overhauls and other alchemy mods
  • It does not overwrite or hijack Skyrim’s existing systems

DEA is balanced for Adept, Expert, Master, and Legendary difficulties.

On Novice or Apprentice, the impact may feel subtle — though your potions will still look excellent.

To start

Visit Alora in The Rift. The Skyrim Apothecary Society is on the map and ready for you. If you are updating, go visit her anyway – she’ll give you all the upgraded items that you’ll need to continue.

Noted Features;

  • DEA introduces a dedicated system for locating its unique items, so you’re never digging through a backpack bloated with forty healing potions and a suspicious amount of cheese.
  • You gain portable tools that travel with you.
    • No matter where you are in Skyrim, you can prepare phials, venoms, and poultices without needing a fixed crafting station.
  • Alchemy becomes something you carry, not something you return home to babysit.

Tools of the Trade

  • Alembic
    • Extracts beneficial reagents from raw ingredients.
  • Crucible
    • Extracts deadly reagents for venoms and toxins.
  • Retort
    • Creates beneficial concoctions — potions, elixirs, flasks, phials, philtres, and more.
  • Flask
    • Creates weapon coatings, venoms, and toxins.
  • Mortar & Pestle
    • Used to create apothecary inks, which allow you to draft Research Notes that unlock more powerful concoctions.

Reagents

All DEA reagents are inspired by real-world mysticism and Elder Scrolls lore.

Where vanilla Skyrim combines up to four ingredients and calls it a potion, DEA instead distills ingredients down to their fundamental properties. These refined reagents are then blended deliberately, producing effects that feel intentional, legible, and distinct.

This isn’t mashing ingredients together. It’s reduction, refinement, and synthesis.

Transmutation

At level 40 alchemy you can talk to Alora to make your Aether Stone (Skyrim’s answer to a Philosopher’s Stone). Once you craft this, she’ll give you the Aether Hammer and Aether Apparatus so that you can transmute flux into ores and upgrade your soul gems.

Research Notes:

You will level through your research notes: Hobbyist, Aspirant, Scholar, Artisan and Hermeticist . You will unlock upgraded mixtures and each one you’ll have to use less reagents to craft along with the chance of increasing the drop rate of created mixtures.

You learn Hobbyist at the start of the game and then open up research notes at alchemy level 40, 60, 80 and 100

Malefactor and Venficar: Adds benefits to your toxins and venoms
Sangoma and Practioner: Adds benefits to your benefical creations

They open at alchemy level 30 and 60

Retort Mixtures

Healing Balms – Healing Balms exist outside Skyrim’s native healing system.

They are not affected by Survival Mode, combat overhauls, or survival mods. They heal reliably, every time. When everything else is screaming at you, these still work.

Poultices – Poultices enhance health, magicka, and stamina regeneration outside most combat and survival systems.

Survival Mode can suppress them if you are freezing and reduced to 0 – because at that point, you are dying, not regenerating. For emergencies, Thermic Infusion Tonics can quickly stabilize you until you recover.

Tonics

Tonics provide utility-focused effects, including:

  • Removing poisons and diseases (with added healing)
  • Increasing experience gain
  • Reducing stagger effects
  • Waterbreathing and enhanced underwater vision
  • Improved night vision options
  • Becoming ethereal
  • Improving mining and foraging yields

These are problem-solvers, not raw power boosts.

Oils

Oils provide elemental protection against fire, frost, and shock while also restoring attributes.

They are defensive, practical, and designed to keep you standing.

Elixirs

Elixirs come in two tiers:

  • Hobbyist — improves a single core ability (e.g., one-handed damage) for 30 minutes
  • Aspirant — combines two abilities and lasts for 1 hour

Elixirs do not stack.
Drinking a new elixir replaces the old one.

Phials

Phials are Scholar-tier archetype elixirs lasting 1 hour.

They grant focused role-based bonuses.
For example: Phial of the Necromancer fortifies Conjuration, Destruction, and Illusion.

Over 20 archetypes and combinations are available

Includes three multi-purpose Phials for generalist or undecided playstyles

Phials do not stack with Elixirs, other Phials, or each other. You may have only one active at a time.

Flasks

Flasks are defensive elixirs that combine:

  • Elemental resistance
  • Fortified armor rating
  • A reactive effect

Example: Flask of Dragonhide grants fire resistance, fortifies armor, and retaliates with damage against attacking dragons — and no, the dragon doesn’t get to resist it. Think mini spell-reflect, with teeth.

For chaos enthusiasts: Flask of Chaos causes enemies — ranged or melee — to be randomly struck by fire, frost, or shock.

Flasks do not stack with each other, but do stack with Elixirs, Phials, and Philtres.

Philtres

Philtres are advanced upgrades to Phials. They deepen your chosen archetype by adding a defining effect.

For example: Phial of the Necromancer → Philtre of the Lichbinder

Still fortifies Conjuration, Destruction, and Illusion

Now also restores magicka from nearby corpses

Philtres do not stack with Elixirs, Phials, or other Philtres. They can be stacked with one Flask.

 

Flask Mixtures — Venoms & Toxins

While Skyrim’s base game poisons are serviceable, DEA takes them several steps further.

Early-tier venoms still resemble familiar poisons — with added bite — but they serve a larger purpose:
they teach you how reagents behave differently when weaponized, not merely consumed.
This is where experimentation turns dangerous.

VenomsAspirant Tier – Physical disruption.

These venoms affect the body directly:

  • Slowing enemies
  • Damaging stamina, health, or magicka
  • Creating openings or forcing distance

They allow you to tailor your approach based on your enemy — gap closer, disengage, or pressure until they break.

VenomsScholar Tier – Mental collapse

Scholar venoms attack the mind:

  • Frenzy effects that rapidly drain stamina
  • Despair that causes enemies to freeze in place
  • Agony and panic as the poison takes hold

Yes, frenzy drains stamina.
Anyone thrashing in blind rage should pay for it.

VenomsArtisan Tier – Elemental corruption

At this level, venoms become elemental weapons.

  • Inflict damage while weakening targets to fire, frost, or shock
  • Apply cascading effects rather than single hits

Notable example:
Venom of Contagion — watch health and stamina drain steadily until the contagion blooms, knocking your enemy off their feet.

This is precision cruelty.

ToxinsHermeticist Tier – Systemic annihilation

Toxins are not poisons. They are complete systemic overloads.

There are four total, each representing the apex of alchemical mastery. These effects devastate enemies by dismantling their entire combat loop.

Example:
Toxin of Muted Words — ideal against necromancers and spellcasters.

  • Severely reduces outgoing damage
  • Inhibits regeneration
  • Leaches magicka over time
  • Weakens targets to physical attacks

This is not a duel.
It’s a controlled collapse.

Divine Enchanted Alchemy is designed to integrate cleanly into your game — whether you engage with every layer or only the ones that matter to you.

You can approach it as a deep, methodical system, a practical expansion to alchemy, or simply a source of powerful, well-designed consumables. There is no required playstyle, no forced roleplay, and no expectation beyond curiosity.

DEA rewards experimentation, patience, and attention — and leaves the rest in your hands.

 

 

The Crucible

The Crucible turns raw materials in deadly reagents. You will gain anywhere from 5-9 reagents as you melt the ingredients which means you aren’t caught farming for hours.

Be careful when handling these substances. Only partial ingredients are shown here- the rest must be found on your own

 

Aqua Tofani

Crucible – Solvent
Ingredients: Deathbell +  Chaurus Eggs, White Cap + Deathbell, Giant Lichen + Rock Warbler Egg, Falmer Ear + Deathbell

A plague in liquid form. Causes paralysis, terror, and madness.
Use sparingly unless you enjoy writing confession letters.

 

Arsenic

Crucible – Toxin
Ingredients: Skeever Tail + Deathbell, Skeever Tail + Scathecraw, Slaughterfish Scales + Vampire Dust, Charcoal + Imp Stool

Unrepentant poison. No nuance. No mercy.
Useful for venoms requiring reliability and discretion.

 

Bismuth

Dual – Metal
Ingredients: Iron Ore + Lavender, White Cap + Iron Ore, Juniper Berries + Iron Ore

A curious metal that stabilizes opposing forces.
Favored in defensive draughts and alteration elixirs.

 

Calomel

Crucible – Mineral
Ingredients: Vampire Dust + Abecean Longfin, Slaughterfish Egg + River Betty, Bonemeal + River Betty

A mercurial salt that damages vitality and aether alike.
Terrific for unmaking mages.

 

Corrosive Sublimate

Crucible – Caustic
Ingredients: Falmer Ear + Charred Skeever Hide, Fly Amanita + Charred Skeever Hide

A caustic agent that devours stamina and flesh.
Not for beginners. Not for indoors.

 

Ichor

Dual – Essence
Ingredients: Wisp Wrappings + Chaurus Eggs, Slaughterfish Scales + Vampire Dust, Salt Pile + Vampire Dust, Blisterwort + Creep Cluster

Blood of beasts – or gods, depending on the donor.
Carries strange protective or corruptive tendencies.

 

Lead

Crucible – Metal
Ingredients: Iron Ore + Deathbell, Imp Stool + Iron Ore, Creep Cluster + Iron Ore

A heavy, dampening toxin.
Deadens magicka with unsettling efficiency.

 

Lunar Caustic

Dual – Salt
Ingredients: Moonstone Ore + Void Salts + Garlic, Garlic + Void Salts + Luna Moth Wing, Garlic + Ice Wraith Teeth, Garlic + Namira’s Rot + Luna Moth Wing

A purifying, burning salt aligned with lunar energies.
Refines, fortifies, and occasionally wounds.

 

Mercury

Dual – Metal
Ingredients: Slaughterfish Scales + Frost Salts, Frost Salts + Iron Ore, Swamp Fungal Pod + Iron Ore

Transformation made liquid.
Its nature is duality: now stable, now perilous.

 

Nitrum Flammans

Crucible – Salt
Ingredients: Fire Salts + Bone Meal, Fire Salts + Torchbug Thorax, Dragon’s Tongue + Torchbug Thorax

Burning salt that scars deeply yet resists flame itself.
Used in fire-aspected venoms.

 

Oil of Vitriol

Crucible – Caustic
Ingredients: Charred Skeever Hide + Frost Salts, Charred Skeever Hide + Bone Meal, Charred Skeever Hide + Deathbell

Acid incarnate. Dissolves flesh and spirit alike.
Prized by poisoners with a flair for drama.

 

Sal Volatile

Dual – Essence
Ingredients: Frost Mirriam + Void Salts, Frost Mirriam + Glow Dust, Frost Mirriam + Glowing Mushroom, Luna Moth Wing + Glowing Mushroom

A vaporous essence that thins the veil and slows breath.
Fickle, but potent.

 

Sulfur

Crucible – Chaos
Ingredients: Fly Amanita + Charcoal, Chicken Egg + Charcoal, Hagraven Feather + Charcoal, Creep Cluster + Charcoal

Chaos in mineral form.
Induces panic, rage, and destruction.

 

 

The Flask

The Flask turns reagents into concentrated toxins and venoms. Flask recipes are dangerous! Handle with extreme care.

 

Venom of Deadly Health

Basic Poison — Lethal

“You’re alive. For now.”

This poison is about immediate harm that refuses to resolve. It does not shock the body into collapse — it convinces it to give up.

Ingredients & Doctrine

  • Aqua Ardens —  Delivery & aggression
    A fiery solvent that accelerates all reactions. This ensures the poison acts immediately rather than lingering politely in the blood.
  • Arsenic —  Primary toxin
    Reliable, disciplined, and lethal without spectacle. The core truth of the poison — this is what actually kills.
  • Lead —  Suppression & deadening
    Dulls resistance, slows recovery, and weighs the body down. Ensures the victim cannot “fight through” the damage.
  • Corrosive Sublimate —  Biological cruelty
    Eats at flesh and vitality directly. This is the closer — where damage turns irreversible.

 


 

Venom of Deadly Magicka

Basic Poison — Arcane Suppression

“Your spell is still forming. Your mind, however, is not.”

This poison does not silence magic — it poisons the process of casting itself.

Ingredients & Doctrine

  • Spiritus Vini —  Arcane carrier
    Ensures rapid penetration and absorption. Without it, magicka poisons tend to falter.
  • Aes Cyprium —  Magicka conduction (corrupted)
    Keeps magicka flowing — which is precisely the problem. The poison rides the current instead of blocking it.
  • Calomel —  Arcane erosion
    Damages magicka regeneration and induces weakness to magic. This prevents recovery and amplifies further arcane harm.
  • Ichor —  Corruption pressure
    Introduces instability and decay. Slows recovery and adds the sensation that something is profoundly wrong inside the caster.

 

 

Venom of Deadly Stamina

Basic Poison — Exhaustion & Immobilization

“You can still stand. You simply won’t want to.”

This poison attacks continuity of motion, not strength. The body understands what it should do — it just can’t quite manage it.

Ingredients & Doctrine

  • Aqua Ardens —  Acceleration
    Forces the poison to act quickly, overwhelming the body before it can compensate.
  • Gypsum —  Structural interference
    Disrupts muscular cohesion and endurance. The body feels brittle, heavy, and poorly aligned.
  • Lead —  Bodily suppression
    Dulls reflexes and stamina recovery. Movement becomes slow, labored, and costly.
  • Chalcanthum —  Cognitive–physical disconnect
    Interferes with nerve signals and intent. Commands from the mind fail to translate cleanly into motion.

 

Venom of Health Drain

Drain Poison — Lingering

“You’re alive. Unfortunately, your body hasn’t noticed yet.”

This poison does not tear flesh apart — it opens the body and allows it to fail quietly, convincing it that recovery is no longer necessary.

Ingredients & Doctrine

  • Aqua Fortis —  Vulnerability & separation
    Opens the body’s defenses and weakens cohesion, making sustained harm possible.
  • Ichor —  Corruption & internal distress
    Carries decay and nausea; the unmistakable sense that something is wrong inside.
  • Mercury —  Lingering instability
    Prevents the body from settling into recovery. Healing attempts never quite take hold.
  • Oil of Vitriol —  Persistent harm
    The damage continues on its own. This is not a wound — it is a process.

 

Venom of Stamina Drain

Drain Poison — Exhaustion

“You know what you should do. Your body simply disagrees.”

This poison attacks continuity of motion, not strength. Movement remains possible, but each action becomes increasingly costly.

Ingredients & Doctrine

  • Aqua Fortis —  Weakening & exposure
    Erodes bodily resilience, allowing stamina to bleed away steadily.
  • Opium —  Perceptual dulling
    Blunts urgency and response. The will to move remains, but motivation and timing falter.
  • Lead —  Bodily suppression
    Weighs the body down, dulling reflexes and accelerating fatigue.
  • Ichor —  Lingering depletion
    Ensures stamina loss resists recovery. Rest brings little relief.

 

Venom of Magicka Drain

Drain Poison — Arcane Attrition

“You may still think clearly… but your power keeps slipping through your fingers.”

This poison does not silence magic — it unthreads the ability to sustain it, allowing magicka to leak away without spectacle.

Ingredients & Doctrine

  • Aqua Fortis —  Erosion & separation
    Weakens arcane cohesion, loosening magicka from its natural channels.
  • Opium —  Mental blunting
    Dulls urgency and suppresses corrective thought. The caster reacts too slowly to compensate.
  • Calamine —  Quiet interference
    Disrupts magicka flow without dramatic effect. The drain feels subtle — and persistent.
  • Ichor —  Failed recovery
    Prevents regeneration from stabilizing. Magicka returns briefly, then slips away again.

 

Venom of Nerverot

Crippling Poison — Motor Suppression

“Your body still receives commands. It simply refuses to obey them.”

This poison disrupts signal, structure, and response, leaving the victim physically present but functionally compromised.

Ingredients & Doctrine

  • Arsenic —  Systemic weakening
    Undermines bodily function without spectacle. This is controlled deterioration.
  • Iron Filings —  Grounding & interference
    Disrupts energetic flow and physical coordination, weakening both stamina and magical response.
  • Lead —  Neuromuscular deadening
    Dulls reaction speed and blunts force. Movements become slow and imprecise.
  • Gypsum —  Desiccation & rigidity
    Dries tissues and stiffens joints, making sustained motion painful and inefficient.

 

Venom of Atrophy

Control Poison — Physical Collapse

“You may still stand. You simply cannot fight.”

This poison does not paralyze. It removes the will of the body to perform, leaving strength unusable.

Ingredients & Doctrine

  • Aqua Tofani —  Systemic shutdown
    Attacks multiple bodily systems quietly and completely. This is comprehensive failure, not shock.
  • Lead —  Draining weight
    Suppresses both physical and mental exertion. Effort feels futile.
  • Gypsum —  Structural degradation
    Weakens connective integrity and endurance. Muscles lose their ability to sustain force.
  • Ichor —  Lingering corruption
    Ensures the damage persists internally. Recovery is delayed and unreliable.

 

Venom of Exhaust

Control Poison — Fatigue

“You can still act. You just won’t want to.”

This poison induces deep physiological fatigue, not immediate collapse. The body continues — reluctantly.

Ingredients & Doctrine

  • Aqua Fortis —  Depletion anchor
    A perfect solvent for ongoing exhaustion. The drain is steady and unavoidable.
  • Opium —  False comfort
    Blunts discomfort and urgency, making the drain feel tolerable until it is too late.
  • Calamine —  Disciplined interference
    Keeps the poison controlled and focused, preventing chaotic side effects.
  • Ichor —  Recovery denial
    Stops stamina from rebounding cleanly. Rest provides little relief.

 

Venom of Silence

Control Poison — Spell Suppression

“You only thought you wanted to cast a spell.”

This poison severs the relationship between intent and execution, leaving thought intact but expression impossible.

Ingredients & Doctrine

  • Aqua Fortis —  Channel disruption
    Breaks the connection between will and magicka, weakening spellcasting at its source.
  • Opium —  Cognitive dulling
    Blunts urgency and focus. Corrections come too slowly to matter.
  • Sal Volatile —  Perceptual destabilization
    Disrupts presence and intent. Words slip, gestures falter, spells unravel mid-formation.
  • Ichor —  Failed reassertion
    Prevents the channel from re-forming cleanly. Silence lingers even after the poison should fade.

 

Venom of Affliction

Advanced Poison — Total-System Collapse

“Everything is wrong, all at once.”

This poison does not specialize. It attacks the assumption that the body can prioritize, overwhelming every system simultaneously.

Ingredients & Doctrine

  • Aqua Tofani —  Total-system poison
    Elegant, infamous, and comprehensive. This is failure without chaos — everything simply begins to shut down.
  • Ichor —  Universal corruption
    Pollutes internal processes across the board. Nothing functions as it should.
  • Mercury —  Instability
    Prevents the body from stabilizing. Health, stamina, and magicka refuse to recover cleanly.
  • Corrosive Sublimate —  Regeneration suppression
    Actively inhibits recovery of health, stamina, and magicka. The body cannot claw its way back.

 

Venom of Agony

Advanced Poison — Sustained Suffering

“Do not test for dosage on yourself. The delay before onset is brief, but memorable.”

This poison is designed to teach pain, not merely inflict it.

Ingredients & Doctrine

  • Aqua Fortis —  Penetration & exposure
    Opens tissue and weakens defenses. Pain begins immediately and spreads efficiently.
  • Nitrum Flammans —  Violent physiological response
    Burning salts ravage stamina and vitality. Tremors, spasms, and collapse follow.
  • Mercury —  Nerve instability
    Prevents pain from settling. Signals misfire; the body cannot acclimate.
  • Ichor —  Lingering corruption
    Ensures the misery persists. Nausea, wrongness, and exhaustion remain after the peak.

 

Venom of Despair

Advanced Poison — Emotional Collapse

“There is a wrongness that comes from within.”

This poison attacks hope before flesh, allowing the mind to recognize its own failure.

Ingredients & Doctrine

  • Arcanum Corallinum —  Heightened awareness
    Sharpens arcane perception just enough for the victim to notice that something is wrong.
  • Mercury —  Helpless instability
    Turns awareness into paralysis. Understanding arrives without agency.
  • Opium —  Emotional collapse
    A brief false comfort gives way to emptiness. Willpower dissolves; motion slows.
  • Ichor —  Lingering drain
    The despair remains. Health and magicka bleed away as the body refuses to act.

 

Venom of Hysteria

Advanced Poison — Frenzied Collapse

“Your thoughts race faster than your body can survive.”

This poison induces explosive action followed by catastrophic failure.

Ingredients & Doctrine

  • Nitrum Flammans —  Frenzied aggression
    Triggers reckless violence and uncontrolled exertion. The body burns itself out.
  • Mercury —  Cognitive overload
    Thoughts race, decisions fracture, impulse replaces judgment.
  • Sal Volatile —  Presence destabilization
    Actions misalign with intent. Movement becomes erratic and unsafe.
  • Lead —  The crash
    After the surge, the weight sets in. Muscles fail. Stamina collapses completely.

 

Venom of Burning Blood

Elemental Poison — Fire

“That fire you feel is coming from within — and nothing will cool it.”

This poison does not scorch the skin. It ignites the body itself, turning blood into a vector for heat and pain.

Ingredients & Doctrine

  • Fire Salts —  Primary ignition
    An iconic delivery of elemental fire. Establishes the burning immediately.
  • Aqua Ardens —  Violent spread
    A fast, aggressive solvent that distributes heat through the body rather than across the surface.
  • Ichor —  Sensory amplification
    Ensures the burn is felt, not merely damaging. Pain becomes unavoidable.
  • Mercury —  Failed stabilization
    Prevents the body from equalizing temperature. Keeps Burning Blood distinct from simple flame exposure.

 

Venom of Icy Veins

Elemental Poison — Frost

“You’re not freezing. Your blood has decided to stop cooperating.”

This poison introduces cold as a condition, not a momentary shock.

Ingredients & Doctrine

  • Ice Wraith Teeth —  Supernatural cold
    Delivers frost that ignores mundane resistance. This is not environmental chill.
  • Aqua Fortis —  Lingering conversion
    Turns cold into an ongoing internal state rather than a single freeze.
  • Ichor —  Persistent impairment
    Ensures the stiffness and weakness linger after the initial cold sets in.
  • Mercury —  Unpredictable pulses
    Cold surges and recedes erratically, disrupting movement and timing.

 

Venom of Thunderstruck

Elemental Poison — Shock

“No fire. No frost. Just interruption and humiliation.”

This poison does not destroy — it interrupts, collapsing focus, casting, and control.

Ingredients & Doctrine

  • Aes Cyprium —  Arcane conduction
    Ensures shock travels through wards, channels, and concentration alike.
  • Lunar Caustic —  Recovery denial
    Prevents quick rebound. This is what shifts the damage toward magicka rather than flesh.
  • Mercury —  Neurological disruption
    The stun makes physical sense — nerves misfire, muscles lock.
  • Sal Volatile —  Presence destabilization
    Spellcasting collapses mid-thought. Intent and execution fall out of alignment.

 

Venom of Contagion

Advanced Poison — Progressive

“Everything feels wrong, and I can’t get my footing.”

This poison behaves like rot with intent — slow, inevitable, and cruelly timed.

Ingredients & Doctrine

  • Ichor —  Initial infection
    Establishes internal corruption. The body recognizes the threat too late.
  • Penicillium —  Systemic spread
    Carries the poison beyond the initial site, turning localized harm into full-body failure.
  • Mercury —  Compensation failure
    Prevents adaptation. The body cannot find equilibrium.
  • Corrosive Sublimate —  Terminal spike
    Strikes vitality sharply when the infection peaks, converting sickness into collapse.

 

Toxin of Dampening

Hermeticist Poison — Suppression

“This poison doesn’t scream. It presses its thumb down and waits.”

This toxin does not incapacitate outright. It denies momentum, forcing the body into slow, grinding failure.

Ingredients & Doctrine

  • Aqua Fortis —  Exposure to failure
    Opens the body to ongoing suppression. Resistance weakens steadily rather than collapsing.
  • Calamine —  Thickened motion
    Makes movement feel heavy and effortful. Actions cost more than expected.
  • Lead —  Compensation collapse
    This is where the body stops trying to adapt. Fatigue settles in permanently.
  • Oil of Antimony —  System denial
    Less sickness, more refusal. The body simply will not respond correctly.

 

Toxin of Misery

Hermeticist Poison — Compound Suffering

“This poison isn’t dramatic. It’s resentful.”

This toxin exists to compound failure, making every weakness worse and every recovery attempt feel futile.

Ingredients & Doctrine

  • Oil of Antimony —  Amplification of harm
    Makes other poisons and effects more punishing. Weakness stacks instead of resolving.
  • Oil of Turpentine —  Cognitive disruption
    Induces dizziness, confusion, and raw irritation. Thought becomes unpleasant.
  • Lunar Caustic —  Arcane humiliation
    Spellcasting becomes costly and inefficient. Power feels earned only through suffering.
  • Oil of Vitriol —  Recovery suppression
    Prevents clean rebound. Damage lingers long after the initial effects fade.

 

Toxin of Muted Words

Hermeticist Poison — Arcane Rejection

“This is magic remembering it is not welcome.”

This toxin does not silence spellcasters — it rejects them, punishing the attempt itself.

Ingredients & Doctrine

  • Aqua Fortis —  Severance of intent
    Breaks the link between will and execution. Spells fail at inception.
  • Antimony —  Post-ward vulnerability
    Once defenses falter, physical damage lands harder. The body pays for magical failure.
  • Sal Volatile —  Casting destabilization
    Incantations misfire, gestures falter, focus collapses.
  • Lunar Caustic —  Punished recovery
    Attempts to regain magicka are costly and slow. Silence persists.

 

 

 

The Alembic

The Alembic turns reagents into beneficial reagents. Alembic reagents are safe but effective. You can sample them without much harm, but take care not to sample too many at once.

 

Aes Cyprium

Alembic – Catalyst
Ingredients: Corundum Ore + Hanging Moss, Slaughterfish Scales + Corundum Ore, Bone Meal + Corundum, Charcoal + Corundum

A copper-distillate favored by enchanters. Conducts magicka with admirable grace.

Use when a potion must shield the mind, steady thought, or amplify arcane talent without volatility.

 

Alkahest (Spiritus Vini)

Dual – Solvent
Ingredients: Nordic Barnacles +  Salt Pile, Salt Pile + Jazbay Grapes, Salt Pile + Honey Comb, Salt Pile + Tunda Cotton

A universal solvent: gentle healer in the Alembic, flesh-eater in the Crucible.
Employ it for purification… or dissolution.

 

Anima

Alembic – Essence
Ingredients: Troll Fat + Blue Mountain Flower, Canis Root + Blue Mountain Flowers, Bear Claw + Blue Mountain Flower, Wheat + Blue Mountain Flower

Distilled vitality. Warm, bright, and stubbornly life-aligned.
Primary reagent for healing poultices and vigor elixirs.

 

Aqua Ardens

Alembic – Solvent
Ingredients: Fire Salts + Jazbay Grapes, Fire Salts + Moon Sugar, Fire Salts + Orange Dragonfly, Charcoal + Fire Salts

Fiery water. Aether ignites within it.
Mages prize it for sharpening destructive focus and intensifying spellcraft.

 

Aqua Vitae

Alembic – Essence
Ingredients: Bee + Salt Pile, Dragon’s Tongue + Bee, Wheat + Bee, Bee + Gleamblossom

The water of life. A clean purifier and gentle restorative.
Appropriate for almost any beneficial concoction.

 

Arcanum Corallinum

Alembic – Catalyst
Ingredients: Nordic Barnacles + Glow Dust, Moon Sugar + Glow Dust, Void Salts + Glow Dust,

Crystalline coral essence, humming with arcane resonance.
Strengthens craftsmanship – metal, enchantment, or spell.

 

Calamine

Dual – Mineral
Ingredients: Frost Mirriam + Mudcrab Chitin, Bone Meal+ Frost Miriam, Bone Meal + Lavender, Lavender + Grass Pod

A drying mineral; cooling, binding, mildly caustic.
Fits well in unarmed combat potions and slowing agents.

 

Chalcanthum

Dual – Mineral
Ingredients: Juniper Berres + Moon Sugar, Moon Sugar + Mora Tapinella, Rock Warbler Egg + Moon Sugar, Luna Moth + Moon Sugar

A copper-sulfite with peculiar mental affinity.
In the Alembic, bolsters Illusion; in the Crucible, distorts thought.

 

Chalk

Alembic – Binder
Ingredients: Snowberries + Bone Meal, Bone Meal + Small Antler, Bone Meal + Nordic Barnacles

Ground earth, simple but essential.
Used to bind energies and enhance physical resilience.

 

Chridittes Resin

Dual – Resin
Ingredients: Grass Pod + Honey, Spriggan Sap + Leather, Thistle + Spriggan Sap, Lavender + Spriggan Sap

A sticky conductor favored by locksmiths and those who enjoy alternative entry.
Curiously potent for shock work.

 

Corundrum Powder

Alembic – Catalyst
Ingredients: Corundum Ore + Snowberries

Crystalline protection refined into powder.
Elemental resist draughts begin here.

 

Fine Salt

Dual – Salt
Ingredients: Salt Pile + Wheat, Salt Pile + Dragon’s  Tongue, Salt Pile + Lavender

Purifier, desiccant, restorer.
A thousand subtle uses for those who study it.

 

Gypsum

Dual – Mineral
Ingredients: Bone Meal + White Cap, Bone Meal + Monarch Butterfly Wing

A drying mineral that weakens magicka and desiccates flesh.
Clever apothecaries employ it in attrition brews.

 

Iron Filings

Dual – Metal
Ingredients: Iron Ore + Tundra Cotton, Charcoal + Iron Ore, Fire Salt + Iron Ore

Grounding metal, reliable and sturdy.
Strengthens flesh, weakens magic, anchors enchantments.

 

Mana

Dual – Aether
Ingredients: Glow Dust + Ectoplasm, Pearl + Dwarven Oil, Glow Dust + Dwarven Oil, Glow Dust + Red Mountain Flower,

Raw aether made tangible. Volatile. Brilliant. Unstable.
Handle with the respect due lightning in a bottle.

 

Nitre

Alembic – Salt
Ingredients: Salt Pile + Garlic, Bone Meal + Garlic, Charcoal + Scaly Pholiota

A universal purifier. Restorative in almost every form.
A favorite base for healing compounds.

 

Oil of Antimony

Alembic – Oil
Ingredients: Nightshade + Spider Egg, Nightshade + Luna Moth Wing, Nightshade + Vampire Dust

Quieting oil; the world seems to hold its breath around it.
Favored by rogues and illusionists.

 

Oil of Turpentine

Dual – Solvent
Ingredients: Thistle Branch + Skeever Tail, Lavender + Skeever Tail, Skeever Tail + Juniper Berries

A cleansing, volatile solvent.
Revitalizes in small doses; irritates in excess.

 

Opium

Dual – Sedative
Ingredients: Mora Tapinella + Moon Sugar, Nightshade +  Moon Sugar, Nightshade + Purple Mountain Flower

Dreamflower resin. Opens doors in the mind, closes others.
Use with great care.

 

Penicillium

Alembic – Essence
Ingredients: Bleeding Crown + Garlic, Wheat + Imp Stool, Wheat + White Cap

A blessing in mold form.
Foundational in curative tonics.

 

Phantasma

Alembic – Essence
Ingredients: Ectoplasm + Salt Pile

Manifested will.
Controlled conjuration in without contamination.

 

Potassium

Alembic – Catalyst
Ingredients: Sabre Cat Tooth + Salt Pile, Juniper Berries + Sabre Cat Tooth, Salt Pile + Creep Cluster, Bear Claw + Dragon’s Tongue

The spark of vigor.
Weapons feel lighter; strikes land truer.

 

Quicksilver Powder

Dual – Metal
Ingredients: Quicksilver Ore + Firefly Thorax, Quicksilver Ore, Dragon’s Tongue, Quicksilver Ore + Garlic

Reflective dust that slips between realities.
A boon for illusionists and the unseen.

 

Sal Mirabilis

Crucible – Salt
Ingredients: Void Salts + Glow Dust, Salt Pile + Cyrodilic Spadetail, Salt Pile + Mudcrab Chitin, Salt Pile + Pearl

The Wonderful Salt.
Stabilizes volatile essences and anchors enchantments of rare power.

 

Sal Sapientae

Alembic – Salt
Ingredients: Torchbug Thorax + Small Pearl, Luna Moth Wing + Glowing Mushroom, Blue Butterfly + Glowing Mushroom,

The Salt of Wisdom.
Purifies thought, clarifies intention, harmonizes craft.

 

Sal Volatile

Dual – Essence
Ingredients: Frost Mirriam + Void Salts, Frost Mirriam + Glow Dust, Frost Mirriam + Glowing Mushroom, Luna Moth Wing + Glowing Mushroom

A vaporous essence that thins the veil and slows breath.
Fickle, but potent.

 

Vita

Alembic – Essence
Ingredients: Honeycomb + Mudcrab Chitin, Honeycomb + Hawk Feather, Bear Claw + Honeycomb

The essence of vigor.
Restores stamina and binds magicka gently to flesh.

 

 

The Retort

The Retort turns alembic reagents into beneficial mixtures. These are organized by Restoratives, Utility, Boons, Phials, Flasks and Phitlres.

Restoratives include balms and protection against the undead

Utility are mixtures that help with knowledge gain or water breathing

Boons are short duration bursts of energy

Phials are long enduring elixirs to boost performance

Flasks are defensive elixirs to protect against all manner of foe

Philtres are Hermeticist Tier Phials

Scroll down to the Retort Section of the Document so you can read through each tab for the designations of these highly curated creations.

The Mortar and Pestle

The Mortal and Pestle creates the ink for your Research Notes. This tool is used for mashing ingredients, not distilling ingredients into reagents and is used by vanilla alchemy, so it is only used for making your inks.

Inks are created with Jazbay Grapes and Corundum Powder. Alora will hand you what you need to get started, even crafting mining tonics to make it easier to extract corundum.

 

Hobbyist Note: Alchemy 15 – You should be able to craft this right away unless you use a mod that sets it under 15. Use vanilla alchemy to raise your level if you need to

Aspirant Note: Alchemy 40

Scholar Note: Alchemy 60

Artisan Note: Alchemy 80

Hermeticist Note: Alchemy 100

Malefactor Note: Alchemy 30

Veneficar Note: Alchemy 60

Sangoma Note: Alchemy 30

Practitioner Note: Alchemy 60

Aether Tools

Transmutation
At level 40 alchemy you can talk to Alora to make your Aether Stone (Skyrim’s answer to a Philosopher’s Stone). Once you craft this, she’ll give you the Aether Hammer and Aether Apparatus so that you can transmute flux into ores and upgrade your soul gems.

Restoratives

Healing Balms

Restorative — Gradual

“Healing is not hurried. It is encouraged.”

These balms are meant for safe, patient recovery. They do not force the body to close wounds — they remind it how.

Ingredients & Doctrine

  • Penicillium —  Protective recovery
    Prevents infection and complications while supporting slow, reliable healing.
  • Anima —  Life continuity
    Reinforces the body’s will to persist. Recovery does not stall or regress.
  • Aqua Vitae —  Sustained vitality
    Keeps the healing process active over time rather than spiking and fading.

 

Healing Poultices

Restorative — Stabilization

“We stabilize first. Then we heal.”

Poultices are for moments when injury is fresh and the body needs direction before patience.

Ingredients & Doctrine

  • Aqua Vitae —  Immediate vitality
    Provides rapid support to prevent collapse.
  • Nitre —  Systemic repair trigger
    Signals the body to begin coordinated recovery.
  • Penicillium —  Ongoing restoration
    Ensures healing continues after the initial stabilization.

 

Magicka Poultice

Restorative — Arcane Stability

“The magicka settles in, and does not immediately flee.”

This poultice restores magicka while teaching it to remain, rather than dissipate under strain.

Ingredients & Doctrine

  • Spiritus Vini —  Arcane carrier
    Draws magicka in and distributes it evenly.
  • Sal Sapientae —  Refinement & efficiency
    Improves clarity and reduces waste during recovery.
  • Chidrette’s Resin —  Persistence
    Provides adherence and staying power. The magicka holds its place.

 

Vigor Poultice

Restorative — Endurance

“The body holds itself together while recovering.”

This poultice supports stamina recovery without collapse, emphasizing continuity over surge.

Ingredients & Doctrine

  • Vita —  Steady vigor
    Bodily resilience, holds the system together
  • Sal Mirabilis —  Recalibration
    Helps the body find balance after exertion.
  • Gypsum —  Structural support
    Reinforces endurance and steadiness, preventing relapse.

 

Potions of Resist Undead

Protective Potions — Consecrated
(Available in three strengths)

“Condemn the undead — and stabilize your own life.”

These potions reinforce the living body while rendering it hostile to the profane.

Ingredients & Doctrine

  • Anima —  Vital baseline
    Establishes a strong life-force presence. The living state is asserted.
  • Sal Sapientae —  Intent & authority
    Focuses will and purpose. The effect is deliberate, not accidental.
  • Lunar Caustic —  Consecrated destabilization
    Disrupts undead energies and profane bindings without harming the living.

 

Potions of Dawn

Protective Potions — Radiant
(Available in five strengths)

“Your body becomes briefly inhospitable to the profane.”

These potions flood the body with sanctified vitality, turning presence itself into a ward.

Ingredients & Doctrine

  • Vita —  Vitality suspension
    Provides the living strength necessary to sustain the effect.
  • Sal Sapientae —  Focused intent
    Ensures the energy expresses itself cleanly and purposefully.
  • Lunar Caustic —  Sanctified discharge
    Radiant force repels undead influence and punishes proximity.

Boons

Draught of Alacrity

Draught — Precision

“The opening is brief. Take it.”

This draught sharpens perception just long enough to seize fleeting opportunity.

Ingredients & Doctrine

  • Vita —  Bodily readiness
    Sustains muscles and reflexes used for sprinting.
  • Aes Cyprium —  Timing and coordination
    Aligns action with intent.
  • Sal Sapientae —  Anticipation
    Allows the moment to be recognized before it passes.

 

Draught of Battle

Draught — Engagement

“Stay standing.”

This draught exists for prolonged conflict, where endurance outweighs brilliance.

Ingredients & Doctrine

  • Vita —  Immediate resilience
    Keeps the body functioning under pressure.
  • Sal Mirabilis —  Efficient recovery
    Ensures stamina and health rebound without pause.
  • Anima —  Refusal to fall
    Anchors the will to continue.

 

Draught of Celerity

Draught — Motion

“Move first.”

This draught accelerates the body without sacrificing control.

Ingredients & Doctrine

  • Aqua Vitae —  Activation
    Initiates rapid movement.
  • Sal Mirabilis —  Balance during motion
    Prevents missteps at speed.
  • Aes Cyprium —  Neuromuscular coordination
    Keeps motion precise rather than frantic.

 

Draught of Magic

Draught — Arcane Output

“Do not hold back.”

This draught abandons elegance in favor of force, allowing magicka to surge without restraint.

Ingredients & Doctrine

  • Spiritus Vini —  Rapid magicka uptake
    Draws power quickly into the system.
  • Aes Cyprium —  Efficient conduction
    Ensures minimal loss during casting.
  • Sal Volatile —  Removal of restraint
    Destabilizes hesitation and caution.
  • Anima —  Life-force reinforcement
    Prevents immediate collapse from overexertion.

 

Draught of Might

Draught — Physical Force

“Hit harder.”

There is no subtlety here. Only momentum.

Ingredients & Doctrine

  • Aqua Vitae —  Immediate vigor
    Delivers raw physical readiness.
  • Anima —  Sustained force of will
    Prevents early fatigue.
  • Nitrum Flammans —  Explosive exertion
    Converts vitality directly into damage.

Utility

Tonic of Purify

Utility Tonic — Disease Removal

“What does not belong is encouraged to leave.”

This tonic removes disease by supporting the body’s natural corrective response, not overwhelming it.

Ingredients & Doctrine

  • Spiritus Vini —  Solvent & carrier
    Extracts harmful agents and distributes corrective reagents.
  • Penicillium —  Biological correction
    Targets disease at the systemic level.
  • Purifying Salt / Chalk —  Binding & expulsion
    Neutralizes and carries away what has been identified as foreign.

 

Tonic of Purging

Utility Tonic — Poison Removal

“The blood is stirred, the poison is shown the door.”

This tonic clears poisons through agitation, binding, and removal, rather than suppression.

Ingredients & Doctrine

  • Aqua Vitae —  Circulation & resilience
    Supports the body while it actively clears toxins.
  • Sulfur —  Reactive binding
    Agitates the blood, forcing poisons into a removable state.
  • Charcoal —  Adsorption & sequestration
    Binds toxins and escorts them out of the system.

 

Tonic of Mnemosis

Utility Tonic — Cognitive Surge
(Short duration)

“Learning does not slow itself to be kind.”

This tonic briefly sharpens cognition, allowing experience to imprint more deeply before it fades.

Ingredients & Doctrine

  • Spiritus Vini —  Absorptive carrier
    Ensures rapid uptake and distribution of the tonic’s effects.
  • Sal Sapientae —  Cognition & pattern retention
    Enhances recognition, recall, and the ability to integrate experience.
  • Aes Cyprium —  Conductive focus
    Keeps thought aligned and efficient, preventing scatter or overload.

 

Tonic of Endurance

Utility Tonic — Sustained Motion
(Short duration)

“Pace is nothing without continuity.”

This tonic reduces the cost of exertion, allowing the body to move longer without collapse.

Ingredients & Doctrine

  • Aqua Vitae —  Immediate vigor
    Supports the body at the onset of effort.
  • Sal Mirabilis —  Systemic efficiency
    Optimizes energy use, reducing waste during sustained motion.
  • Gypsum —  Structural endurance
    Provides steadiness and physical continuity, preventing premature fatigue.

 

Tonic of Stability

Utility Tonic — Bracing
(Very short duration)

“Stand, and be counted.”

This tonic reinforces bodily presence, allowing the user to absorb force without yielding.

Ingredients & Doctrine

  • Aqua Vitae —  Bodily assertion
    Reaffirms physical presence and resilience.
  • Aes Cyprium —  Internal grounding
    Helps force travel through the body rather than disrupt it.
  • Sal Mirabilis —  Distributed resistance
    Spreads impact evenly, preventing stagger and loss of footing.

 

Tonic of Aqua Infusion

Utility Tonic — Aquatic Adaptation
(Short duration)

“The water ceases to be hostile.”

This tonic allows the body to function comfortably in fluid environments, rather than struggle against them.

Ingredients & Doctrine

  • Aqua Vitae —  Oxygenation & vitality
    Supports respiration and bodily function under strain.
  • Sal Mirabilis —  Adaptation
    Encourages the body to adjust smoothly to an unnatural environment.
  • Chidrette’s Resin —  Persistence
    Allows the effect to hold in constant motion, preventing rapid dissipation.

 

Tonic of Aqua Serenity

Utility Tonic — Aquatic Perception
(Short duration)

“The water clears, even when it should not.”

This tonic refines perception beneath the surface, allowing clarity without agitation.

Ingredients & Doctrine

  • Aqua Vitae —  Sustenance
    Maintains physical function while submerged.
  • Sal Sapientae —  Perception & refinement
    Sharpens interpretation of distorted sensory input.
  • Lunar Caustic —  Clarity through distortion
    Reveals contrast within the obscuring medium of water.

 

Tonic of Night Vision

Utility Tonic — Living Detection
(Short duration)

“Darkness is not the absence of information.”

This tonic enhances perception without overwhelming the senses, allowing measured awareness of the living.

Ingredients & Doctrine

  • Aes Cyprium —  Sensory conduction
    Carries perception cleanly through the body.
  • Quicksilver Powder —  Systemic balance
    Prevents sensory overload and distortion.
  • Sal Sapientae —  Interpretation
    Ensures detected signals are understood, not merely perceived.

 

Tonic of Night Exposure

Utility Tonic — Undead Detection
(Short duration)

“The dead are visible by the way they do not belong.”

This tonic sharpens awareness of profane absence, rather than life.

Ingredients & Doctrine

  • Quicksilver Powder —  Discernment
    Allows the mind to distinguish the unnatural from the living.
  • Lunar Caustic —  Profane contrast
    Highlights the discordant presence of undeath.
  • Aes Cyprium —  Conduction of awareness
    Ensures detection propagates cleanly through perception.

 

Tonic of the Watcher

Utility Tonic — Apex Perception
(Short duration)

“Some things are hidden because they should be.”

This tonic grants unfiltered awareness, revealing living, undead, and daedric presences alike.

Ingredients & Doctrine

  • Sal Sapientae —  Interpretive authority
    Allows the mind to process overwhelming information.
  • Lunar Caustic —  Metaphysical contrast
    Defines boundaries between mortal, profane, and otherworldly.
  • Arcanum Corallinum —  Expanded arcane awareness
    Extends perception beyond mundane limits.

 

Tonic of the Ethereal

Utility Tonic — Emergency Escape
(Very short duration)

“Survival is knowing when not to be present.”

This tonic exists for the moment when staying solid is a mistake.

Ingredients & Doctrine

  • Aqua Vitae —  Survival spark
    A small but decisive reinforcement of life, enough to prevent collapse.
  • Mana —  Phase displacement
    Allows the body to step partially out of alignment with the physical world.
  • Sal Mirabilis —  Transitional stability
    Ensures the shift does not tear the body apart. You leave — and return — intact.

 

Tonic of Astral Mists

Utility Tonic — Apex Escape
(Very short duration)

“You are not fleeing. You are relocating.”

This tonic abandons subtlety, converting escape into absence with consequence.

Ingredients & Doctrine

  • Mana —  Incorporeality
    Fully disengages the body from physical constraint.
  • Arcanum Corallinum —  Astral projection
    Extends the self beyond the body, allowing rapid displacement.
  • Sal Sapientae —  Controlled return
    Forces a clean reentry. The sudden restoration of presence staggers those nearby.

 

Tonic of Foraging

Tonic – Natural Attunement

“The land provides – if you know how to look.”

This tonic sharpens awareness and steadies judgment, allowing the forager to recognize what is worth taking and what is best left undisturbed.

Ingredients & Doctrine

  • Sal Sapientae —  Discernment
    Enhances recognition and decision-making; knowing what to harvest matters as much as where.
  • Anima —  Living attunement
    Aligns the drinker with nearby life, easing interaction with flora and subtle growth.
  • Chidrette’s Resin —  Persistence and adherence
    Helps attention linger, preventing missed opportunities and careless oversight.

 

Tonic of Mining

Tonic — Extraction

“Know where to strike.”

This tonic attunes the drinker to stone and seam alike, reducing wasted effort and misplaced blows.

Ingredients & Doctrine

  • Nitre —  Mineral resonance
    Heightens sensitivity to ore and fault lines.
  • Chidrette’s Resin —  Grip and persistence
    Supports sustained, controlled effort.
  • Chalcanthum —  Disciplined repetition
    Keeps labor efficient and deliberate.

Environmental

Oil of Warming

Protective Oil — Cold Resistance

“The body holds its warmth instead of burning through it.”

This oil preserves heat by retaining what the body already produces, rather than forcing artificial warmth.

Ingredients & Doctrine

  • Nitrum Flammans —  Heat principle
    Establishes internal warmth without agitation.
  • Vita —  Bodily resilience
    Strengthens the body’s ability to maintain temperature.
  • Gypsum —  Insulating structure
    Provides retention and buffering against cold exposure.

 

Oil of Cooling

Protective Oil — Heat Resistance

“Heat is endured by restraint, not opposition.”

This oil prevents overheating by moderating excess rather than extinguishing it.

Ingredients & Doctrine

  • Sal Mirabilis —  Systemic regulation
    Keeps internal processes balanced under thermal stress.
  • Nitre —  Thermal moderation
    Absorbs and diffuses excess heat before it overwhelms the body.
  • Gypsum —  Structural buffering
    Shields tissues from rapid temperature fluctuation.

 

Oil of Insulation

Protective Oil — Shock Resistance

“Let the charge pass through you, not into you.”

This oil protects against shock by controlling the path of energy, not blocking it outright.

Ingredients & Doctrine

  • Aes Cyprium —  Controlled conduction
    Directs electrical and arcane charge safely through the body.
  • Sal Mirabilis —  Distribution & balance
    Prevents localized overload and sudden failure.
  • Antimony —  Arcane suppression
    Dampens reactive magical responses, reducing shock severity.

Elixirs

Elixir of Attrition

Elixir — Sustained power

“Steady footing. Focused aggression.”

This elixir allows a warrior wielding heavy weapons to apply force without collapse.

Effects
Fortify Two-Handed · Fortify Armor
Theme: Eroding one’s enemies through determination rather than haste

Ingredients & Doctrine

  • Potassium —  Continuous Exertion
    Fortifies the sinews, allowing sustained weapon use without loss of coordination.
  • Chalk —  Absorb shock
    Stabilizes the body’s structure under repeated impact, preventing cascading failure in armor and stance.
  • Nitre —  Delayed exhaustion
    Conserves internal reserves, allowing strength to be spent deliberately rather than all at once.
  • Aqua Primum —  Sustained energy
    Holds the elixir’s effect over time, favoring consistency over sudden escalation.

 

Elixir of Conversion

Elixir — Transmutation

“Nothing is wasted. Everything changes.”

This elixir redirects harm into repair, converting destabilizing force into restorative outcome.

Effects
Fortify Alteration · Fortify Restoration
Theme: narrative guidance, self-discovery

Ingredients & Doctrine

  • Aqua Primum —  Sustained transmutation
    Holds the altered state long enough to complete the exchange.
  • Anima —  Life-force continuity
    Ensures the subject remains whole throughout change.
  • Aes Cyprium —  Efficient routing
    Directs magicka precisely where it is needed.
  • Sal Sapientae —  Intentional exchange
    Governs the conversion, preventing loss or corruption.

 

Elixir of Havoc

Elixir — Escalation

“If this goes poorly, it will not go quietly.”

This elixir abandons restraint, feeding destruction and summoning in equal measure.

Effects
Fortify Destruction · Fortify Conjuration
Theme: controlled disorder, misdirection

Ingredients & Doctrine

  • Aqua Primum —  Sustained escalation
    Keeps the storm alive once unleashed.
  • Aqua Ardens —  Aggressive ignition
    Accelerates destructive output immediately.
  • Spiritus Vini —  Rapid magicka intake
    Supplies the necessary fuel without pause.
  • Sal Volatile —  Removal of restraint
    Encourages excess, momentum, and spectacle.

 

Elixir of the Magi

Elixir — Arcane Continuity

“The well is there. Do not force it.”

This elixir favors receptivity over strain, encouraging magicka to return naturally and remain available.

Effects
Fortify Magicka · Fortify Magicka Regeneration
Theme: steady flow, clarity, restraint

Ingredients & Doctrine

  • Spiritus Vini —  Magicka solvent
    Draws magicka in gently and distributes it evenly.
  • Aes Cyprium —  Efficient conduction
    Ensures magicka flows without resistance or loss.
  • Sal Sapientae —  Channel clarity
    Keeps the arcane pathway clean and intentional.
  • Aqua Primum —  Stabilized flow
    Maintains regeneration over time without surging or collapse.

 

Elixir of the Nightshade

Elixir — Obscurity

“Do not be where you are expected to be.”

This elixir favors absence over confrontation, allowing the user to slip from notice entirely.

Effects
Fortify Sneak · Fortify Illusion
Theme: withdrawal, shadow, chosen absence

Ingredients & Doctrine

  • Sal Volatile —  Perceptual slippage
    Destabilizes how others register your presence.
  • Aes Cyprium —  Quiet conduction
    Allows magicka to flow without announcing itself.
  • Arcanum Corallinum —  Lucid unreality
    Supports illusion without disorientation.
  • Aqua Primum —  Sustained dissociation
    Holds the effect long enough to remain unseen.

 

Elixir of the Prowlers

Elixir — Subtlety

“Slow hands. Clear mind. No hurry.”

This elixir rewards patience and precision, favoring those who wait for the right moment rather than forcing it.

Effects
Fortify Sneak · Fortify Lockpicking
Theme: quiet competence, deliberate intrusion

Ingredients & Doctrine

  • Sal Mirabilis —  Controlled balance
    Keeps movement measured and steady. No wasted motion.
  • Aes Cyprium —  Tactile sensitivity
    Enhances mechanical sympathy and fine control.
  • Bismuth —  Foresight & anticipation
    Allows the mind to open to consequences before action is taken.
  • Aqua Primum —  Sustained attentiveness
    Maintains focus over time without agitation.

 

Elixir of the Ranger

Elixir — Precision

“I move. I aim. I end things cleanly.”

This elixir supports alert motion and decisive action, favoring distance and clarity over brute force.

Effects
Fortify Light Armor · Fortify Archery
Theme: measured violence, readiness in motion

Ingredients & Doctrine

  • Aqua Vitae —  Bodily readiness
    Keeps the body responsive and prepared.
  • Aes Cyprium —  Alignment of hand and intent
    Ensures aim follows thought without hesitation.
  • Sal Sapientae —  Timing & judgment
    Improves distance assessment and decision-making.
  • Aqua Primum —  Sustained readiness
    Maintains composure and precision over time.

 

Elixir of Respite

Elixir — Recuperative Misdirection

“Step aside. Breathe. Continue.”

This elixir creates space–both literal and perceived–allowing restoration to occur without interruption.

Effects
Fortify Illusion · Fortify Restoration
Theme: internal restoration, consideration

Ingredients & Doctrine

  • Aqua Primum —  Sustained window of recovery
    Maintains separation long enough for healing to take hold.
  • Spiritus Vini —  Magicka uptake without force
    Draws restorative energy smoothly and efficiently.
  • Sal Volatile —  Perceptual slippage
    Encourages enemies to look elsewhere.
  • Sal Sapientae —  Calm judgment
    Ensures healing is deliberate, not panicked.

 

Elixir of Revision

Elixir — Controlled Change

“Reality can be edited without being erased.”

This elixir channels destructive force through deliberate alteration, allowing power to reshape rather than unravel.

Effects
Fortify Alteration · Fortify Destruction
Theme: mental focus, purpose

Ingredients & Doctrine

  • Aqua Primum —  Sustained focus
    Holds intent steady while change is enacted.
  • Aqua Fortis —  Breaking and reshaping
    Provides the necessary fracture through which alteration works.
  • Aes Cyprium —  Magicka conduction through form
    Ensures energy moves cleanly through the altered state.
  • Sal Sapientae —  Precision and restraint
    Prevents excess, keeping destruction purposeful.

 

Elixir of Skirmish 

Elixir — Focused battle

“Assured focus in the fray.”

This elixirs grants the user with focused attention to using one handed weapons in a controlled fashion

Effects
Fortify One-Handed · Fortify Armor
Theme: Quick battle reflexes sustained through awareness and control

Ingredients & Doctrine

  • Calamine — Grip control
    Reinforces balance in the wrist and hand, allowing precise weapon handling
  • Chalk —  Absorb shock
    Stabilizes the body against repeated impact, preventing disruption momentum
  • Vita – Alertness
    Maintains readiness and responsiveness, keeping the user attentive and reactive.
  • Aqua Primum —  Sustained balance
    Preserves the elixir’s balance over time, ensuring consistent response.

 

Elixir of Trade

Elixir — Endurance

“I can endure this conversation — and its consequences.”

This elixir supports social strain and physical burden, allowing the user to persist through negotiation and its aftermath.

Effects
Fortify Persuasion · Fortify Carry Weight
Theme: social elasticity, tolerance, endurance

Ingredients & Doctrine

  • Spiritus Vini —  Openness & absorption
    Allows engagement without immediate resistance.
  • Anima —  Presence & vitality
    Maintains personal weight and confidence.
  • Sal Mirabilis —  Systemic adjustment
    Helps the body and mind adapt under pressure.
  • Aqua Primum —  Sustained sociability
    Prevents fatigue from prolonged interaction.

 

Elixir of Weapons

Elixir — Endurance

“I will keep swinging.”

This elixir supports sustained physical commitment, allowing the body to remain effective under prolonged exertion.

Effects
Fortify One-Handed · Fortify Two-Handed
Theme: physical assertion, persistence

Ingredients & Doctrine

  • Aqua Vitae —  Physical vigor
    Reinforces strength and readiness at the onset of combat.
  • Sal Mirabilis —  Coordinated effort
    Helps the body maintain form and efficiency under load.
  • Antimony —  Shock & strain resistance
    Reduces the disruptive impact of repeated blows and recoil.
  • Aqua Primum —  Sustained exertion
    Allows effort to continue without rapid fatigue.

Phials

Phial of the Hedge Sage

Scholar Phial — Balance

“Things can be mended without being remade.”

Effects
Fortify Alteration · Fortify Restoration · Restore Magicka
Archetype: the quiet fixer; balance over brilliance

This phial supports repair without excess, favoring continuity and adjustment rather than forceful correction.

Ingredients & Doctrine

  • Anima —  Continuity of life
    Reinforces persistence and gentle recovery.
  • Spiritus Vini —  Magicka uptake without force
    Allows magicka to return without strain or disruption.
  • Sal Sapientae —  Applied wisdom
    Guides restorative action with intention rather than impulse.
  • Sal Mirabilis —  Bodily balance
    Encourages internal adjustment and equilibrium.
  • Aqua Primum —  Sustained equilibrium
    Holds the state steady over time.

 

Phial of the Necromancer

Scholar Phial — Decay & Control

“Life is a process, not a privilege.”

Effects
Fortify Conjuration · Fortify Destruction · Fortify Illusion
Archetype: control through decay and distance

This phial embraces managed decay, leveraging instability and separation as tools of authority.

Ingredients & Doctrine

  • Ichor —  Proximity to death
    Introduces corruption and the presence of decay.
  • Penicillium —  Controlled rot
    Directs degradation into useful transformation.
  • Mercury —  Boundary erosion
    Destabilizes distinctions between states.
  • Spiritus Vini —  Hostile magicka carrier
    Ensures destructive energies are absorbed efficiently.
  • Aqua Primum —  Persistent condition
    Maintains the altered state without collapse.

 

Phial of the Transfigurist

Scholar Phial — Transformation

“To heal is to change; to change is to endure damage.”

Effects
Fortify Alteration · Fortify Destruction · Fortify Restoration
Archetype: transformation through strain

This phial accepts that change is costly, and that endurance is part of refinement.

Ingredients & Doctrine

  • Aqua Vitae —  Vitality under pressure
    Sustains the body through transformative stress.
  • Aqua Fortis —  Breaking & reshaping
    Enables structural change through dissolution.
  • Aes Cyprium —  Conduction through form
    Allows magicka to pass cleanly through altered states.
  • Sal Sapientae —  Intentional change
    Keeps transformation deliberate rather than chaotic.
  • Aqua Primum —  Sustained metamorphosis
    Holds the process long enough to complete.

 

Phial of the Diviner

Scholar Phial — Foresight

“I see what will happen. I am not obligated to like it.”

Effects
Fortify Alteration · Fortify Conjuration · Fortify Destruction
Archetype: pattern-seer, cause-and-effect absolutist

This phial sharpens awareness of inevitable outcomes, not comforting possibilities.

Ingredients & Doctrine

  • Aes Cyprium —  Signal conduction
    Carries patterns and information efficiently.
  • Sal Sapientae —  Interpretation & authority
    Allows judgment without hesitation.
  • Arcanum Corallinum —  Expanded awareness
    Extends perception beyond the immediate.
  • Mercury —  Probability instability
    Introduces variance and shifting futures.
  • Aqua Primum —  Sustained clarity
    Keeps foresight intact under pressure.

 

Phial of the Sorcerer

Scholar Phial — Assertion

“Reality will cooperate if pressed correctly.”

Effects
Fortify Alteration · Fortify Conjuration · Fortify Illusion
Archetype: will made manifest

This phial favors imposition over adaptation, bending perception and form to intent.

Ingredients & Doctrine

  • Aes Cyprium —  Raw magicka throughput
    Maximizes arcane output.
  • Sal Volatile —  Perceptual fracture
    Disrupts stable interpretation of reality.
  • Arcanum Corallinum —  Lucid unreality
    Supports illusion without loss of control.
  • Spiritus Vini —  Aggressive absorption
    Pulls power in decisively.
  • Aqua Primum —  Stabilized dominance
    Prevents collapse under sustained assertion.

 

Phial of the Juggernaut

Scholar Phial — Endurance

“You may hit me again. I dare you.”

Effects
Fortify Block · Fortify Heavy Armor · Health Regeneration
Archetype: immovable endurance

This phial reinforces the body as an object that refuses to move, converting impact into persistence.

Ingredients & Doctrine

  • Aqua Vitae —  Raw vitality
    Supplies the living force required to withstand repeated punishment.
  • Sal Mirabilis —  Balance under strain
    Keeps systems aligned when pressure mounts.
  • Gypsum —  Structural integrity
    Provides load-bearing resilience; the body does not buckle.
  • Antimony —  Shock suppression
    Reduces disruptive force and resists stagger.
  • Aqua Primum —  Sustained presence
    Holds the state steady without fatigue.

 

Phial of the Barbarian

Scholar Phial — Momentum

“Do not slow down.”

Effects
Fortify Two-Handed · Fortify Light Armor · Restore Stamina
Archetype: motion, aggression, momentum

This phial favors forward motion over caution, rewarding relentless advance.

Ingredients & Doctrine

  • Aqua Vitae —  Immediate vigor
    Provides the energy to initiate action without hesitation.
  • Nitrum Flammans —  Explosive exertion
    Drives powerful, aggressive movement.
  • Sal Mirabilis —  Recovery in motion
    Allows stamina to return without stopping.
  • Gypsum —  Bodily cohesion
    Prevents collapse under speed and force.
  • Aqua Primum —  Sustained aggression
    Keeps momentum from burning out.

 

Phial of the Bear

Scholar Phial — Mass

“I am still here.”

Effects
Fortify Two-Handed · Fortify Heavy Armor · Fortify Health
Archetype: brutal mass and survivability

This phial emphasizes presence through weight, turning endurance into inevitability.

Ingredients & Doctrine

  • Anima —  Raw survival
    Anchors life-force and refusal to fall.
  • Aqua Vitae —  Bodily presence
    Reinforces physical existence.
  • Gypsum —  Density & bone
    Adds weight and resistance to damage.
  • Sal Mirabilis —  Distributed strength
    Ensures force is absorbed evenly.
  • Aqua Primum —  Held power
    Maintains mass and vitality over time.

 

Phial of the Monk

Scholar Phial — Discipline

“Violence without chaos.”

Effects
Fortify Unarmed · Fortify Health · Fortify Restoration
Archetype: disciplined body, calm harm

This phial refines the body into a controlled instrument, where restraint amplifies impact.

Ingredients & Doctrine

  • Anima —  Life continuity
    Supports sustained exertion without exhaustion.
  • Spiritus Vini —  Magicka circulation
    Allows restorative energies to flow cleanly.
  • Sal Sapientae —  Mindful intent
    Ensures action is deliberate, not reactive.
  • Sal Mirabilis —  Balance of motion and stillness
    Maintains harmony between force and control.
  • Aqua Primum —  Sustained discipline
    Prevents drift or loss of form.

 

Phial of the Sellsword

Scholar Phial — Profession

“I can do this all day — because I’m paid to.”

Effects
Fortify One-Handed · Fortify Block · Fortify Stamina
Archetype: practiced violence, endurance for hire

This phial supports reliable performance, not heroics.

Ingredients & Doctrine

  • Aqua Vitae —  Physical readiness
    Keeps the body prepared for repeated engagement.
  • Sal Mirabilis —  Efficient exertion
    Reduces waste during prolonged combat.
  • Antimony —  Fatigue resistance
    Blunts shock and cumulative strain.
  • Aes Cyprium —  Coordinated action
    Aligns movement, timing, and response.
  • Aqua Primum —  Sustained performance
    Allows consistency without degradation.

 

Phial of the Footpad

Scholar Phial — Professional Theft

“Nothing is locked. It is only waiting.”

Effects
Fortify One-Handed · Fortify Sneak · Fortify Lockpicking
Archetype: quiet hands, quicker exits

This phial supports competence over bravado. It is for those who steal as a craft, not a compulsion.

Ingredients & Doctrine

  • Sal Mirabilis —  Controlled movement
    Maintains balance and steadiness under pressure.
  • Aes Cyprium —  Tactile sensitivity
    Allows the user to feel through metal and wood, translating intent into precision.
  • Sal Sapientae —  Anticipation & pattern recognition
    Helps predict mechanisms and responses before they occur.
  • Bismuth —  Physical reliability
    Steadies the hands and prevents small errors from compounding.
  • Aqua Primum —  Sustained calm competence
    Keeps focus intact through prolonged work.

 

Phial of the Infiltrator

Scholar Phial — Unnoticed Entry

“Doors open because no one noticed them close.”

Effects
Fortify One-Handed · Fortify Sneak · Fortify Illusion
Archetype: entry without disturbance

This phial enables presence without acknowledgment, favoring clean passage over confrontation.

Ingredients & Doctrine

  • Sal Volatile —  Perceptual slippage
    Redirects attention and loosens awareness.
  • Aes Cyprium —  Quiet magicka conduction
    Allows illusion to function without announcing itself.
  • Spiritus Vini —  Rapid absorption
    Keeps responses fluid and immediate.
  • Arcanum Corallinum —  Lucid unreality
    Supports altered presence without loss of control.
  • Aqua Primum —  Sustained dissociation
    Maintains the state long enough to pass through unseen.

 

Phial of the Trickster

Scholar Phial — Survivability

“Even when seen, I am not caught.”

Effects
Fortify Light Armor · Fortify Sneak · Fortify Illusion
Archetype: playful danger, survivable mistakes

This phial rewards adaptability, turning near-failures into opportunities to escape.

Ingredients & Doctrine

  • Sal Volatile —  Perceptual fracture
    Disrupts how others interpret your actions.
  • Aes Cyprium —  Illusion throughput
    Ensures illusions respond quickly and cleanly.
  • Sal Sapientae —  Timing & reaction reading
    Allows rapid adjustment based on others’ responses.
  • Mercury —  Favorable unpredictability
    Introduces instability that benefits the user more than the observer.
  • Aqua Primum —  Sustained mischief
    Keeps momentum and flexibility intact.

 

Phial of the Spellbow

Scholar Phial — Arcane Delivery

“The arrow knows what it carries.”

Effects
Fortify Conjuration · Fortify Marksman · Fortify Magicka
Archetype: will carried on an arrow

This phial binds intent to trajectory, allowing magic to ride a physical vector without dilution.

Ingredients & Doctrine

  • Aes Cyprium —  Arcane conduction
    Carries magicka cleanly through physical form.
  • Phantasma —  Rapid uptake
    Ensures conjuration power is available at the moment of release.
  • Sal Sapientae —  Targeting clarity
    Aligns intent, aim, and effect.
  • Arcanum Corallinum —  Lucid arcane overlay
    Allows spellwork to coexist with physical delivery.
  • Aqua Primum —  Sustained dual-channel focus
    Maintains both magical and martial readiness.

 

Phial of the Scout

Scholar Phial — Motion

“Keep moving. The shot will come.”

Effects
Fortify Light Armor · Fortify Marksman · Restore Stamina
Archetype: motion without pause

This phial favors continuous movement, rewarding awareness and timing over stillness.

Ingredients & Doctrine

  • Aqua Vitae —  Bodily readiness
    Keeps the body responsive and alert.
  • Sal Mirabilis —  Recovery in motion
    Allows stamina to return without stopping.
  • Bismuth —  Terrain endurance
    Provides steadiness over uneven ground.
  • Aes Cyprium —  Movement–aim coordination
    Aligns balance and precision.
  • Aqua Primum —  Sustained momentum
    Prevents fatigue from breaking rhythm.

 

Phial of the Witchhunter

Scholar Phial — Denial

“Your magic will not reach me.”

Effects
Fortify Conjuration · Fortify Marksman · Resist Magic
Archetype: ranged denial

This phial exists to invalidate spellcasters at a distance, turning wards and casting into liabilities.

Ingredients & Doctrine

  • Antimony —  Magicka suppression
    Blunts arcane force and reduces its impact.
  • Aes Cyprium —  Controlled throughput
    Prevents hostile magic from overwhelming defenses.
  • Sal Sapientae —  Target discrimination
    Ensures priority threats are recognized and addressed.
  • Lunar Caustic —  Profane contrast
    Reveals and destabilizes magical protections.
  • Aqua Primum —  Sustained opposition
    Maintains resistance under prolonged assault.

 

Phial of Kyne’s Eye

Scholar Phial — Stillness

“I am not hidden. I am irrelevant.”

Effects
Fortify Marksman · Fortify Stamina · Reduce Detection
Archetype: chosen stillness

This phial rewards quiet presence, allowing the user to exist without demanding notice.

Ingredients & Doctrine

  • Sal Mirabilis —  Bodily quiet
    Reduces unnecessary motion and strain.
  • Sal Sapientae —  Calm awareness
    Sharpens perception without agitation.
  • Aes Cyprium —  Silent conduction
    Carries sensory information without noise.
  • Gypsum —  Grounded stillness
    Anchors posture and breath.
  • Aqua Primum —  Held patience
    Sustains focus while waiting.

 

Phial of the Spellsword

Scholar Phial — Aggression

“Close the distance and burn it down.”

Effects
Fortify Destruction · Fortify One-Handed · Fortify Light Armor
Archetype: aggression in motion

This phial favors forward pressure, rewarding speed, proximity, and decisive violence.

Ingredients & Doctrine

  • Aqua Vitae —  Physical readiness
    Prepares the body for immediate engagement.
  • Nitrum Flammans —  Explosive output
    Drives destructive force and rapid exertion.
  • Sal Volatile —  Perceptual fracture
    Disrupts awareness under pressure, favoring aggression over caution.
  • Gypsum —  Bodily cohesion
    Prevents collapse while moving fast and striking hard.
  • Aqua Primum —  Sustained assault
    Allows the offensive state to persist without burnout.

 

Phial of the Paladin

Scholar Phial — Guardianship

“I endure so others do not fall.”

Effects
Fortify Restoration · Fortify One-Handed · Fortify Heavy Armor
Archetype: protection through presence

This phial turns steadfastness into shelter, anchoring allies through resilience rather than force.

Ingredients & Doctrine

  • Anima —  Shared life force
    Extends vitality outward, reinforcing others through proximity.
  • Sal Mirabilis —  Systemic balance
    Keeps the body aligned under sustained defense.
  • Gypsum —  Structural fortitude
    Provides physical reliability and resistance to impact.
  • Lunar Caustic —  Sanctified resistance
    Rejects corruption and profane influence.
  • Aqua Primum —  Sustained guardianship
    Maintains the protective state over time.

 

Phial of the Battlemage

Scholar Phial — Authority

“The field obeys me.”

Effects
Fortify Alteration · Fortify Conjuration · Fortify Destruction
Archetype: battlefield authority

This phial asserts control over space and outcome, shaping the fight through decisive arcane force.

Ingredients & Doctrine

  • Aqua Fortis —  Reshaping force
    Enables decisive alteration of the environment.
  • Spiritus Vini —  Magicka throughput
    Ensures power is available without delay.
  • Sal Sapientae —  Command & intent
    Directs arcane action with clarity and authority.
  • Mercury —  Rapid state-switching
    Allows quick transitions between offense, control, and adaptation.
  • Aqua Primum —  Sustained dominance
    Holds authority steady across prolonged conflict.

 

Phial of the Mystic Knight

Scholar Phial — Endurance

“I do not need to rush.”

Effects
Fortify Alteration · Fortify Block · Fortify One-Handed
Archetype: enchanted endurance

This phial favors measured inevitability, turning patience into advantage.

Ingredients & Doctrine

  • Anima —  Life continuity
    Supports long-term engagement without collapse.
  • Gypsum —  Structural solidity
    Anchors the body against repeated impact.
  • Antimony —  Shock suppression
    Blunts disruptive force and stagger.
  • Sal Mirabilis —  Internal balance
    Keeps form and focus intact under strain.
  • Aqua Primum —  Held enchantment
    Maintains the enchanted state without urgency.

 

Phial of the Witchblade

Scholar Phial — Intimacy

“You won’t understand what killed you.”

Effects
Fortify Illusion · Fortify Conjuration · Fortify One-Handed
Archetype: intimate magic

This phial favors close-range uncertainty, where magic and steel blur together and intent is never obvious.

Ingredients & Doctrine

  • Sal Volatile —  Perceptual disruption
    Destabilizes awareness at close proximity.
  • Arcanum Corallinum —  Lucid unreality
    Allows magic to bend perception without losing cohesion.
  • Spiritus Vini —  Aggressive absorption
    Pulls magicka in quickly, supporting rapid spellwork.
  • Mercury —  Instability at close range
    Introduces volatility that favors sudden, lethal shifts.
  • Aqua Primum —  Sustained dissonance
    Maintains the altered state long enough to finish the work.

 

Phial of the Spellcaster

Scholar Phial — Continuity

“I can keep casting.”

Effects
Restore Magicka Rate · Fortify Health · Fortify Magicka
Archetype: sustained arcane presence

This phial exists to keep the caster standing, prioritizing continuity over peak output.

Ingredients & Doctrine

  • Anima —  Life-force continuity
    Supports survival alongside spellcasting.
  • Spiritus Vini —  Magicka absorption & flow
    Ensures power enters the system smoothly.
  • Aes Cyprium —  Efficient conduction
    Reduces loss and waste during casting.
  • Sal Sapientae —  Channel clarity
    Keeps intent and execution aligned.
  • Aqua Primum —  Stabilized arcane state
    Prevents collapse over prolonged use.

 

Phial of the Warrior

Scholar Phial — Reliability

“I will not tire first.”

Effects
Restore Stamina Rate · Fortify Health · Fortify Stamina
Archetype: physical reliability

This phial emphasizes endurance over spectacle, ensuring the body remains effective longer than expected.

Ingredients & Doctrine

  • Aqua Vitae —  Immediate vigor
    Supports action from the outset.
  • Anima —  Life-force depth
    Anchors stamina and health together.
  • Sal Mirabilis —  Efficient recovery
    Optimizes regeneration under pressure.
  • Gypsum —  Structural endurance
    Keeps the body from breaking down.
  • Aqua Primum —  Sustained exertion
    Allows effort to continue without rapid fatigue.

 

Phial of the Huntsman

Scholar Phial — Survival

“I will endure.”

Effects
Fortify Stamina · Fortify Health · Regenerate Health
Archetype: survivalist balance

This phial favors longevity and adaptability, supporting those who persist rather than dominate.

Ingredients & Doctrine

  • Anima —  Survival instinct
    Strengthens the will to continue.
  • Aqua Vitae —  Bodily readiness
    Keeps the body responsive.
  • Sal Mirabilis —  Internal balance
    Maintains equilibrium under hardship.
  • Gypsum —  Resilience under strain
    Supports bones, muscle, and posture.
  • Aqua Primum —  Maintained vitality
    Holds recovery steady over time.

Flasks

Flask of Dragonhide

Defensive Flask — Fire

“Touch me and regret it.”

Effects
Resist Fire · Resist Damage · Fire Retaliation
Theme: heat turned outward

This flask converts incoming force into contained reprisal, punishing contact rather than merely enduring it.

Ingredients & Doctrine

  • Ferrum Essentia —  Hardened defense
    Reinforces the body like plate, increasing resistance to direct harm.
  • Nitrum Flammans —  Contained heat
    Stores volatile heat, releasing it reactively when struck.
  • Sal Mirabilis —  Balance under assault
    Keeps the system aligned when absorbing repeated blows.
  • Aqua Primum —  Sustained ward
    Maintains the protective state without degradation.

 

Flask of Frostward

Defensive Flask — Frost

“I refuse to let cold take hold.”

Effects
Resist Frost · Resist Damage · Nimble Feet
Theme: cold without stiffness

This flask protects against frost while preserving mobility and responsiveness, preventing chill from becoming rigidity.

Ingredients & Doctrine

  • Nitre —  Thermal moderation
    Absorbs and diffuses cold before it penetrates deeply.
  • Gypsum —  Structural insulation
    Prevents stiffness and brittleness under low temperatures.
  • Sal Mirabilis —  Bodily balance
    Maintains freedom of motion despite environmental strain.
  • Aqua Primum —  Maintained resistance
    Holds the protective state steady over time.

 

Flask of Stormshield

Defensive Flask — Shock

“Hit me harder.”

Effects
Resist Shock · Resist Damage · Restore Magicka on Hit
Theme: grounding and return

This flask transforms impact into usable energy, rewarding endurance with renewed power.

Ingredients & Doctrine

  • Antimony —  Shock suppression
    Blunts disruptive electrical and arcane surges.
  • Aes Cyprium —  Controlled conduction
    Directs incoming energy safely through the body.
  • Ferrum Essentia —  Hardened shell
    Provides physical integrity against repeated strikes.
  • Aqua Primum —  Sustained feedback loop
    Maintains the conversion of impact into recovery.

 

Flask of the Druid

Defensive Flask — Living Defense

“The body pushes back.”

Effects
Enhanced Armor · Restore Stamina Rate · Thorns
Theme: living defense

This flask turns the body into an answering force, where endurance is active rather than passive.

Ingredients & Doctrine

  • Anima —  Living vitality
    Keeps the defense organic, responsive, and self-sustaining.
  • Sal Mirabilis —  Adaptive balance
    Allows the body to adjust continuously under pressure.
  • Gypsum —  Earthen cohesion
    Anchors flesh and bone with grounded solidity.
  • Aqua Primum —  Sustained growth
    Maintains the living response over time.

 

Flask of Aetherward

Defensive Flask — Arcane Denial

“Your spell does not belong inside me.”

Effects
Resist Magic · Enhanced Armor · Reduced Spell Damage
Theme: denial of intrusion

This flask rejects hostile magic outright, treating spellwork as foreign matter rather than force.

Ingredients & Doctrine

  • Antimony —  Magicka suppression
    Blunts arcane penetration and reactive surge.
  • Lunar Caustic —  Spell rejection
    Defines a metaphysical boundary the profane cannot cross.
  • Ferrum Essentia —  Physical reinforcement
    Ensures the body remains intact when magic fails to pass.
  • Aqua Primum —  Sustained ward
    Holds the rejection field steady.

 

Flask of Second Wind

Defensive Flask — Endurance

“I will endure any injury.”

Effects
Resist Damage · Health Regeneration · Emergency Surge
Theme: refusal to fall

This flask exists for the moment when survival must override consequence.

Ingredients & Doctrine

  • Anima —  Survival instinct
    Anchors the will to remain standing.
  • Aqua Vitae —  Immediate vitality
    Provides rapid reinforcement when damage peaks.
  • Sal Mirabilis —  Recovery efficiency
    Ensures healing effort is not wasted.
  • Aqua Primum —  Sustained endurance
    Keeps the body from collapsing after the surge.

 

Flask of Chaos

Defensive Flask — Retaliatory Instability

“I dare you to touch me.”

Effects
Fortify Health · Fortify Magicka · Random Elemental Retaliation
Theme: unstable dominance

This flask embraces volatility as deterrence, turning unpredictability into protection.

Ingredients & Doctrine

  • Mercury —  Volatility
    Introduces instability that resists pattern and prediction.
  • Arcanum Corallinum —  Expanded arcane spectrum
    Allows retaliation to manifest across multiple elements.
  • Spiritus Vini —  Aggressive absorption
    Pulls energy inward to fuel the response.
  • Aqua Primum —  Sustained instability
    Prevents the chaos from collapsing into neutrality.

Philtres

Philtre of the Hedge Sage

Hermeticist Philtre — Stewardship

“Nothing moves unseen where life endures.”

Effects
Alteration · Restoration · Restore Magicka
Added Utility: Forest Mystic — heightened detection within natural environments

Inheritance: Hedge Sage
Identity: stewardship, awareness, quiet omnipresence

This philtre binds the drinker to living systems themselves. Not control–attunement.

Ingredients & Doctrine

  • Anima —  Living continuity
    Establishes kinship with surrounding life.
  • Sal Mirabilis —  Bodily adaptation
    Allows the body to respond fluidly to terrain and threat.
  • Sal Sapientae —  Interpretive awareness
    Grants meaning to what is perceived, not just sight.
  • Arcanum Corallinum —  Expanded arcane perception
    Extends awareness beyond mundane senses.
  • Aqua Primum —  Sustained communion
    Maintains the bond without fatigue or overload.

 

Philtre of the Lichbinder

Hermeticist Philtre — Dominion

“Death is a resource.”

Effects
Conjuration · Destruction · Illusion
Added Utility: Corpse Absorption — magicka reclaimed from the dead

Inheritance: Necromancer
Identity: authority over remains

This philtre formalizes death as infrastructure–fuel, leverage, continuity.

Ingredients & Doctrine

  • Ichor —  Proximity to death
    Anchors the philtre in decay and finality.
  • Mercury —  Boundary erosion
    Blurs the line between living and dead states.
  • Spiritus Vini —  Aggressive magicka extraction
    Draws power directly from residual essence.
  • Sal Volatile —  Perceptual instability
    Prevents moral or cognitive resistance from forming.
  • Aqua Primum —  Sustained dominion
    Ensures the authority persists, not spikes.

 

Philtre of the Metamorpher

Hermeticist Philtre — Adaptive Force

“I change — and the world answers.”

Effects
Alteration · Destruction · Restoration
Added Utility: Elemental Shield — reflective adaptive defense

Inheritance: Transfigurist
Identity: self reshaped into response

This philtre does not protect–it converses with harm, answering force with force.

Ingredients & Doctrine

  • Aqua Fortis —  Breaking and reforming
    Allows form to fail without collapse.
  • Aqua Vitae —  Vitality under strain
    Sustains life through repeated transformation.
  • Sal Sapientae —  Intentional change
    Prevents chaos from replacing adaptation.
  • Arcanum Corallinum —  Elemental translation
    Turns incoming force into responsive energy.
  • Aqua Primum —  Stabilized metamorphosis
    Maintains transformation without loss of self.

 

Philtre of the Thaumaturge

Hermeticist Philtre — Causality

“I arrive before I should.”

Effects
Alteration · Conjuration · Destruction
Added Utility: Astral Step — increased movement speed via spatial slip

Inheritance: Diviner
Identity: causality manipulation

This philtre does not predict outcomes–it steps sideways around them, arriving where the future has not yet caught up.

Ingredients & Doctrine

  • Aes Cyprium —  Signal conduction
    Ensures intent travels instantly through altered space.
  • Mercury —  Probability displacement
    Destabilizes linear cause and effect.
  • Sal Sapientae —  Timing and foresight
    Allows movement to occur between moments, not within them.
  • Arcanum Corallinum —  Astral alignment
    Shifts the body partially out of phase with Mundus.
  • Aqua Primum —  Sustained phase shift
    Prevents collapse back into normal spatial rules.

 

Philtre of the Arcanist

Hermeticist Philtre — Pressure

“The closer I am to collapse, the more reality bends.”

Effects
Conjuration · Alteration · Illusion
Added Utility: Spell Cost Reduction at Low Health

Inheritance: Sorcerer
Identity: will under pressure

This philtre rewards brinkmanship. When the body falters, the world yields instead.

Ingredients & Doctrine

  • Spiritus Vini —  Magicka absorption
    Draws power aggressively when reserves thin.
  • Sal Volatile —  Perceptual fracture
    Allows reality to loosen its grip under stress.
  • Arcanum Corallinum —  Lucid unreality
    Keeps the user functional while the world misbehaves.
  • Mercury —  Instability favoring action
    Prevents hesitation when survival demands decisiveness.
  • Aqua Primum —  Sustained dominance
    Maintains arcane authority even at the edge of collapse.

 

Philtre of the Colossus

Hermeticist Philtre — Mass

“The blow arrives — and stops.”

Effects
Block · Heavy Armor · Health Regeneration
Added Utility: Braced — extreme stagger resistance

Inheritance: Juggernaut
Identity: immovable mass

This philtre does not resist force. It ends it.

Ingredients & Doctrine

  • Ferrum Essentia —  Hardened body
    Establishes iron resolve and physical inevitability.
  • Gypsum —  Load-bearing structure
    Turns flesh into support, not surface.
  • Sal Mirabilis —  Force distribution
    Spreads impact across the whole body.
  • Antimony —  Shock suppression
    Prevents disruption from penetrating momentum.
  • Aqua Primum —  Sustained immobility
    Allows the stance to be held indefinitely.

 

Philtre of the Savage

Hermeticist Philtre — Momentum

“The pain makes me more brutal.”

Effects
Two-Handed · Light Armor · Stamina Regeneration
Added Utility: Bloodcraze — low-health ferocity surge

Inheritance: Barbarian
Identity: momentum through injury

This philtre converts damage into fuel.

Ingredients & Doctrine

  • Aqua Vitae —  Bodily urgency
    Keeps the body moving despite trauma.
  • Nitrum Flammans —  Explosive exertion
    Turns effort into violent output.
  • Sal Volatile —  Pain-induced disinhibition
    Suppresses hesitation and restraint.
  • Sal Mirabilis —  Recovery while moving
    Prevents collapse during continuous assault.
  • Aqua Primum —  Sustained frenzy
    Maintains aggression without burnout.

 

Philtre of the Bear-Heart

Hermeticist Philtre — Endurance

“I do not flee. I remain.”

Effects
Two-Handed · Heavy Armor · Fortify Health
Added Utility: Ursa’s Guidance — reduced physical and magical damage

Inheritance: Bear
Identity: primal endurance

This philtre anchors the body in refusal.

Ingredients & Doctrine

  • Anima —  Survival instinct
    Reinforces the will to endure.
  • Aqua Vitae —  Physical presence
    Ensures strength remains tangible.
  • Gypsum —  Density and mass
    Adds weight and immovability.
  • Ferrum Essentia —  Hardened flesh
    Transforms resilience into armor.
  • Aqua Primum —  Held dominance
    Prevents erosion of endurance.

 

Philtre of the Ascetic

Hermeticist Philtre — Discipline

“I move only when it matters.”

Effects
Unarmed · Restoration · Health
Added Utility: Windwalker — increased speed and damage avoidance

Inheritance: Monk
Identity: disciplined motion

This philtre sharpens restraint into precision.

Ingredients & Doctrine

  • Anima —  Life continuity
    Keeps breath and body aligned.
  • Spiritus Vini —  Internal magicka circulation
    Allows restoration without excess.
  • Sal Sapientae —  Mindful intent
    Ensures action occurs only when chosen.
  • Sal Mirabilis —  Balance of motion and stillness
    Prevents overcommitment.
  • Aqua Primum —  Sustained discipline
    Maintains control under pressure.

 

Philtre of the Mercenary

Hermeticist Philtre — Profession

“I’m still standing — and well paid.”

Effects
One-Handed · Block · Stamina
Added Utility: Avaricious — enemies shed valuables on death

Inheritance: Sellsword
Identity: violence as profession

This philtre rewards efficiency, not ideology.

Ingredients & Doctrine

  • Aqua Vitae —  Readiness
    Keeps the body combat-capable.
  • Sal Mirabilis —  Efficient exertion
    Prevents waste of effort.
  • Ferrum Essentia —  Close-quarters durability
    Reinforces survival in sustained engagements.
  • Aes Cyprium —  Coordination and timing
    Ensures decisive, profitable strikes.
  • Aqua Primum —  Sustained performance
    Allows the work to continue.

 

Philtre of the Shadowhand

Hermeticist Philtre — Habit

“Nothing weighs on me — not even guilt.”

Effects
Sneak · One-Handed · Lockpicking
Added Utility: Featherlight — increased carry capacity

Inheritance: Footpad
Identity: theft as second nature

This philtre removes friction entirely. Movement, theft, escape–all automatic.

Ingredients & Doctrine

  • Sal Mirabilis —  Controlled movement
    Maintains balance and precision under pressure.
  • Aes Cyprium —  Tactile precision
    Allows hands to read metal, wood, and mechanism instinctively.
  • Sal Sapientae —  Anticipation and pattern recognition
    Ensures locks and routines are understood before contact.
  • Gypsum —  Physical steadiness under load
    Prevents burden from becoming noise.
  • Aqua Primum —  Sustained quiet competence
    Allows extended operation without degradation.

 

Philtre of the Executioner

Hermeticist Philtre — Removal

“You will never see me clearly — even in sunlight.”

Effects
Sneak · One-Handed · Illusion
Added Utility: Catseye — enhanced low-light vision and reduced detection

Inheritance: Infiltrator
Identity: deliberate removal

This philtre is not about hiding–it is about never fully arriving.

Ingredients & Doctrine

  • Sal Volatile —  Perceptual slippage
    Causes observers to lose certainty at the moment of recognition.
  • Arcanum Corallinum —  Altered presence
    Allows the user to exist just outside expected reality.
  • Spiritus Vini —  Rapid magicka uptake
    Ensures illusion responds instantly.
  • Mercury —  Instability at execution
    Destabilizes perception at the decisive moment.
  • Aqua Primum —  Sustained predation
    Maintains the state without fatigue.

 

Philtre of the Mesmer

Hermeticist Philtre — Misdirection

“Even when you see me, you are already wrong.”

Effects
Illusion · Sneak · Light Armor
Added Utility: Mirage — brief ethereal blink

Inheritance: Trickster
Identity: playful danger

This philtre turns mistakes into opportunities.

Ingredients & Doctrine

  • Sal Volatile —  Fractured perception
    Breaks certainty into fragments.
  • Arcanum Corallinum —  Controlled unreality
    Allows distortion without loss of self.
  • Mercury —  Erratic motion
    Introduces unpredictability that favors survival.
  • Sal Sapientae —  Timing and awareness
    Ensures misdirection is intentional, not chaotic.
  • Aqua Primum —  Sustained distortion
    Prevents collapse back into predictability.

 

Philtre of the Mystic Archer

Hermeticist Philtre — Trajectory

“The arrow remembers where it came from.”

Effects
Marksman · Conjuration · Restore Magicka
Added Utility: Unbound — increased conjured arrow damage

Inheritance: Spellbow
Identity: will given trajectory

This philtre binds intent to flight. The arrow does not merely travel–it returns meaning on impact.

Ingredients & Doctrine

  • Phantasma —  Incorporeal origin
    Anchors conjured matter to something once unbound.
  • Aes Cyprium —  Magicka through physical vectors
    Ensures spellwork carries cleanly along the arrow’s path.
  • Spiritus Vini —  Rapid magicka uptake
    Allows continuous conjuration without pause.
  • Arcanum Corallinum —  Stable arcane manifestation
    Prevents dispersion or misfire mid-flight.
  • Aqua Primum —  Sustained dual-channel focus
    Maintains alignment between bow, spell, and will.

 

Philtre of the Pathfinder

Hermeticist Philtre — Traversal

“Terrain is a suggestion.”

Effects
Marksman · Stamina Regeneration · Light Armor
Added Utility: Waterstride — walk across water

Inheritance: Scout
Identity: movement without interruption

This philtre erases hesitation. Obstacles cease to matter.

Ingredients & Doctrine

  • Aqua Vitae —  Bodily readiness
    Keeps motion effortless and immediate.
  • Sal Mirabilis —  Adaptive balance
    Allows the body to adjust instantly to changing footing.
  • Gypsum —  Structural steadiness
    Provides reliability across unstable surfaces.
  • Sal Sapientae —  Situational awareness
    Ensures movement is informed, not reckless.
  • Aqua Primum —  Sustained traversal
    Maintains uninterrupted motion.

 

Philtre of the Hexhunter

Hermeticist Philtre — Denial

“Your spell was a mistake.”

Effects
Marksman · Conjuration · Resist Magic
Added Utility: Exploit Magic — increased damage against casters

Inheritance: Witchhunter
Identity: ranged denial

This philtre turns spellcasting into liability.

Ingredients & Doctrine

  • Antimony —  Magicka suppression
    Blunts arcane response at the source.
  • Lunar Caustic —  Spell rejection
    Defines hostile magic as foreign and punishable.
  • Aes Cyprium —  Controlled arcane throughput
    Ensures resistance does not block the user’s own magic.
  • Sal Sapientae —  Target discrimination
    Separates caster from non-caster instinctively.
  • Aqua Primum —  Sustained opposition
    Keeps denial consistent under pressure.

Philtre of Kyne’s Sight

Hermeticist Philtre — Inevitability

“The wind favors the prepared.”

Effects
Marksman · Stamina · Health Regeneration
Added Utility: Nighthunting — enhanced night vision and increased arrow damage

Inheritance: Kyne’s Eye
Identity: patient inevitability

This philtre does not rush the hunt. It waits until the world aligns.

Ingredients & Doctrine

  • Sal Mirabilis —  Bodily quiet
    Suppresses wasted motion and noise.
  • Sal Sapientae —  Heightened awareness
    Allows the hunter to read wind, distance, and intent.
  • Aes Cyprium —  Sensory conduction
    Keeps perception sharp without distortion.
  • Gypsum —  Grounded stillness
    Anchors posture and breath.
  • Aqua Primum —  Held patience
    Sustains readiness without tension.

 

Philtre of the Runesword

Hermeticist Philtre — Reprisal

“I strike first — and I endure the backlash.”

Effects
One-Handed · Destruction · Light Armor
Added Utility: Spellward — resistance to magic damage

Inheritance: Spellsword
Identity: aggression tempered by awareness

This philtre accepts consequence as part of the strike–and prepares for it.

Ingredients & Doctrine

  • Aqua Vitae —  Bodily readiness
    Keeps the body primed for immediate engagement.
  • Nitrum Flammans —  Destructive output
    Ensures the opening strike carries force.
  • Sal Volatile —  Perceptual aggression
    Closes distance mentally before it closes physically.
  • Antimony —  Spell dampening
    Reduces arcane backlash and hostile magic response.
  • Aqua Primum —  Sustained engagement
    Allows aggression without collapse.

 

Philtre of the Crusader

Hermeticist Philtre — Condemnation

“The dead do not get a vote.”

Effects
One-Handed · Heavy Armor · Stamina Regeneration
Added Utility: Auriel’s Will — increased damage to undead

Inheritance: Paladin
Identity: sanctified persistence

This philtre is judgment made durable.

Ingredients & Doctrine

  • Anima —  Life-force authority
    Establishes dominance of the living over the profane.
  • Ferrum Essentia —  Armored resolve
    Ensures the body remains unyielding.
  • Lunar Caustic —  Profane rejection
    Marks undead presence as hostile by definition.
  • Sal Mirabilis —  Endurance under strain
    Allows prolonged conflict without falter.
  • Aqua Primum —  Sustained conviction
    Holds judgment steady until the work is done.

 

Philtre of the Warmage

Hermeticist Philtre — Attrition

“Every death fuels the next spell.”

Effects
Destruction · Conjuration · Alteration
Added Utility: Evocation — magicka restored on kill

Inheritance: Battlemage
Identity: battlefield attrition

This philtre turns victory into continuity.

Ingredients & Doctrine

  • Spiritus Vini —  Magicka extraction
    Draws residual power from the fallen.
  • Aqua Fortis —  Reshaping force
    Allows rapid transition between states of combat.
  • Mercury —  Rapid state-switching
    Prevents hesitation between offense and control.
  • Sal Sapientae —  Command and targeting
    Ensures each spell is deliberate, not reactive.
  • Aqua Primum —  Sustained authority
    Maintains battlefield dominance across engagements.

 

Philtre of the Aether Knight

Hermeticist Philtre — Reinforcement

“Every strike lands heavier than expected.”

Effects
Alteration · One-Handed · Block
Added Utility: Amplification — chance to increase all damage

Inheritance: Mystic Knight
Identity: layered inevitability

This philtre does not add force–it multiplies certainty.

Ingredients & Doctrine

  • Anima —  Living presence
    Anchors the body firmly in the moment of impact.
  • Gypsum —  Structural solidity
    Ensures force transfers cleanly through form.
  • Antimony —  Shock and spell suppression
    Prevents disruption from unraveling momentum.
  • Arcanum Corallinum —  Arcane amplification
    Allows force–magical or physical–to echo outward.
  • Aqua Primum —  Sustained reinforcement
    Maintains amplified states without collapse.

 

Philtre of the Hexblade

Hermeticist Philtre — Foresight

“I saw this coming — and I will not die here.”

Effects
One-Handed · Illusion · Conjuration
Added Utility: Prescience — increased speed and regeneration at low health

Inheritance: Witchblade
Identity: survival through foresight

This philtre rewards anticipation. When death approaches, the body answers first.

Ingredients & Doctrine

  • Sal Volatile —  Fractured perception
    Allows the mind to slip free of panic.
  • Spiritus Vini —  Aggressive magicka uptake
    Pulls power inward when reserves thin.
  • Mercury —  Instability favoring escape
    Destabilizes the moment just enough to survive it.
  • Arcanum Corallinum —  Lucid unreality
    Keeps perception functional while reality bends.
  • Aqua Primum —  Sustained dissonance
    Maintains the altered state until safety is secured.

 

Philtre of the Spellbinder

Hermeticist Philtre — Equilibrium

“I can cast, endure, and recover — without specializing.”

Effects
Fortify Magicka · Fortify Health · Restore Magicka Regeneration
Added Utility: Resist Magic

Inheritance: Spellcaster
Identity: survivable arcana

This philtre favors continuity over excess, keeping the caster functional under prolonged strain.

Ingredients & Doctrine

  • Anima —  Life-force buffer
    Provides depth and resilience to both body and spell.
  • Spiritus Vini —  Magicka intake and circulation
    Ensures steady absorption and redistribution.
  • Aes Cyprium —  Efficient conduction
    Reduces loss across all arcane channels.
  • Sal Mirabilis —  Systemic balance and resistance
    Prevents collapse under mixed damage.
  • Aqua Primum —  Sustained equilibrium
    Holds the state without forcing specialization.

 

Philtre of the Warlord

Hermeticist Philtre — Pressure

“The closer I am to breaking, the harder I hit.”

Effects
Fortify Health · Fortify Stamina · Restore Stamina Rate
Added Utility: Enrage — increased damage at low health

Inheritance: Warrior
Identity: pressure-born dominance

This philtre turns adversity into momentum.

Ingredients & Doctrine

  • Aqua Vitae —  Immediate bodily vigor
    Keeps action possible under extreme stress.
  • Anima —  Survival instinct
    Anchors the refusal to fall.
  • Nitrum Flammans —  Aggressive output under strain
    Converts pain into force.
  • Sal Mirabilis —  Recovery while exerting
    Allows the body to replenish without slowing.
  • Aqua Primum —  Sustained ferocity
    Maintains pressure until resolution.

 

Philtre of the Tracker

Hermeticist Philtre — Return

“I will make it back.”

Effects
Fortify Stamina · Fortify Health · Health Regeneration
Added Utility: Survival Instinct — reduced damage at low health

Inheritance: Huntsman
Identity: refusal to die alone

This philtre is built for the long walk home.

Ingredients & Doctrine

  • Anima —  Survival drive
    Keeps the will intact when strength falters.
  • Aqua Vitae —  Bodily readiness
    Allows immediate response to danger.
  • Gypsum —  Bone-deep steadiness
    Provides structural resilience against exhaustion.
  • Sal Mirabilis —  Balanced recovery
    Prevents overcorrection or collapse.
  • Aqua Primum —  Sustained vigilance
    Maintains awareness until safety is reached.

Gallery

Enhance Your Game

Chemistry & Magic

Formulas. Reagents. Salves for the soul.

Technical Info

Compatibility

This module does not edit the base alchemy perk tree and is compatible with alchemy overhauls.
 
 

Load Order

Minor area edits found on your Logical Load Order sheet.

How To Use

Add mod to your favorites from the Bethesda.net website.

Download mod to your library from in-game.

Enable.

Have fun.

Divine Enhanced Alchemy [DEA] was made with the following:

Noted Credits:

The original mod was an import of Alchemy Redone. It’s all but gone from this version of DEA. As I inherited this mod, I really wasn’t sure what it was doing and felt I wanted my own alchemy mod. So I created it from the ground up and flipped it on its head.

* The Aether Apparatus is a lantern mesh from CDPR
* The Aether Hammer is an edited version of the Elven Warhammer, adjusted in Blender
* The Alembic, Crucible, Flask and Retort are Skyrim meshes repurposed
* All of the updated flasks, phials, philtres, etc, were hand changed at the vertex level using NifSkope which roughly translates to about 100 hours of work. Totally worth it.
* Reagents were repurposed from one of the Skyrim meshes for the “pest poison” and “ashes”. The colours you see are also vertex adjustments, not textures
* The Reagent names listed in this mod are collected from google searches of ancient apothecary tomes such as Ebers Papyurs, De Materia Medica and Nuovo Receptario. Some reagent names, like Aqua Primum, are my own creative license

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