Divine Villages
This module was designed to create new places to be discovered as a player traverses Skyrim. Every new area is hand crafted to blend in with Skyrim while retaining a unique identity to the location. Followers have unique backgrounds and stories, villagers have their own personalities and desires for life, quests are filled with interesting interactions with Skyrim, and you, the player, are the driving force behind it all.
Features
There are 15 new locations to discover with DC: Villages along with the added “Request Boards” which offer rewards from townsfolk across the Holds to help them in their daily lives. Besides the 15 new locations there are dozens of new followers, animal companions, quests, unique armour, jewelry and weapons to explore and obtain.
Request Boards
Request Boards are set up in each hold to give you new objectives to fulfill. If you do not want to complete a request, you can disown it after reading the letter. Simply push the Request Board activator when you want the quests, then “search” the board after. (note: the engine takes a moment to update when we fill a container, so even if the board reads ’empty’ after activating, you will still find the letters) Each hold is unique- you will not have to fill Whiterun Hold Requests in the Pale
On the Shores of Lake Illinalta
Features
Trainers
- Alchemy
- Archery
- Enchanting
- Smithing
- Sneak
- Two-Handed
Merchants
- Alchemist
- Blacksmith
- Fisherman
- Food & Drink (Inn)
- General Goods
- Hunting Supplies
- Spell Shop
Extras
- A modest player home
- 8 potential marriage partners
- Town guards change according to who owns Falkreath Hold
- A Hall of the Dead complete with coffin references for all village NPCs
- Radiant quest integration, including Thieves Guild quests
- A special hidden quest to unlock the player home
- Located next to Half-Moon Mill and compatible with Moon and Star
Secluded in Whiterun Hold
Includes
- Blacksmith
- Functional Inn
- Street Food Merchant
- Windstar, a player home with adoption support
- Marriageable widows and their sons, who can be adopted
- Unique follower ready for recruiting
- Hidden follower to be found
- Unique design with picturesque scenery
- Unique dungeon which can be started from a journal inside Windstar
Argonian Village of the Ebonheart
The Ebonheart Pact might be a couple hundred years in the past but that hasn’t stopped the Cenobites from maintaining their village in Whiterun Hold. They are a tight-knit group who are friendly to outsiders and always have time to sit down for a drink or to play you a song of their people.
Features
- Alchemist with expanded ingredients
- Spell Shop with new spells to learn
- Blacksmith
- Inn with live music every day
- Produce
- Hunting supplies
- Player Home, Curkata
On the Banks of White River
Features
- Player home in The Honey Drum Inn
- Food and Drink at the Honey Drum
- Apothecary
- Mage Trader (Destruction Trainer)
- Khajiit Trader (Sneak Trainer)
- Blacksmith (Smithing Trainer)
- General Store
- Trading Hunter
- Choice of horse outside, and shrines in player home
- Choice of factional guards
All of the customisable options can be set up in the ‘Etienne’s Workshop’ building, over the river from the Honey Drum Inn. Just select which options you would like using Etienne’s machines and a message will be sent to the reclusive Etienne who will instantly and mysteriously carry out your wishes.
If a button or lever has ‘Option’ in its name then only ONE choice may be selected, and is not changeable after selection. If you wish to ‘try before you buy’ then I would recommend making a save before you select any custom options, and have a good look around after making your choices to be sure you are happy with them.
You can, of course, have different options in each of your games if you play with multiple characters.
On the Moors of Solitude
Features
- A new quest you can choose to start when you read the investment notice
- Investment Bounty in the mine
- Questline to meet all the denizens of Silverdrift
- A home to upgrade
- Unique voice actors
- Crafting center
- Unique dungeon which is reachable after investment
A Secret in The Rift
Everyone knows of Heartwood Mill, but very few remember Heartwood Village or what happened to it. Rumours of a haunting in the former location have been floating around the citizens of the Rift. Only someone brave enough (or foolish enough) would want to seek out these rumours.
Features
- A brand new, fully voiced quest line with unique rewards at the end
- Unique Town after completion
- Speciality Shops selling one of a kind items
- Permanent inn room for purchase
- Crafting stations
- Unique animal companions
- Named horses for purchase
Please consult your quest journal for information on the quest- all info is located there
A Hidden Gem in The Reach
Long have there been rumours of an ancient city in The Reach, but that’s true for most Dwemer ruins. However, an old friend reaches out because her uncle has been following clues to a different kind of Dwemer city and she hasn’t heard from him in far too long. Do you seek out what happened to the uncle? Or allow the city to remain in obscurity?
Begin Your Journey
- 1. Read Help Wanted in your inventory to start at any time
- 2. Follow the quest marker to find the uncle’s location
- 3. Follow the clues for the dig sites
- 4. ???
- 5. Profit
City Features
- Trainers
- Alchemy
- Smithing
- Speechcraft
- Alteration
- Sneak
Stores
- General
- Jewelry – featuring new jewelry, such as nose rings and circlets
- Smithing
- Magic and Spells
- Apothecary
Eternium – Player home
- Mannequins and weapon racks
- Unique displays for quest items, like claws and amulets
- A follower who will train you in the art of talking
- Full lab and crafting stations
- Library
Skaal Village of the Far North
This Skaal fishing village was settled over a hundred years ago. Perfect for fishing and whaling, the citizens enjoy brewing their own ale, honing their crafts, and trading with Morrowind and Skyrim. While they adhere to strong Nord values they consider themselves outside of politics and instead focus on living their life to the fullest.
Features
- Functional Inn with unique night life
- Purchasable player home
- Dungeon delving
- Unique husky follower
- Interesting characters to meet
- Crafting area
- Boat that travels between Dawnstar and Lyngwi
A Quiet Retreat in the Nountains…
Suncrest Hall was built on rumours, rummaging and rum. The original caretakers are long forgotten but have left clues as to the secrets that might be hidden within. Created into a retreat for the adventuring spirit, even bandits are careful not to disturb the tranquillity within.
Features
- Unique design
- Linked, Cloud and Standard storage units
- Unique displays
- Weapon and Armour racks/holders
- Functional kitchen with table setting
- Garden cave for harvesting flowers
- Plantable Plots
- Library
- Vault
- Alchemy and Enchanting stations
- Full crafting basement
Ship of the High Captain
The Frozen Lady is unique in that it’s the only pirate ship to hunt other pirates. Bounty is split between crewmembers and the left over is returned to the shipment location. Lately there’s been a serious war for control of the seas, and the Frozen Lady, by other pirate factions. Only the truly brave will be able to wrest control of the seas. Are you that person?
Features
- Become High Captain
- Unique Follower
- A crew that defends the ship in case of further attacks
- The ability to plunder
- Set a feast for your pirates
- Linked, Cloud and Standard storage units
- All crafting stations
- Weapon racks
Former Waystation
Located down the road from Freyborough. Ravenwood was a little waystation years and years ago outfitting hunters and travellers. Now it’s up for renovation and features a shopkeeper, gardener and guard who are bound to work the land under a contract from the prior owner.
Features
- Cost to rebuild (at the forge): 500 Firewood, 150 Nails, 3 Locks and 10 Quarry Stones
- Six beds for children
- Basement for followers
- Crafting Center outside
- A guard, gardener and store owner
- Linked and safe storage
- Fully functional kitchen
Lakeside Family Home
This beautiful home has been a feature of Riften’s elite for a number of years. The owner has passed on leaving the estate in disrepair. If you want to enjoy this beautiful, spacious home you’ll need to have the right materials.
Features
- Cost to rebuild (at the forge): 500 Firewood, 150 Nails, 3 Locks and 10 Quarry Stones
- Linked, cloud and standard storage
- Six beds for children
- Interactive seating
- Unique design work
- Fully functioning kitchen and dining area
- Crafting Basement
- Beds for followers
Family Home of the Reach
This family home was once owned by a great Telvanni Magistrix who used her magic for good. Her kids are grown and she’s gone to the afterlife and so her home is available for rebuilding. Along with the purchase comes Munchkin, a reikling. whom the sorceress saved and who has vowed to always protect her home and its occupants.
Features
- Cost to re-build : 500 Firewood, 150 Nails, 3 Locks and 10 Quarry Stones
- Dunmeri Architecture
- Room for six children
- Library Storage
- Mannequins
- Room for followers
- Room for pet companions
- Crafting stations
- Functional kitchen
- Weapon racks
Hidden Castle of Eastmarch
Located near an Interesting Landmark, south of Kynesgrove, Berkshire Castle was abandoned by a reclusive monster hunter. The denizens of the castle are crafted beings sent to protect the castle and its occupants. If one can find this Castle and fight through the magical enchantment, the castle is theirs
Features
- Living Quarters
- Room for 6 children
- Room for followers
- Patrolling Guards
- Crafting Stations
- Staff Enchanting Stations
- Linked, cloud and standard storage
- Functional kitchen + dining
- Teleportation Book to quickly return
Gallery
Enhance Your Game
Shape the world to your story.
Beautiful. Realistic. Artfully designed.

Shape the world to your story.
Beautiful. Realistic. Green.
Technical Info
Compatibility
This mod is not compatible with the same areas edited. Please review the gallery.
This mod is dependant on Divine Cities and must be in your load order first to activate.
How To Use
Add mod to your favorites from the Bethesda.net website.
Download mod to your library from in-game.
Enable.
Have fun.
This mod would not possible without the following resources:
Silverdrift Mine, The Frozen Lady, On the Heels of Wisdom, Cenoba, , Heartwood, followers, secret caches, navmeshing, proper placement of items and changes to waterflow data to be updated, and request boards all done by Tarshana not to mention blending everything together, creating pop up RPG boxes for more immersion, sound work, scripting, etc.
Update to quests and some meshes by Vexonar – notably the Request Board
Notice board by avelium https://imgur.com/a/dc-v-mesh-perms-DT43Bp6
- Lyngwi by skoomaface https://imgur.com/y1hWmMo https://www.nexusmods.com/skyrim/mods/78115
- City of the Ancients by emottaja https://imgur.com/N474lmD https://www.nexusmods.com/skyrim/mods/24276
- Fleetford by tetradite https://imgur.com/m18Lame https://www.nexusmods.com/skyrim/mods/16188
- Suncrest hall by theastroboy https://imgur.com/FEWZlvr https://www.nexusmods.com/skyrim/mods/10380
- Ravenwood Manor, Whispering Pines and Indary Manor with Berkshire Castle by SuperMegaSuperMega https://imgur.com/3KX9m3N https://www.nexusmods.com/skyrim/mods/46341 https://www.nexusmods.com/skyrim/mods/47400 https://www.nexusmods.com/skyrim/mods/45589
As of Oc03, 2018, aforementioned village mods were redone to the flavour of cities, but their original work will stay here so people understand not to use two mods that edit the same area together.
Other Mods in this series
Add them to your load order to complete the Dark Ages look…
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