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Enchanted Cities

Published: Category:Enchanted SkyrimWritten by: vexonar

Welcome to Enchanted Cities

Across Skyrim’s rugged holds and hidden valleys, a quiet transformation has taken place. Each city has been lovingly expanded and restored — not with sweeping, lore-breaking changes, but with careful, enchanted touches that make the world more alive, more immersive, and more yours.

From bustling ports to cozy markets, from candle-lit graveyards to friendly pets awaiting a new home, every addition is designed to feel like it has always belonged.

 

 

Features

Enchantment at Your Fingertips

Every corner of Skyrim has been touched by a careful hand — not to change its soul, but to help it shine a little brighter.

These are towns alive with stories, roads busy with new lives, and homes waiting for someone like you to step inside.

Adventure, mystery, comfort, and wonder now walk the same paths as you do.

Every light in a window, every market call, every rustle of leaves — all waiting, just beyond the horizon.

  • Dawnstar boasts a thriving harbor district with new shops, proper homes for its miners, and Frosthearth Lodge, a player home found through a mystery at the lighthouse. Wooden paths now guide you toward Nightcaller Temple and beyond, with sturdy stone walls protecting the town’s legacy.
  • Falkreath now features a greatly expanded graveyard, new beehives, added lanterns, and a magic shop, Mortem & Moss, run by the Everly Sisters. The town bustles with animals, daily life, and a forge upgraded with a smelter.
  • Markarth’s trading district has moved and expanded, featuring a scroll and book vendor, a miner’s pub overlooking the mines, and Silvermoon Bungalow, a new player home tied to a small quest. Vines and flora brighten the city’s heavy stone, with an adoptable husky waiting to be rescued.
  • Morthal has seen the addition of a blacksmith and a farming family bringing new life to town. The lumbermill is busy with new workers, and a new Temple of Arkay and graveyard have been built to honor the departed.
  • Riften flourishes with fresh flora, improved market stalls, a baker selling unique pastries, a forge with a smelter, and new life at the docks. The magic shop Shadow and Scrolls has opened in the canals, and players can now claim the Riften Warehouse as a customizable home once its secrets are cleansed.
  • Raven Rock on Solstheim expands with two new shops — Hanud’s Enchants and Volrin’s Survival Supplies — a richer community, and new fauna like Ash Wolves and Ash Ponies. Skaal Village also features a new trading post and an unused cabin for players to call home.
  • Solitude feels renewed with lush landscaping, two new market vendors (including Exotic Enchants with never-before-seen enchantments), a community garden, and a new town-home option for players. The gallows, Temple of Mara, and public spaces reflect a city teeming with life. Talk to Valle at the Market about purchasing the Deed to his town-home
  • Whiterun’s districts blossom with new flora, a fountain and park in the Wind District, and the vibrant Whiterun Exotic Imports store overlooking the marketplace. Heimskr’s preaching schedule can now be customized, and the Skyforge is expanded into a grand hall worthy of legends.
  • Windhelm embraces its proud heritage with a revitalized market, expanded crafting spaces, a Trade Emporium outside the Dock Gates, and a cleaner graveyard. Braziers and flora warm the cold streets, while commerce begins to thrive again under Ingvald the Generous’s leadership.
  • Winterhold finally sees restoration with a blacksmith, bookshop, a new barracks connected to the Chill, and Frostwick, a new player home hidden behind a tragic tale. A mage from the College offers spells to all, and a lonely husky waits for a new master near a peaceful fishing pond behind the town.

 

Enchant your Skyrim Experience

  • Created for Xbox and Playstation – No PC version is available
  • The Help Menu will guide you on your journey through Enchanted Cities. You may consult it at any time. Alternatively, you may also craft the Guide Book at the Tanning Rack
  • Blended vanilla options to feel like it’s the Skyrim you’ve always known, but enchanted in new ways to be delighted
  • New ways to earn more gold – repeatable turn ins of every day items. This will help with the sometimes gold draught at lower levels without changing the higher levels and will help people who are on a no-thieving playthrough to avoid the temptation of snagging silver pots to sell
  • Some cities have changes you can incorporate to allow for other mods or simply because you want the option. These changes will be accessed in unique places and features levers that are appropriately marked.
  • Whiterun’s Gate will have a ladder next to it. Climb up and make your selections there
  • Solvnir inside Riften will have a basement you can access; this will allow you to move street orphans to the orphanage
  • Falkreath has a shed next to the House of Arkay
  • Dawnstar’s settings are at the player home in the shed
  • Only some cities have housing which are blended into the game: Riften, Solitude, Dawnstar, and Winterhold
  • Citizen NPCs are on levelled lists so they update and change as you might see in real life with people who walk around, going to work or visiting shops
  • Many memorial/gravestone/headstone markers can be read
  • You’ll find a lot more insects buzzing about – but not so much to overwhelm you
  • Lots of updated floral and trees
  • Many adjustments to decorations and added ones. Some have been made into statics to avoid being knocked all over. Except the cabbages – you can eat those
  • All new homes will have a “cloud storage” option by which the player can deposit items which are accessible at all their other homes making moving much easier and less time consuming. Titled “Moving Box” because it’s for moving. (Only available with the all in one)
  • Many of the new shops offer new items for the player
  • The shops added are ones that are missing from the usual marketplaces or simply offer different wares
  • Items from the former DLCs (Hearthfire, Dragonborn, Dawnguard) can be seen in these inventories to make the world feel more streamlined and complete
  • New foods I’ve added have buffs that last 30 to 60 minutes so the player doesn’t have to stop and eat every 5 minutes when Survival is enabled
  • “New” flora are old flora changed and hand placed new ones
  • Navmesh has been updated in many places for a smoother experience and because it has to be updated for any new teleports to doors added
  • Some minor bug fixes were implemented because they haven’t been changed (ie Indara’s sandbox marker is underground, leaving her to stand in place after her daughter’s funeral. This sort of bug might cause people into thinking I broke the package or navmesh so it’s better I update it)
  • NPCs are reused facegen to accomodate Playstation Users

 

 

The most Frequently Asked Questions

Q: What is the difference between this and Divine Cities?
A: Divine Cities has a lot of custom meshes and EC has none. EC does not feature one or two player homes in each city, either, and the adoptable animals are on the Bethesda system rather than a custom system. Because this was created with Playstation users in mind, more creativity had to be included to make a few things work

Q: Is this compatible with…?
A: That’s a loaded question. It’d be impossible to know, however, you cannot use this with Divine Cities (this should be obvious) or other major city overhauls. You can, however, mix and match with other modular overhauls if you select the individual cities instead. You are free to ask for patches, however, I cannot guarantee a patch can be made. If a patch requires a VC mod, you’ll have to pay for me to have the VC as I have none downloaded at this time.

Q: How much more gold can I make with this mod?
A: The Windhelm Emporium turn-in quests are repeatable so basically as much gold as you want

Q: What is unique in this mod?
A: Plenty of unique food buff items, new enchantments, new follower pets and followers, so on and so forth.

Q: Because it’s for Playstation does that make it limited?
A: Not really. A lot of vanilla scripts that are in the game work perfectly fine, however, they are a bit limited in scope, such as being able to put Heimskr on a reduced schedule or moving the orphans. Doable, but it definitely took many, many hours perfecting it.

Q: What happens if I spot a bug?
A: First check the USSEP Bug Tracker! You can find just about every bug listed there that might be the same one you are experiencing.
If you are on PS and do not have access to the bug fix mod, then chances are it’s vanilla.
If you are on xbox and are not using USSEP, there’s your answer. The few bugs I did fix were ones I felt were integral to the mod. However, if you are sure it’s one I can fix, you can put in a bug report.

Q: May I ask for a feature?
A: I will not accept feature requests until the mod is six months old. And even then, I might not implement it

Skyrim’s Humble Port Town

  • Upgraded Port and added a few docks with humble boats for the denizens
  • Added another lighthouse on the small island across from the mainland; it’s something I feel would be added so ships won’t hit it at night
  • Covered porches at people’s homes and they get chimneys
  • More wood chopping blocks
  • Players can disable the town docks if they are using addons that might place their own docks in the same area
  • Stonewalls for the former wall is placed around the parameter as noted in Lore books and the OG Dawnstar Game
  • The Khajiit Caravan was moved and given a little scenery around it
  • The path to the lighthouse has been updated with wooden steps
  • The path behind Dawnstar (towards Nightcaller Temple) was also updated with wooden steps; the stone mining block is behind the new house
  • Houses added for the miners: the ferryman, Gjak, Karl, Borgny with Lond, Bodil and Edith. The 24 hour a day miners were given proper packages to sandbox outside of the mine and visit the Inn for drinks.
  • These homes are all hard locked with a key and contain no high value items except Edith: Edith’s home contains a few silver pieces here and there and might be a target of the Thieves Guild
  • The miners work from 8 am until 8 pm and then stop at Windpeak Inn for a pint or two before going home to sleep.
  • Brina’s Home was moved to be closer to the main Entrance
    • Brina’s former home is now Dawnstar General . This general store will have general misc items and raw foods and they also sell Skaal clothing to keep warm.
  • Dawnstar General is Open from 8 am until 8 PM
  • Leigelf’s home was moved next to Fruki’s House closer to Quicksilver Mine
    • Leigelf’s former home is now the Frostscar Enchantments shop featuring local, rare and obscure items…
  • Frostscar Enchantments is open from 8 am to 8 pm
    • There is an enchanting table inside
  • A covered area was added to Ironreaker Mine to cover the crafting area
  • Beitild’s house was moved across from the mine she runs and in her place is a Fish Monger’s house.
  • Hokar and his wife, Agneard are the local Fish Mongers.
    • Hokar is outside in front of his house every day from 8 am until 8 pm to sell you fish
  • There are random miners who work the mines to give the understanding these are operations that require round the clock work without stressing out the locals. So they rotate.
  • There are village huskies around the town and one is adoptable
  • There’s a small quest about an ancient weapon lost in time and being held by an Ice Troll. If you can defeat the Troll and find the sword, you’ll also find a key to a local home by the last adventurer who didn’t make it. To note, none of the quests inside the CK would allow me to craft an adventure so instead I’ve left a lot of clues for the player and I’m hoping they can figure it out. If not, the Help Menu will guide them further
  • Frosthearth Lodge is situated behind Silus’s house/Museum. It features a little shed next to it and inside that shed you can control the docks that are enabled outside
    • Frosthearth requires you to head to the Lighthouse and find out what Eloria was up to. You can do this at any level, the enemies level with you so bring some potions or even a follower to help out. Once inside you’ll find a Replica Starfrost Sword that levels at the blacksmith with your training.
    • Player home has the ability to move in children if you have the Multiple Adoption mod. Two children beds are provided when you swap it from the guest abode
      • You can set and clear meals for the day
      • Lots of unique storage solutions
      • Six planters
      • Idle markers for pets and followers
      • Enchanter station is provided
      • Alchemy lab is provided

Comfort for the Departed

  • The graveyard has a feature to add more headstones. Many headstones have scrawled writing to see who rests
  • Indara and Mathies have left a few items in remembrance of their daughter
    • Bug Fix: After the funeral, Indara was stuck getting to her farm. This is due to a vanilla bug of her marker being underground and was moved above ground to avoid people thinking I damaged her in some fashion
  • Added some more animals to roam
  • Corpselight Farm decorations have been updated along with a community beehive
  • Some other beehives have been added to the area with bees
  • More insects to be found at night
  • A shop for magical wares has been added; down the road towards the graveyard you’ll find Mortem & Moss ran by the Everly Sisters; Lily, Gale and Blana. They take turns running the shop all day and evening to make a living
  • There’s an option to enable/disable lanterns, revert the graveyard to the vanilla setting and remove the added stumps and trees if the user wishes
    • Check the shed behind the temple
  • The lumbermill area has been updated with a worker who works during the day chopping wood and carrying it around to the various wood piles and drinks at the pub at night
  • Ambient villagers and adventurers have been added to the town
  • Added lanterns to see better in the town
  • Houses have chimneys
  • Added ambient NPCs to stand around and talk and head to the pub in the evening for drinks
  • Smithing area has a smelter, added deco items
  • Ambient Critters activated – you’ll see bees and insects fluttering around flowers and birds in the sky

City of Stone and Mystery

  • The trading tents have been moved out of the way and to a spot that is more open and less likely to watch the goods roll down the street
  • Added a Book and Scroll seller to the market
  • A miner’s pub, The Shovel and Stein, is found looking out towards the mines. You can rent a room, listen to music, buy food to go and hire someone to help you in your journey
  • An adoptable husky named Fernias can be found wandering around
  • Updates to the blacksmith forge to be less likely to catch fire
  • Added hanging plant decorations to liven the place up – you’ll see the vines found in most Dwemer zones to act as a visual bridge between the architecture visuals
  • More greenery and bugs to catch
  • Added more ambient NPCs to working around the forge and around town
  • There’s been a young woman up to no good and you can’t help her, but you can liberate ‘her’ home. Read her journal and discover her dark secret. You can then talk to Erling Ornkin in the Shovel and Stein to upgrade

Silvermoon Bungalow

How to find: After you are done witnessing the Markarth Intro, you can make your way to the Keep and find yourself looking at an interesting situation. Pelga is not who she seems to be, so look at her body for clues. Do not engage with the man in the Nightengale outfit.

    • Developer’s Notes: All of the storage units that switch are scripted to move the contents should items be placed into them before upgrading.

It has basic decorations enabled. Total cost to upgrade is 1,150 gold

      • Upgrade Armoury for 200g
      • Upgrade Entry Way for 100g
      • Upgrade the Kitchen for 200g
      • Upgrade the Library for 100g
      • Upgrade the Living Quarters for 150g
      • Upgrade the Mystic’s Lab for 150g
      • Upgrade the Primary Bedroom for 250g
      • The guest room can be switched to have 2 children’s beds – Xbox Users who have Multi Adoptions will be able to move a family into it. PS users will not have this option

Keynotes for the Home:

  • Home Entry: Empty planters and basic deco
    • Upgraded Entry: Allows for 6 planting, extra decorations and storage
  • Dining/Kitchen: Has basic amenities for cooking and a table to set or clear and a fish tank
    • Upgraded Dining/Kitchen: More items to be gathered, more storage, updated decorations and a little writing desk area, wine bar
  • Guest Room: One bed, a decorative side table, nightstand
  • Children’s Room: Two children’s beds and some ‘toys’ in a box
  • Mystic’s Room: Alchemy and Enchanter table with minimal decorations
    • Upgraded Mystic’s Room: A hanging potted plant decoration and a cage with moths, enchanting items to grab and four more planters
  • Library: Basic storage of books
    • Upgraded Library: A seated area to read books
  • Living Quarters: An area to sit in front of the fire, basic decorations and storage
    • Upgraded Living Quarters: An extra seated area with props , more shelves to loot and store items, added books
  • Primary Bedroom: Basic storage and a sink that lets you turn on and off water
    • Upgraded Primary: A unique armor and weapon storage unit, more decorations, lootable jewelry
  • Armory: Two beds for followers, Two mannequins, basic storage, some weapon racks
    • Upgraded Armory: Four more weapon racks, weapon display cases and decorations
Morthal Blacksmith

Swamp of Hopeful Sorrows

  • Extensive updates to the layout of the town to expand a growing economy
  • The barracks was moved next to Highmoon Hall
  • A blacksmith and his wife were added to the town.
    • He wanted to try and help boost the economy and offers a more in-depth inventory than some town blacksmiths. His wife offers general goods and they are located where Thonnir used to live
  • A farming family has been added to the town and you can see them working outside every day. You can purchase food from them
    • All three will work the crops
    • Mother and Son will sometimes enter their home where she’s teaching him to read
  • Thonnir and his son have been moved closer to the Lumber Mill; in his place is where the Blacksmith is
  • Lumberjacks are added to the mill area along with a Bunkhouse for them
  • More fungal flora has been added
  • Ambient creatures, including hawks, have been added
  • There are guard towers posted on either end of the town and are patrolled
  • A Hall of the Dead has been added with a modest graveyard – a prior burial site was not disturbed
  • Additions to the docks and boating areas

Shadows and Intrigue

  • Adjusted any dead plants to be live ones while adding a larger variety of plants
  • Cleaned up the market stalls by adding ambient/static items so they’re less likely to get in the way
  • Made sure the stalls were showcasing what the vendors sell rather than general clutter
  • The Keep has a fake door where it looks like guards spawn from – moved many of those guard markers from behind the graveyard to be more immersive when they spawn
  • There is a smelter by the forge now and the area has been updated to make room for it
  • Added banners around the market and more idle markers for NPCs
  • Ambient NPCs added to browse the market. They go ‘home’ for the night to the Bunkhouse or Bee and Barb
  • A baker was added to the Market
  • Added a shop, ‘Shadow and Scrolls’, ran by a couple, in the lower canals who will buy and sell magical items: scrolls, tomes, enchanted gear and soul gems (even black ones on occasion!). They are open from 8 am until 8 pm and are marked essential
  • Mjoll and Aerin have their conversation after the player chats with Maul
  • Sapphire and Shadr were also moved next to the Bee and Barb to wait for prior dialogues to finish
  • Adjusted the headstones to be readable at the graveyard
  • Bolli and Ninevor now live outside on the docks by the fishery, opening up a small home for a follower that you can marry and technically move into the home if wanted. (It is their vanilla home with the interior adjusted to the exterior and all items remain the same)
  • Bolli’s house is now occupied by two friends who enjoy going on adventures: Svolnir and Sessalia. Inside their home you will find two books that tell their story.
  • Svolnir and Sessalia’s house now owns the backyard of where Bolli’s house was and so the gates have been adjusted to reflect that.
    • The basement of the house has the controls for Riften
    • There is nothing to steal from their home; they live a simple life
    • Svolnir is a two-handed warrior and Sessalia is an archer so their class stat weights are based on that.
    • Svolnir will start with heavy armour and the perks to go with using 2 handed weapons and wearing such gear while Sessalia will have perks for using bows and wearing light armour
    • They level up with the player
    • These two are quiet and shouldn’t set off traps or break stealth and have no problems if you’re gonna be a dirty thiefy or need to take out a target. They are given an ability to make sure their sneak value is at 40 which is the base needed for Muffled Movement and Light Foot which should ease the issue of setting off traps
  • There’s a pretty kitty, Clove, to adopt – she’s over by the graveyard missing her previous caretaker
  • Riften Warehouse Home
  • After you clear out the Riften Warehouse of illegal operations, you can talk to the city’s Steward to purchase the location as your own abode. It will cost you 4,000 gold and comes fully furnished with the ability to change the decorations inside the home directly. You will find the key inside the Dockside Home.
    • Look for the snowberry wreaths! They will help guide you for changes you can make. Check out the rugs, too
    • Many of the rugs can be swapped
    • Breakfast, Lunch and Dinner can be set and cleared
    • The kitchen has different sets of dishes and food displays to pick from
    • Fireplaces can be lit and turned off
    • The basement has an optional enchanting and alchemy room
    • The upstairs room can be changed to a child’s room
    • The primary bedroom has two bed choices and two wardrobe choices; contents carry over with swaps
    • There are beds for followers downstairs
    • You can display items in the basement; all 7 Black Books, The Sanguine Rose, Rueful Axe and Bloodskal Blade along with an assortment of collectables: the five paragon key gems, the Aetherium key, the Dwemer control cube, Calcelmo’s Stone Rubbings, Oghma Infinium, Potema’s Skull, the White Phial, the Bloodstone Chalice and a Nord War Horn. You can craft these items for 1 gold at a smithing station after the quest where you use/obtain these items are completed if you no longer have them, have lost them, etc. The Nordic War Horn is craftable at any time. The Paragon Gems are craftable after you complete ‘Touching the Sky’.
    • There is a storage room downstairs to organise whatever you wish
    • There are 3 mannequins and multiple weapon racks
    • There is a wood chopping block downstairs
    • You can go fishing outside on the comfort of your own deck
    • It’s a comfortable home with room enough for just about anyone

City of Songs and Law

  • Cleaned up dead shrubbery and added more floral goodness
  • Adjusted the Blacksmith area to have more static decorations and immersive atmosphere with a smelter
  • The Gallows opening area has some more clutter on it and Ahtar is put into a package to patrol over there for a few hours a day to sharpen his axe and be present. He will still give you quests and won’t be hiding or locked away
  • There are more guards that hang out in the courtyard; they chat with each other, use the target dummies, etc. There is a guard at the Thalmor Embassy that will be gone when the player is on a certain quest
  • More items added to the wedding scene
  • Updated the market area to have two extra stalls; one has exotic enchants and Rare Curios in limited quantity and the other sells baked goods
  • Exotic Enchants offers 12 new enchants for the player
  • Solitude Food Imports offers new foods on the menu
  • The two new merchants have a home of their own in Solitude Rows and will return each night at 8 pm
  • There is an outside vendor of the Fletcher who is a master arrowsmith. She will sell you feathers and firewood and ores to craft your arrows and bolts, and crossbows with bolts for your adventures.
  • There’s a Solitude Townhome in which you can purchase the deed from Valle Aediuth in the Market. The cost of the deed is based on your ability to barter.
  • The deed will turn into a proper key at the forge (the game won’t allow vendors to sell keys and there’s no native script for an actor to just give something over so this compensates for lack of outside assets with PS). The townhouse has general storage, food storage, weapon and armour storage and an alchemy lab with storage for ingredients and potions and comes with a player bed and follower bed. As a bonus, there’s a “workshop” upstairs that lets you make forge crafting items
  • There’s a community garden in Solitude Row for anyone to help grow and keep up with fresh fruits and veggies. You have 8 planters to use for yourself as well to keep the garden healthy
  • Lady Rue has a posh residence in the rows and offers a few fetch quests. Inside the house you’ll find a lot of people about and their business is not your business
  • Rare Ingredients: She asks for one ingredient and in return you are given a small sum of gold
  • Uncommon Ingredients: She will ask for twenty of common or uncommon alchemical ingredients and reward in choice jewelry pieces
  • Lady Rue and her Estate Guests are all level 85 and she’s set to essential so please don’t try and kill her

Ash and Snow

Raven Rock

  • Has opened two new shoppes; one for survival supplies and foods and, one for helpful scrolls and spells
  • Hanud’s Enchants is open from 8 am to 8 pm
  • Volrin’s Survival Shop is open all day and night
  • There is a Dunmer family who lives and works around town; Shahen, Alervonu and Aretelus Vianhul
  • Once you are in Raven Rock, head to the docks by the businesses and activate a new way to reach Dawnstar, Solitude and Windhelm (these are doors set up as gates).
  • More hawks have been added and have nests found around the island
  • Ambient NPCs added
  • A lot of braziers have been replaced with lanterns. Imagine the braziers tipping out during an ash storm
  • The market has had some polish added to it along with the outer part of the Temple
  • There are two more followers to find in the Retching Netch, an Ashlander Warrior and an Indoril Destruction Mage
  • The warrior and mage will not set up traps if they can help it.
  • They will level with the player
  • They are set to be silent and shouldn’t alert guards to their whereabouts
  • New fauna: Ashcrabs, Ash Wolves, Ash Ponies
  • Ashcrabs will drop legs and you can cook them into steamed Ashcrab legs that are double the effect of regular Mudcrabs
  • Ash Wolves drop standard wolf items
  • Ash ponies are ambient

Skaal Village

  • New trading post to be found there to buy and sell random goods and is always open
  • There is an Unused Cabin just down the road from the Trading Post that you can use to store your goods and have a decent night’s rest. It has a map marker for players

City of Hearth and Honor

  • All dead plants have been fostered into growth
  • Some more flora has been added
  • Severio Pelagia has moved locations of his home to the Wind District where Heimskr was and Heimskr is now in the poor district
  • Ahlam and Nazeem have a house in Whiterun. They will go and sleep there almost every night
  • A new Whiterun Exotic Goods has been placed where Pelagia was and offers an assortment of goods from all over. Open from 8 am to 8 pm and marked as essential
  • The market was updated with decorations and static food items. I also switched out the dog meat for horker meat because some people have complained of being ill from seeing it, considering their companions are dogs.
  • Adrianne’s forge area has been updated and she now has more stations to use, which means so do you!
  • A beautiful fountain has been placed in the Wind District for the citizens to use and enjoy
  • Skyforge has been revamped to include many static items to show off Eorlund’s skill. He also has a smelter as befitting his station
  • Updated the front gate to have a “guard” zone which is a niche place for the player to climb up to. You can adjust the settings of Whiterun or even catch a quick nap
  • Expanded the gateways from the Plains District to the Wind District
  • The Hall of Dead was updated for the headstones to be moved to a proper graveyard section and each one has a nice headstone to read (remember when we did that in Oregon Trail?)
  • True to the original idea for Whiterun, I’ve added some goats and a few chickens and an extra cow so the one there isn’t so lonely
  • Put Heimskr into an Alias and allow people to determine if they want him to preach on the weekends or the whole week for 4 hours (2-6). Why? Because it gets really uncomfortable listening to him when you want to hear other dialogue sometimes.
  • Extensive updates to layout and decorations for you to enjoy
  • You will find daytime and evening bugs!
  • Extra Flora and Trees can be disabled if the player does not want to see them

Throne of Kings

  • The market is updated to be a bit more inviting and have less issues with items flying off the stalls and hitting people in the face (I’ve died to this)
  • Added a general and magics good vendor to bring in some Skaal clothing to bundle up in the marketplace
  • Adjusted the crafting area to have more room to move about and moved the wood chopping there for better delivery
  • Cleaned up some of the dead bushes and added more snow covered snowberries instead
  • The graveyard area has been updated with some visual improvements
  • Added some interesting items outside Calixto’s Curiosities and made a general purpose “vagrant” area with a tent and a warming bin
  • More warming braziers found throughout the city
  • You can find Vivec’s Sanctum in the Grey Quarter which offers select wares from Raven Rock along with a clean bed to sleep in
  • There is more lighting on the stone walls so it’s easier to see at night or through snow
  • Ingvald the Generous is wanting to help bring a trade boom to Windhelm, will you help? She runs the “Trader’s Emporium” where you can sell more items than usually offered by others.
  • You can sell food: Tomatoes, Beef, Venison, Chicken, Juniper Berries and Snowberries; Ores for 2x the price of others and Miscellaneous items like baskets, buckets and more. She’s located near the dock gates where Sophie sells her flowers
  • Bug Fix: Brunwulf had a bad package condition which leads Malthyr to talk to empty space. I’ve corrected the package in question but sometimes he still talks to himself. I suggest lettering the opening scene playout before heading to the Grey Quarter so Brunwulf is in position

Frozen Hope

  • Much of Winterhold has been rebuilt
  • A blacksmith has moved into Winterhold to help restore the economy
  • There is a bookshop with misc items to buy or sell what you have on you
  • A mage from the Winterhold College offers select wares and rare books and you will find them walking around town from 8 am until 5 pm until they go back to the College
  • A proper barracks with jail was added; but that jail is still The Chill
  • A player home is offered; find the Unlucky Mage outside the town to retrieve the key; you’ll have to fight the wolves scavenging their body. (The newly added tree on the way to Winterhold is where they are)
  • Frostwick allows up to 2 children with the appropriate Multiple Adoptions Mod
  • Has an alchemy and enchanting station
  • Plenty of storage
  • Decoration changes
  • Beds for followers
  • No loading screens inside
  • Plenty of activity markers for pets and followers
  • Citizens that walk about are bundled properly
  • There’s a husky you can adopt
  • There’s a little pond behind the town to fish
  • If you have the East Empire Expansion VC, you can disable the rebuilt house where the mod edits the location

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Enchant Your Cities

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Technical Info

Compatibility

Not compatible with other city overhauls

Mods that add just a single item, like a book or person without editing navmesh can go under or over, it shouldn’t matter unless one of my houses is over the top of it

A patch is provided for East Empire Company creation, Thief Hideouts by Elianora and Arthmoor’s Village Pack

Load Order

Multiple Area Edits on your Logical Load Order sheet.

How To Use

Add mod to your favorites from the Bethesda.net website.

Download mod to your library from in-game.

Enable and refresh your cache.

Have fun.

Creator

Vexona – Mod Author

 

 

Thank you

Thank you to Arthmoor for help and guidance, especially with the patching of towns

Doc for helping with testing

Turtle for inspiration

Ang for her continued support

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