The USSEP for PS is a passion project from Vexonar. This means that anything I’ve overlooked is simply on me. There are thousands of records updated and it shouldn’t be a surprise if a few slip through the cracks. You can use the USSEP bug tracker or connect with me through my Discord for anything missed.
v4.3.6 (2025-08-02) [SSE 1.6.1130+]
Actor and AI Fixes
- The default sandbox package for NPCs to use in their homes is flagged to allow riding horses, which will cause them to mount an owned horse outdoors and then be unable to proceed to the interior of their home, or to get through any other load doors that may be in their way. [PACK:00031730:DefaultSandboxHomeowner] (Bug #35636)
- Ahjisi had 2 stacks of 2 daggers in her inventory when she should only have 2 daggers in total. [NPC_:000CE086:DA05Hunter11_04Melee_Ahjisi] (Bug #35607)
- Erdi, Odar, and Una have several idle markers in the Blue Palace which they are supposed to use but they were never added to the faction that owns the markers. [NPC_:00013271:Erdi, NPC_:0001329E:Odar, NPC_:000132AC] (Bug #35512)
Magic, Perk and Skill Fixes
- The Soul Trap effects for Halldir’s Staff and Bloodthorn are missing keywords to keep them from working on Dwemer constructs. [MGEF:000FB404:dunHalldirEnchSoulTrapFFAimedArea, MGEF:000FB407:dunHagsEndSoulTrapFFContact] (Bug #35702)
Navmesh Fixes
Some minor issues with floating nodes have been corrected near Karthspire. [NAVM:000E81DC, NAVM:0010C6AF, NAVM:0010C6B1, NAVM:00100A22, NAVM:00104714] (Bug #35620)
Minor navmesh cleanup around a Civil War camp. [NAVM:000799F4, NAVM:000799FA] (Bug #35595)
Navmesh in Sightless Pit was a huge mess of floating nodes, triangles too high to access, triangles poking through walls, down slopes that were too steep, and passing directly through solid objects. [NAVM:000F43EF, NAVM:00028D15, NAVM:00025F5C, NAVM:00025F49, NAVM:00025F48] (Bug #35583)
Navmesh fixes for the Throat of the World area. [NAVM:000FA1BF, NAVM:000FA1C2, NAVM:000FA1C3, NAVM:00094140, NAVM:000FA1E0, NAVM:001069DB, NAVM:000FA1DE, NAVM:000FA1E2, NAVM:000FA1E3, NAVM:000FA1E4, NAVM:000FA1E5, NAVM:000FA1DD, NAVM:000FA1EA, NAVM:000FA1F7, NAVM:000FA1F2, NAVM:000FA1F3, NAVM:000FA1F4] (Bug #35698)
Placement/Layout/Ownership and other World Object Fixes
00032DA0, 0004377E: Alduin references that are not in the right persistence location. Also edited: [LCTN:00018ED2:VirtualLocation] (Bug #35697)
02008D45, 02013E7C, 02013E7D, 02013E7E, 02013E7F, 02013E82, 0201407F, 02014080, 02014081, 02014082, 02017E1D: Various clipping objects as well as ownership issues in Redwater Den. (Bug #35611)
0005D17F, 0005D181, 000C7A85, 000C7AE0, 000C7AE2: Floor pieces with gaps, and an arrow sitting on the floor when it should be on the counter in Drunken Huntsman. (Bug #35613)
02003501, 000B3950: Floating objects near Solitude Sawmill. (Bug #35638)
000617CA: Duplicate ceiling piece in Warmaiden’s. (Bug #35621)
0401862C, 04018637: Displaced objects at Bujold’s Retreat. (Bug #34131)
000543C6: Fire lowered too far into the ground at Silent Moons Camp. (Bug #35640)
00091078, 0009107A: Objects clipping a table in Faldar’s Tooth. (Bug #35650)
04032470, 0401E2FB: Gaps under ash piles on Solstheim. (Bug #35654)
000B05ED, 000B05EF, 010018D1, 000A586C, 00018FD6, 000199AF, 00095B06, 00095B3F, 000A6B68, 0009809D, 00098096, 00098097, 00098098, 0009809C, 00019D47, 00019E2E, 00095B2B: Floating shrubs. (Bug #35661)
02018E71: Z-fighting floor piece in Castle Volkihar. (Bug #35662)
0006AF9E, 0006AF9F, 0006AFA0, 0006AFA1, 0006AFA2, 0006AFA3, 0006AFA4, 0006AFA5, 0006AFA7, 0006AFA8, 0006AFBD, 0006AFBE, 0006AFBF, 0006AFC0, 0006AFC6, 0006AFC7, 0006AFC8, 0006AFC9, 0006AFD8, 0006AFD9, 0006AFDA, 0006AFF0, 0010E434: Various references sticking out on the local map display for Red Belly Mine. (Bug #35666)
000C2C49: Microadjustment for z-fighting scaffold piece in Redoran’s Retreat. (Bug #35651)
00036F8D, 00036F8E: Wall markers in Markarth that may have been slightly buried. (Bug #35648)
0008448F, 00084490, 0008449B, 00108352: Animal spawners buried under the ground. (Bug #35647)
0001C914: Cooked slaughterfish clipping with a plate. (Bug #35646)
00088DD2: Fixed a gap underneath a mountain. (Bug #35595)
000B83EB, 000B83ED, 000B83F4: Shrubs that should be disabled while the burnt rubble is enabled in Windhelm. (Bug #35500)
00016085, 0004953D, 00070DA1, 00070DA4, 00070DA6, 000A6E5B, 000C34EA, 00050C63, 000E8E72, 000F6F8E, 000F6F93, 000FBA89, 01001065, 01001066, 01001087, 0003A2C9, 0006B32C, 000FBA83, 0010007C: Objects that should be disabled while burnt rubble is active in Solitude. (Bug #35502)
000C3D4E: Dagger falls off of table in Calixto’s House. (Bug #35674)
000A195B: Shrink the bounds on the scene marker for Brunwulf and Malthyr so that it will wait for the player to get closer before triggering. (Bug #30610)
000FAB10, 000FAB12: Objects clipping a shelf in Broken Tower Redoubt. (Bug #35675)
000F6D8F: Dead Dwemer sphere clipping through the shelf it’s on. Havok settled it out so it no longer makes a mess of everything in the room. (Bug #34515)
07002F99: Corner segment added to cover up a wall gap in Fort Dawnguard. (Bug #35704)
0001C8E6, 000A28ED: Fixed gap under a boulder at Pinemoon Cave. (Bug #35708)
0006CFD4: Removed an unused bedroll buried underground. (Bug #35703)
Text Fixes
DLC1WEDB03FirstBranchTopic [00014207]: “Vampires” -> “vampires” [Not a proper name usage] (Bug #35606)
DLC1WEDB03FirstBranchTopic [02014206]: “Vampires” -> “vampires” [Not a proper name usage] (Bug #35605)
v4.3.5 (2025-06-21) [SSE 1.6.1130+]
After further discussion on the issue of Red Belly Mine and what to do with the displaced ebony, it was decided to return to using Northwind Mine as the location to place it. This was originally what we had decided, and as it turns out it’s also the most compatible way to address the issue should someone decide this isn’t acceptable – they can simply revert 3 reference changes rather than having to deal with several additional new objects added to the game. Plus this mine location makes far more sense geographically because Northwind Mine and Red Belly Mine share the same mountain and it is reasonable to think that the ore being drawn from either place could have changed over time. [REFR:0010D8F8, REFR:0010D8FA, REFR:0010D8FC] (Bug #35573)
Actor and AI Fixes
The guard who escorts the nobles in WERoad02 has arrest capabilities even though he couldn’t actually put you in jail. This same NPC is used as the template master for an Imperial guard outside of Forelhost who would also be unable to properly arrest you. [NPC_:000AAF93:CWSoldierImperialSingleVoiceTypeMaleSoldier] (Bug #33962)
Some enemy gargoyles would follow the player forever due to improperly assigned AI packages. [NPC_:0200F4D6:DLC1EncGargoyleSummonAmulet, NPC_:02016907:DLC1EncGargoyleSummon, NPC_:02017702:DLC1EncGargoyleSmall] (Bug #34942)
Moth gro-Bagol is not a member of MarkarthGhorzaFaction and should be for ownership and crime purposes. This will allow him to use his bed to sleep among other things. [NPC_:00055A5E:MothgroBagol] (Bug #34949)
Vignar Grey-Mane has a non-functional sleep package that he was supposed to use at the Drunken Huntsman, but not only does he not own any of the beds there, the ones that exist are already occupied by the other resident NPCs. He should be using his actual sleep package in Jorrvaskr. [NPC_:00013BB5:VignarGrayMane] (Bug #35015)
Alesan’s inventory becomes slowly clogged up with baskets he never uses for anything due to a bad scripting setup. This means if you adopt him it could be impossible to give him gifts. The script causing this has been removed and the baskets will be removed from his inventory. [NPC_:0300403C:BYOHUrchin_Alesan] (Bug #35201)
Calcelmo and Faleen are supposed to meet for breakfast and dinner each night after their portion of The Book of Love [t02] is completed. Their packages were not set up correctly to allow this to happen at the appropriate time. [PACK:00053808:MarkarthCalcelmoEatWithFaleen6x2Package, PACK:00053809:MarkarthCalcelmoEatWithFaleen20x2Package, PACK:0006478F:MarkarthFaleenEatWithCalcelmo6x2Package, PACK:00064790:MarkarthFaleenEatWithCalcelmo20x2Package, QUST:00017F05:DialogueMarkarth] (Bug #35541)
Item Fixes
Elder Vampires could end up using the wrong vampire hood because they were mistakenly added to the Argonian addon record. [ARMA:02019AE9:DLCVampHoodArgAA] (Bug #35158)
220 light source records have been given the “Portal-Strict” flag that they were supposed to have applied so that they will function correctly with room bounds and occlusion systems in the game. This also makes shadow casting lights function as intended. The changes should also improve performance slightly as well. Since there are so many records involved, the ticket has the attached file that shows the details of what was done, and to what. (Bug #35176)
Bliss Bug Thorax [INGR:06059155:ccBGSSSE025_Blissbug] is missing the VendorItemIngredient keyword. Also, it plus 71 other ingredient records have unset or incorrect object bounds data which should help with proper culling and light processing where these objects are placed. (Bug #35180)
Navmesh Fixes
Navmeshes throughout the city of Windhelm had numerous floating nodes, buried nodes, and sections going straight up walls etc. (Bug #34920)
Navmeshes throughout the city of Solitude had numerous floating nodes, buried nodes, and sections going straight up walls etc. (Bug #34921)
Navmesh that no longer matched the landscape it was supposed to be on in cells -34,0 and -35,0. (Bug #34922)
Navmesh fixes for CronvangrHall01 and CronvangrHall02. (Bug #34931)
Navmesh issues fixed in Pine Moon Cave. (Bug #34932)
Fixed navmesh issues at Stendarr’s Beacon. (Bug #34964)
Floating and buried navmesh nodes on the northern side of Kynesgrove. (Bug #34893)
Navmesh on the south side of Karthwasten is mostly floating, probably due to a mountain slab that’s no longer present. (Bug #34892)
Navmesh in the river section east of Deepfolk Crossing was not marked as water. (Bug #34891)
Navmesh fixes in Tel Mithryn to prevent NPCs from walking off the edge of the platform where the “elevator” is. (Bug #35008)
Fixed broken connection as well as missing cover edges for Markarth. (Bug #35102)
Navmesh in Twilight Sepulcher fixed, along with a huge number of placement fixes. (Bug #35112)
Fixed navmesh issues in Cragslane Cavern. (Bug #35116)
Fixed navmesh issues at Battleborn Farm. (Bug #35117)
Fixed navmesh issues in Bits and Pieces in Solitude. (Bug #35118)
Fixed navmeshes and some floating lamps in Fahlbtharz. (Bug #35120)
Fixed navmeshes and several floating objects in Bloated Man’s Grotto. (Bug #35133)
Fixed navmeshes and floating objects in Darkwater Pass. (Bug #35142)
Fixed broken navmesh links around cell -9, 12. (Bug #35173)
Fixed several navmesh issues in the Ratway. (Bug #35590)
Quest and Dialogue Fixes
In Elisif’s Tribute [SolitudeFreeform07], Torygg’s War Horn is in Elesif’s inventory and can be pickpocketed at any time. The item will remain stuck in your inventory forever until you pursue becoming Thane of Solitude and she sends you to take the horn to a Shrine of Talos. Instead, the horn will be spawned as a disabled item in an unreachable place and only become enabled when she’s ready to give it to you. [QUST:000E77BA:SolitudeFreeform07, Script:QF_SolitudeFreeform07_000E77BA] (Bug #34902) [NR]
After completing Silenced Tongues [dunVolunruudQST], the alias for Kvenel the Tongue does not clear the stored name, which results in respawned versions of him retaining the unique name. [QUST:0008ADFA:dunVolunruudQST] (Bug #35132) [NR]
Vigilants of Stendarr do not comment on any of the diseases from traps, the Dragonborn DLC, or Survival Mode like they should. [INFO:000CC96F, INFO:000CC9C0] (Bug #35166)
It should not be possible to ask Betrid about being married to Thonar if he’s dead. [INFO:00064786] (Bug #35194)
It should not be possible to ask Mathies about the funeral in Falkreath if the player hasn’t seen it yet. [INFO:0002BE56] (Bug #35199)
Your spouse will be unable to talk to you about opening a store if the house you chose to move into after getting married was one of the Creation Club houses. Options did not exist for this to happen. [INFO:000479F5, INFO:000CCD5A, INFO:000CCD5B, INFO:000CCD5C, INFO:000CCD5D, INFO:000CCD5E, INFO:000CCD5F] (Bug #35569)
Placement/Layout/Ownership and other World Object Fixes
Fixed a large number of guard references that did not have their Persist Location values set. (Bug #35545)
0009BE57, 0009BE5B, 0004638B, 0004638C, 00046465, 00099511, 00099522, 00099523, 00026CF7, 000285CA, 000994DF, 000994E8, 000994E9, 0009BEEA: Doors in Kilkreath Ruins that should not respawn because they will lock with no way to open them a second time. (Bug #34536) [NR]
00097CDC, 00097CFA, 00097CFB, 00097CFC: Arrows outside the playable boundaries in Bannermist Tower. (Bug #34888)
Numerous placement fixes for the Temple of the Divines in Solitude. (Bug #34897)
00050000: Fixed a gap under a mountain. (Bug #34903)
000A81CB, 000A81CC, 000BF293, 000BF294, 000BF295, 000BF296, 000BF297, 000EF532, 000EF4F5, 000EF529, 000EF532, 0003EEFF: Objects in Solitude Jail that clip with other objects. (Bug #34906)
000C4B26: Fixed a road piece gap in Helgen. (Bug #34914)
0008ED4A, 0008ED93, 000D122F, 0008EDE5, 0008EDEA, 0008EDEB, 0008EDFB, 0008EE06, 0008EDC0, 000E7232, 0008F870, 000E7233, 000E7236, 000AB04C, 000AB067, 000AB068, 000537B0, 00053C86, 00053C87, 0008BF4D: Floating objects around Nilhem. (Bug #34916)
000C2C4E: Z-Fighting hay pile. (Bug #34917)
000E2C0A: Z-Fighting along the edge of the Windhelm Stables. (Bug #34919)
0006EEC4, 0006EEC6, 0006EEC7, 010025DC, 00070778: Floating plants outside Reachwater Rock. (Bug #34923)
0007E264: Displaced wine bottle. (Bug #34924)
Fixed a large number of displaced objects around DragonMoundFallForest01. (Bug #34928)
07016904: Added rock to cover up a large terrain gap. (Bug #34929)
01002795: Displaced Nightshade branch. (Bug #34934)
000715D3, 000715D4, 000715D6, 0008AD13, 0008AD14, 0008AD15, 0008AD16, 0008AD17, 0008AD18, 000715D5, 0008AD13: Clipping objects in Stumbling Sabrecat. (Bug #34937)
000D30E0, 000D30E1, 000D30E5, 000996F6, 000996F2, 000C9D66: Floating objects around Mount Anthor. (Bug #34941)
0009A048: Fixed a gap with the stairs in Jarl Balgruuf’s quarters. (Bug #34962)
00046124: Fixed gaps with the door on the Dragonsreach Balcony. (Bug #34963)
0006632C: Missing a property on it’s script that should be set to properly pick reinforcements. (Bug #34965)
071262B1: Rock placed to cover up a large gap under a mountain slab. (Bug #34890)
000298E5, 0007AED0: Objects clipping in Tolvald’s Cave. (Bug #34889)
0006903F: Dummy axe clipping a wall. (Bug #34896)
0010FEB3, 0010FECD: Fish barrels on the Honeyside Porch that should not respawn. (Bug #34930)
000CADED: Letter in the Aretino Residence that is too far over the edge of the table. It also should not be a respawning item. (Bug #34933)
000CDD5D: Potato that rolls out of position. (Bug #34896)
000D2B0F: Clipping sack. (Bug #34897)
071262C4: Rock added to seal up a large gap behind an ore vein. (Bug #34991)
000972EB: Removed duplicate archway in Windhelm’s palace upstairs. (Bug #34992)
0007D1C9, 0007D1CA: Adjusted 2 roof pieces for z-fighting. (Bug #34993)
070059C6: Snow drift added to cover a gap in Windhelm. (Bug #34994)
07005900: Added a missing burner plate under a lamp in Hag’s Cure. (Bug #34995)
000C9CEB: Gap under a rock pile. (Bug #35005)
000B3BBF: Bedroll clipping a tent post. (Bug #35009)
000AE071, 01001EAC, 01001EAE, 01001EAF, 01001EB0, 01001EB1: Gap under a cliff and displace plants. (Bug #35010)
000F6A60, 000F6A61, 000F6A62: Unique letters inside Riftweald Manor that should not respawn. (Bug #35049)
000F1558, 000D7F74, 000D7F75, 000D7FA0, 0003E191, 000A16C9, 000961E8, 000DF9FF, 0201502F, 0200FF2D: Floating objects. (Bug #35053)
0001F1CA, 0001F1CC, 010013DF, 010013E0, 00041FE9: Floating bushes outside Markarth. (Bug #35057)
010025D5, 010025B7: Floating shrubs. (Bug #35058)
00102F84: Gap under a dirt mound in Irkngthand Grand Cavern. (Bug #35096)
000FAAEB, 000FAB04: Clipping barrels. (Bug #35099)
0505C40A, 0505C56D: Books clipping shelves. (Bug #35109)
000F9F1A: Tree with a missing multibound. (Bug #35121)
000C9287: Sack clipping through a shelf. (Bug #35122)
00077E6A: Gap fixed under the mountain. (Bug #35131)
000C5047, 000C5067: Objects sunken under the ground. (Bug #35138)
0009CE9E: Floating radiant item marker. (Bug #35139)
000EA77B: Chest clipping with a scaffold. (Bug #35141)
000EBF33: Icicle cluster clipping through a rock. (Bug #35143)
000E64F2, 00047468: Items in Solitude that should be disabled when the wedding scene is not set up. (Bug #35162)
Fixed several placement issues in Dead Man’s Drink. (Bug #35163)
000EF08D: Mead barrel clipping a shelf. (Bug #35155)
0007253F: Fixed a gap under a snow drift. (Bug #35160)
07005907: Rock added to cover a gap near Rimerock Burrow. (Bug #35161)
00096130: Floating snow pile in Japhet’s Folly. (Bug #35164)
0003CCC9: Wrong NPC type being spawned at Japhet’s Folly. (Bug #35165)
000CC1DF, 000CC1E0, 000CC1E1, 000CC1DA: Misplaced objects in Blue Palace. (Bug #35171)
0005FD2F: Floating rock. (Bug #35172)
Fixed several placement issues in the Ragged Flagon. (Bug #35183)
0005C869, 0005C88F, 0005C8A3, 0005C8C9, 0005C8CA: Floating objects in Bolli’s house. (Bug #35184)
0009DC3F, 0009DC72, 0009DC8E, 0009E17A, 0009E17B: Floating objects in Klimmek’s house. (Bug #35185)
04031E7E, 04031E7F, 04031E8B, 04031E8D, 04031E8E, 04031E8F, 04031E94, 04031E95, 04031EAB, 04031EAC, 04031EAD: Displaced objects in Tel Mithryn Apocathary. (Bug #35186)
000E5C99, 000E5C9C, 000E5C9D, 000E5CA2, 000E5CA3, 000E5CFC, 000E5C14, 000E5C34, 000E5C35, 000E5C36: Various fixes at Anga’s Mill. (Bug #35187)
000E5537, 000E5549, 000E554D, 000E554F: Clipping objects in Verner’s house. (Bug #35188)
00096F11, 0005E471: Floating rubble pile and a duplicate road piece. (Bug #35190)
0008B3CA: Floating coin. (Bug #35192)
Floating pelts and radiant marker in Romlyn Dreth’s house. (Bug #35193)
0006CDD3, 000A6D9E: Floating pillars. (Bug #35200)
000DF802, 0700590B: Floating bush, and a rock added to cover a gap. (Bug #35204)
0009254E, 0009254F, 00092550, 00092551, 0010B1BF, 0010B1C0, 0010B1C1, 0010B1C2, 0010B1C3, 0010B1C4, 0010B1C5, 0010B1C6, 0010B1C7, 0010B1C8, 0010B1C9, 0010B1CA, 0010B1CB, 0010B1CC, 0010B1CD, 0010B1CE: Floating objects on Solitude Docks. (Bug #35206)
00063D90, 000BFF2D: Clipping mead barrels in Mzinchaleft. (Bug #35207)
000D30F8: Unique jornal in Embershard Mine that shouldn’t respawn. (Bug #35209)
000E1C9C, 000E1CBD: Clipping objects in Valthume. (Bug #35210)
0006BE1B: Underground potato. (Bug #35250)
0006EEA4, 0006EEA9, 0006EEAD: Floating bushes near Blind Cliff Cave. (Bug #35283)
000E5764, 000E5765, 000E57B8, 000E57D0: Floating objects in Half-Moon Mill. (Bug #35331)
000B803C: Floating flower in Windhelm. (Bug #35333)
000DCB68, 000DCB69, 000DCB6A, 000DCB6B, 000DCB6C, 000DCDDA: Displaced fire embers in Dragonsreach. (Bug #35422)
0008F742: Unique note in Lost Echo Cave that should not respawn. (Bug #35349)
000F5434, 000F5438, 000F54E9, 000F55B1: Unique journals in Tolvald’s Cave that should not respawn. (Bug #35370)
000C0B36: Bush outside the playable area. (Bug #35371)
0004D008, 0004D010, 0004D011, 0004CD8B, 0004CD8D, 0004CDE2, 0004CFF2, 0004CFF5, 0004CFFA, 0004CD8C: Floating shrubs. (Bug #35372)
Fixed numerous placement issues inside Pinewatch. (Bug #35380)
020032E5, 020035F9, 02009AEC, 02009B4F: 2 floating objects, a clipping barrel, and removed a ceiling piece outside the playable area in Mouldering Ruins. (Bug #35386)
00054BFA, 000D28B1, 000F2A06, 000F2A14: Floating objects in Halted Stream Camp. (Bug #35395)
000B9C7C, 000B9C7D, 000DDD42, 000DDD43, 000B9C7A, 000B9C7B, 000499F7: Floating bushes. (Bug #35413)
0006C8D4: Floating mountain piece. (Bug #35433)
000A57AD, 000A57AE: Clipping skulls in Hag’s End. (Bug #35434)
000510FF: Floating barrel in Whiterun. (Bug #35455)
000A2DA9, 000A2DAA, 000A2DAB, 000A2DAC: Apples embedded into other objects in Heartwood Mill. (Bug #35476)
000BFF0A, 000BFF0B: Bow and arrow markers embedded in a table. (Bug #35478)
07005912: Rock added to cover a gap under a larger slab outside Whiterun. (Bug #35482)
0009020E, 00090214: Unique journal and letter that should not respawn. (Bug #35484)
0003D793, 0003E03C, 0003E281, 00093C22, 00100C68, 00100BCC, 0003E280: Various clipping and floating objects in Ansilvund. (Bug #35485)
000745ED: Sack clipping through a crate. (Bug #35486)
0006EA0C: Gap under a rock pile. (Bug #35435)
0003777E, 00037780, 00037781, 00037782: Floating shrubs in Ustengrav Depths. (Bug #35444)
Floating dagger at Hag Rock Redoubt. (Bug #35520)
04026E5D: Floating tree on Solstheim. (Bug #35527)
07061165, 07061166: Added rocks to cover up a gap outside Red Eagle Redoubt. (Bug #35531)
000873A1: Bedroll clipping a boulder in Sightless Pit. (Bug #35538)
00085379, 0008537A, 0008537B, 0008537C, 0008537D, 0008537E, 0008537F, 00085380, 00085381: Items out of place on Addvar’s market stall. (Bug #35539)
0005CABB, 0001ED2C, 00055644, 0005CACD: Edge markers in Ivarstead, Brandy Mug Farm, and Morthal that are too high off the ground and could break radiant quests assigned to these locations. (Bug #34207)
00073A07, 0007E6D3, 000CA335: Clipping objects in Fellglow Keep. (Bug #35587)
02015ABC: Trigger box missing a required property. (Bug #35572)
000F6A53, 000F6A66, 000F6A67, 000F6A5E, 000F6A5F, 000F6A63, 000F6A5D, 000F6A5C, 000F6A58, 000F6A59, 000F6A5A, 000F6A5B, 000F6A54, 000F6A55, 000F6A57, 000F6A51, 000F6A52, 000F6A50, 000F6A6C, 000F6A6D, 000F6A6E, 000F6A6F, 000F6A70, 000F6A71, 000F6A72, 000F6A68, 000F6A69, 000F6A6A, 000F6A6B, 000F6A65, 000F6A64, 000BB3D2: Unique letters that should not respawn. (Bug #35565, Bug #35562, Bug #35561, Bug #35560, Bug #35559, Bug #35558, Bug #35557, Bug #35556, Bug #35555, Bug #35554, Bug #35551, Bug #35550, Bug #35549, Bug #35548, Bug #35529)
000A50B7: Sword marker clipping a book. (Bug #35525)
0006482F, 0006482B, 00064828, 00064829: Placement and ownership issues at one of the hunter camps. (Bug #35524)
0700590C: Rock added to cover up a gap in Chillwind Depths. Adjusted 00079E86 to fit with it. (Bug #35589)
Text Fixes
[DIAL:000BCC84:HirelingQuestTopic1] “Consider yourself hired. ()” -> “Consider yourself hired. ( gold)” (Bug #34899)
[QUST:0001BAEC:dunNilheimQST] “Telrav has doublecrossed me and he will pay.” -> “Telrav has double-crossed me and he will pay.” (Bug #34918)
[QUST:0001BAEC:dunNilheimQST] “Escort Telrav to his camp.” -> “Escort Telrav to his camp” (Bug #34918)
[QUST:000376EE:dunMossMotherQST] Objectives for Valdr’s quest in Moss Mother Cavern have periods at the end, which is inconsistent with other quest objectives. (Bug #34948)
[QUST:000E8BD7:SolitudeFreeform01, QUST:000C7D1C:SolitudeFreeform02, QUST:000C7D42:SolitudeFreeform03, QUST:000E77BA:SolitudeFreeform07] Quest objectives with unneded periods. (Bug #34952, Bug #34953, Bug #34954, Bug #34955)
[INFO:000730BA:WISharedShadyBusinessFollowUp1FemaleChild] “any more” -> “anymore” – Grammatically correct usage. (Bug #34988)
[BOOK:000A2728:SpellTomeCircleOfProtection] “Circle Of Protection” -> “Circle of Protection” (Bug #35006)
[INFO:00030098] “Snow-Shod’s” -> “Snow-Shods” (Bug #35113)
[INFO:00037DF9] “Snow-Shod’s” -> “Snow-Shods” (Bug #35114)
[BOOK:000F5CBD:RecipeResistFire1] “Bonemeal” -> “Bone Meal” – Inconsistent spelling. (Bug #35146)
[INFO:0009DD6F] “Another merchant’s just moved into the space outside the Flagon.” -> “Another merchant’s moved into the space outside the Flagon.” – Subtitle does not match audio. (Bug #35156)
[ENCH:040250E3:DLC2EnchAcolyteMaskShock, ENCH:040250E2:DLC2EnchAcolyteMaskFrost] The names on the enchantments for Dukaan’s Fury and Zahkriisos’ Ire are each on the wrong record. (Bug #35425)
[LCTN:00056621:RiftenBlacksmithLocation] “Blacksmith” -> “The Scorched Hammer” – Location name is now more clear when used in radiant quest data. (Bug #35468)
[INFO:02015E0F:DLC1RV01CompleteTopic, INFO:02015E10:DLC1RV01CompleteTopic] “trouble maker” -> “troublemaker” – Troublemaker is one word. (Bug #35585)
[INFO:04019CB3] “millenia” -> “millennia” (Bug #35582)
[INFO:000288E1:TGRDelvinDecline07] “your” -> “you’re” – The classic rookie mistake. (Bug #35577)
[INFO:0200A294:DLC1RadiantVampireTurnExplain] “blood line” -> “bloodline” – Bloodline is one word. (Bug #35571)
[BOOK:000BB3D3:dunShipwreck04TriusNote] Uses wrong font. (Bug #35530)
[ARMO:000E0DD4:DBClothesRedguardBoots] “Boots” -> “Redguard Boots” – Inconsistent naming with the rest of the outfit. (Bug #35501)
[BOOK:00088FE8:dunMzinchaleftWorkOrder] Uses wrong font. (Bug #35432)
[MGEF:02018C56:DLC1HowlWerewolfDetectLifeSearching1] “Predator Searcing” -> “Predator Searching” (Bug #34474)
v4.3.4a (2025-02-23) [SSE 1.6.1130+]
USSEP Fixes
Fixed an occlusion issue in Windhelm caused by the CK unexpectedly stripping required subrecord data when saving the patch.
v4.3.4 (2025-02-05) [SSE 1.6.1130+]
USSEP Fixes
The “boss” vampire NPCs in Movarth’s Lair should never have been set to be Boss reference types as neither of them is set to respawn and therefore ends up breaking radiant quests if they attempt to assign themselves to Movarth’s Lair. Reverts Bug #12526. [0001F593, 000D3BEB] (Bug #34637)
Actor and AI Fixes
Barknar needed further adjustments to his location data to be able to fulfill his intended AI packaging. (Bug #34552)
The dragons at both Arcwind Point and Saering’s Watch were missing persist locations, along with the spawns at both locations. All other dragon lairs have this set, and these 2 lairs have been known to have issues with their encounters. (Bug #34827)
The 3 NPCs outside of Redwater Den did not have their persist locations set. (Bug #34828)
Faction Fixes
ccBGSSSE001_CrabMQ4GuardFaction was intended to be allies with PlayerFaction, RiftenFisheryFaction, FishermanFaction, and PlayerFollowerFaction, but the reverse affiliations were never added to the respective records so the relationships don’t actually work. (Bug #34871)
Game Settings
NPC Maximum Block Time [fCombatBlockTimeMax] is set to an insane value that will often cause them to stand in block stance “forever”. It’s actually about 10000 seconds, but that’s close enough. It should have been set to 16 like all the other games have it. (Bug #34502)
Item Fixes
Wedding Sandals have no footstep sounds. [WeddingSandals01AA] (Bug #34681)
WRWaterPool01 and Water1024WR (the ones in the pool below the Dragonsreach bridge) were incorrectly flagged by an official update to disable water displacement when swimming in them. (Bug #34771)
Magic, Perk and Skill Fixes
Sun Bane is not marked as hostile which means it also cannot be resisted. [DLC1SunDamageFFAimedArea] (Bug #34645)
It was not possible for a player to apply a Fortify Stamina Regen enchantment to a ring even though such items are readily available in loot tables. [Formlist: EnchantmentStaminaRegen] (Bug #34486)
Navmesh Fixes
Broken navmesh links in cell 29, -1. (Bug #34502)
Bad navmesh setup in the Whiterun Imperial Camp cells. (Bug #34632)
Fixed a missing navmesh connection at Battle Born Farm. (Bug #34747)
The navmeshes in the Palace of the Kings main hall, and both upstairs areas was a complete mess of floating nodes and portions buried in walls and furniture. This led to incidents of NPCs getting stuck and unable to wander these cells or to get stuck after going through a door somewhere never to return. (Bug #34759)
Fixed a ton of navmesh issues in and around Riverwood which may be causing any number of problems with NPCs becoming stuck in places throughout the village. (Bug #34787)
Whiterun’s city navmeshes were an absolute mess of floating nodes and triangles where they didn’t belong. The entire city’s navmesh has thus been overhauled to correct all of these issues plus to extend navmesh into some parts that had none. (Bug #34820, Bug #34814)
Quest and Dialogue Fixes
Boethiah’s Calling [DA02] can become stuck if the player kills the priestess before talking to Boethiah. [DA02Script] (Bug #24551) [NR]
Miraak’s Unrelenting Force shout incorrectly references the Greybeard version for the “Ro Dah” part. [04039F9C] (Bug #34595)
The control quest for Broken Oar Grotto [dunBrokenOarQST] may become stuck due to an engine issue with scenes that have AI packages covering their final phases. A workaround has been applied in hopes of avoiding the problem. (Bug #34594)
Intimidation fails in WERoad09 because the property for the response was not filled. (Bug #34600)
In Tusked Terror [ccBGSSSE001_Misc_Windhelm] the bounty letter is not properly marked as a quest item. (Bug #34274)
Frozen Fish [ccBGSSSE001_Fish_MQ3] will attempt to remove a courier note from his container even if it isn’t present because the quests were done in a different order. [QF_ccBGSSSE001_Fish_MQ3_050009E8] (Bug #34298)
The world encounter with a vampire and their thrall [WERJ07] had an issue where they would sheath their weapons and walk away because the quest didn’t properly update their aggression toward you. (Bug #34500)
In WICastMagic04, the “letter from a friend” is not marked as a quest item. (Bug #34682)
The occupants of Redwater Den don’t use their aliased names when the control quest is active because the aliases were never set to store the text. (Bug #29086)
During “Hail Sithis!” [DB11] the combat taunts from the guards aboard the Katariah are used against dragons or other targets because they weren’t checking to see if the target was in the Dark Brotherhood. (Bug #31693)
Yngol Barrow [dunYngolBarrowQST] needs an “allow reserved” flag on it to prevent soft-locks in combination with Favor158. Though this is daft and makes no logical sense given how these flags are SUPPOSED to work. (Bug #34438)
If Aela’s Shield is pickpocketed off of here after you’ve given it to her (we’ll ignore the ludicrousness of being able to do that), it will end up getting stacked with other common Steel Shields, causing the entire stack to in essence become her shield. The alias on quest C00 that holds the shield needs the stores text flags on it. (Bug #34557)
Fixed an issue with Gunmar and Ingard’s ending scene at the end of the Dawnguard quest line. [DLC1VQ08DawnguardCelebrate] (Bug #34784)
Due to the “Say Once” bug, Eydis at Old Hroldan will repeat her initial line about being frightened by the ghost even after the situation has been resolved. A workaround has been added to only let her do that at the initial stages of the quest. (Bug #34769)
Temba and Gwilin have two scenes to run in Ivarstead that make no sense to run while they’re both inside the inn. They have now been restricted to only run when they’re outside. [SMQN:IvarsteadTembasMillScenes] (Bug #33961)
Text Fixes
DialogueWindhelmMarketSceneTorstenAval [0003EDF4]: “own” -> “down” (Bug #34663)
Fixed leftover capitalization issues that weren’t addressed with USSEP 4.2.7. (Bug #33913)
Loadscreen NocturneStatue: “daedric mistress of stealth and shadow” -> “Daedric Mistress of Stealth and Shadow” (Bug #33914)
WindhelmHellos [000A344D]: “Northwind” -> “North Wind” (Bug #34292)
DA03 [Quest Stage 150]: “Rueful axe” -> “Rueful Axe” (Bug #34757)
DA13AfflictedLetter: “sooth” -> “soothe”, “Sumerset” -> “Summerset” (Bug #34773)
DLC1VQ07GeleborIntroBranchTopic04c [0200A86E]: “empty handed” -> “empty-handed” (Bug #34789)
MS06FalkBookReturn0 [000284D1]: “Necromancers” -> “necromancers” (Bug #34623)
dunReachwaterRockEdict: Note wasn’t set to use the handwritten font. (Bug #34716)