Divine Enchanted Alchemy transforms Skyrim’s alchemy from a simple menu into a deliberate craft, replacing guesswork with tools, tiers, and meaningful choices that reward preparation and experimentation.
Where Magic Meets Science
Welcome to the Skyrim Apothecary Society. After years of research into rare and specialized alchemical ingredients, the Society now entrusts this knowledge to you. Alora will grant you your Apothecary Signet and the tools required to begin. Beneficial and detrimental ingredients are refined separately using dedicated instruments, and compounds must be prepared before use. These refined compounds are then cooked into potions, elixirs, tonics, and other advanced mixtures.
Features
Define your potion or poison
Alchemy is no longer stagnant. Drawing from real-world practice and Elder Scrolls lore, Divine Enchanted Alchemy allows you to refine ingredients, prepare compounds, and brew mixtures through a streamlined and intentional process. With dedicated tools, structured recipes, and clear alchemical logic, you step into the role of an Apothecary — not a flower masher.
As your knowledge grows, you will draft your own research notes, unlocking more potent concoctions and deeper mastery over your craft. The Alembic, Crucible, Flask, Retort, Mortar and Pestle, Aether Apparatus, and Aether Hammer travel with you, allowing alchemy to become something you practice — wherever your journey takes you.
Includes
Divine Enchanted Alchemy completely reimagines Skyrim’s alchemy.
DEA makes alchemy feel like a craft instead of a menu.
If you’ve ever thought “Skyrim deserved better than clicking wheat + blue flower,” this is for you.
DEA is for players who like systems with substance.
If you enjoy survival mods, perk overhauls, grounded crafting loops, or just feeling clever then this belongs in your load order.
Why DEA Is Different
Layered crafting — extraction, refinement, and brewing. Each step matters.
Visual clarity — bottles, colors, and tiers you can read at a glance.
Player agency — meaningful choices, not recipes handed to you like fast food.
DEA doesn’t replace alchemy — it finishes it.
Design Philosophy
Divine Enchanted Alchemy is designed to supplement Skyrim’s alchemy system — then flip it upside down.
You might be:
- a meticulous alchemist with specialized tools
- a traveling apothecary brewing on the road
- a mad scientist chasing perfection
- or someone who just wants damn good potions that make sense
Whatever your angle, DEA supports it.
Compatibility & Balance
DEA’s consumables exist outside vanilla alchemy, meaning:
- It works alongside perk overhauls and other alchemy mods
- It does not overwrite or hijack Skyrim’s existing systems
DEA is balanced for Adept, Expert, Master, and Legendary difficulties.
On Novice or Apprentice, the impact may feel subtle — though your potions will still look excellent.
To start
Visit Alora in The Rift. The Skyrim Apothecary Society is on the map and ready for you. If you are updating, go visit her anyway – she’ll give you all the upgraded items that you’ll need to continue.
Noted Features;
- DEA introduces a dedicated system for locating its unique items, so you’re never digging through a backpack bloated with forty healing potions and a suspicious amount of cheese.
- You gain portable tools that travel with you.
- No matter where you are in Skyrim, you can prepare phials, venoms, and poultices without needing a fixed crafting station.
- Alchemy becomes something you carry, not something you return home to babysit.
Tools of the Trade
- Alembic
- Extracts beneficial reagents from raw ingredients.
- Crucible
- Extracts deadly reagents for venoms and toxins.
- Retort
- Creates beneficial concoctions — potions, elixirs, flasks, phials, philtres, and more.
- Flask
- Creates weapon coatings, venoms, and toxins.
- Mortar & Pestle
- Used to create apothecary inks, which allow you to draft Research Notes that unlock more powerful concoctions.
Reagents
All DEA reagents are inspired by real-world mysticism and Elder Scrolls lore.
Where vanilla Skyrim combines up to four ingredients and calls it a potion, DEA instead distills ingredients down to their fundamental properties. These refined reagents are then blended deliberately, producing effects that feel intentional, legible, and distinct.
This isn’t mashing ingredients together. It’s reduction, refinement, and synthesis.
Transmutation
At level 40 alchemy you can talk to Alora to make your Aether Stone (Skyrim’s answer to a Philosopher’s Stone). Once you craft this, she’ll give you the Aether Hammer and Aether Apparatus so that you can transmute flux into ores and upgrade your soul gems.
Research Notes:
You will level through your research notes: Hobbyist, Aspirant, Scholar, Artisan and Hermeticist . You will unlock upgraded mixtures and each one you’ll have to use less reagents to craft along with the chance of increasing the drop rate of created mixtures.
You learn Hobbyist at the start of the game and then open up research notes at alchemy level 40, 60, 80 and 100
Malefactor and Venficar: Adds benefits to your toxins and venoms
Sangoma and Practioner: Adds benefits to your benefical creations
They open at alchemy level 30 and 60
Retort Mixtures
Healing Balms – Healing Balms exist outside Skyrim’s native healing system.
They are not affected by Survival Mode, combat overhauls, or survival mods. They heal reliably, every time. When everything else is screaming at you, these still work.
Poultices – Poultices enhance health, magicka, and stamina regeneration outside most combat and survival systems.
Survival Mode can suppress them if you are freezing and reduced to 0 – because at that point, you are dying, not regenerating. For emergencies, Thermic Infusion Tonics can quickly stabilize you until you recover.
Tonics
Tonics provide utility-focused effects, including:
- Removing poisons and diseases (with added healing)
- Increasing experience gain
- Reducing stagger effects
- Waterbreathing and enhanced underwater vision
- Improved night vision options
- Becoming ethereal
- Improving mining and foraging yields
These are problem-solvers, not raw power boosts.
Oils
Oils provide elemental protection against fire, frost, and shock while also restoring attributes.
They are defensive, practical, and designed to keep you standing.
Elixirs
Elixirs come in two tiers:
- Hobbyist — improves a single core ability (e.g., one-handed damage) for 30 minutes
- Aspirant — combines two abilities and lasts for 1 hour
Elixirs do not stack.
Drinking a new elixir replaces the old one.
Phials
Phials are Scholar-tier archetype elixirs lasting 1 hour.
They grant focused role-based bonuses.
For example: Phial of the Necromancer fortifies Conjuration, Destruction, and Illusion.
Over 20 archetypes and combinations are available
Includes three multi-purpose Phials for generalist or undecided playstyles
Phials do not stack with Elixirs, other Phials, or each other. You may have only one active at a time.
Flasks
Flasks are defensive elixirs that combine:
- Elemental resistance
- Fortified armor rating
- A reactive effect
Example: Flask of Dragonhide grants fire resistance, fortifies armor, and retaliates with damage against attacking dragons — and no, the dragon doesn’t get to resist it. Think mini spell-reflect, with teeth.
For chaos enthusiasts: Flask of Chaos causes enemies — ranged or melee — to be randomly struck by fire, frost, or shock.
Flasks do not stack with each other, but do stack with Elixirs, Phials, and Philtres.
Philtres
Philtres are advanced upgrades to Phials. They deepen your chosen archetype by adding a defining effect.
For example: Phial of the Necromancer → Philtre of the Lichbinder
Still fortifies Conjuration, Destruction, and Illusion
Now also restores magicka from nearby corpses
Philtres do not stack with Elixirs, Phials, or other Philtres. They can be stacked with one Flask.
Flask Mixtures — Venoms & Toxins
While Skyrim’s base game poisons are serviceable, DEA takes them several steps further.
Early-tier venoms still resemble familiar poisons — with added bite — but they serve a larger purpose:
they teach you how reagents behave differently when weaponized, not merely consumed.
This is where experimentation turns dangerous.
Venoms — Aspirant Tier – Physical disruption.
These venoms affect the body directly:
- Slowing enemies
- Damaging stamina, health, or magicka
- Creating openings or forcing distance
They allow you to tailor your approach based on your enemy — gap closer, disengage, or pressure until they break.
Venoms — Scholar Tier – Mental collapse
Scholar venoms attack the mind:
- Frenzy effects that rapidly drain stamina
- Despair that causes enemies to freeze in place
- Agony and panic as the poison takes hold
Yes, frenzy drains stamina.
Anyone thrashing in blind rage should pay for it.
Venoms — Artisan Tier – Elemental corruption
At this level, venoms become elemental weapons.
- Inflict damage while weakening targets to fire, frost, or shock
- Apply cascading effects rather than single hits
Notable example:
Venom of Contagion — watch health and stamina drain steadily until the contagion blooms, knocking your enemy off their feet.
This is precision cruelty.
Toxins — Hermeticist Tier – Systemic annihilation
Toxins are not poisons. They are complete systemic overloads.
There are four total, each representing the apex of alchemical mastery. These effects devastate enemies by dismantling their entire combat loop.
Example:
Toxin of Muted Words — ideal against necromancers and spellcasters.
- Severely reduces outgoing damage
- Inhibits regeneration
- Leaches magicka over time
- Weakens targets to physical attacks
This is not a duel.
It’s a controlled collapse.
Divine Enchanted Alchemy is designed to integrate cleanly into your game — whether you engage with every layer or only the ones that matter to you.
You can approach it as a deep, methodical system, a practical expansion to alchemy, or simply a source of powerful, well-designed consumables. There is no required playstyle, no forced roleplay, and no expectation beyond curiosity.
DEA rewards experimentation, patience, and attention — and leaves the rest in your hands.
The Crucible
The Crucible turns raw materials in deadly reagents. You will gain anywhere from 5-9 reagents as you melt the ingredients which means you aren’t caught farming for hours.
Be careful when handling these substances. Only partial ingredients are shown here- the rest must be found on your own
Aqua Tofani
Crucible – Solvent
Ingredients: Deathbell + Chaurus Eggs, White Cap + Deathbell, Giant Lichen + Rock Warbler Egg, Falmer Ear + Deathbell
A plague in liquid form. Causes paralysis, terror, and madness.
Use sparingly unless you enjoy writing confession letters.
Arsenic
Crucible – Toxin
Ingredients: Skeever Tail + Deathbell, Skeever Tail + Scathecraw, Slaughterfish Scales + Vampire Dust, Charcoal + Imp Stool
Unrepentant poison. No nuance. No mercy.
Useful for venoms requiring reliability and discretion.
Bismuth
Dual – Metal
Ingredients: Iron Ore + Lavender, White Cap + Iron Ore, Juniper Berries + Iron Ore
A curious metal that stabilizes opposing forces.
Favored in defensive draughts and alteration elixirs.
Calomel
Crucible – Mineral
Ingredients: Vampire Dust + Abecean Longfin, Slaughterfish Egg + River Betty, Bonemeal + River Betty
A mercurial salt that damages vitality and aether alike.
Terrific for unmaking mages.
Corrosive Sublimate
Crucible – Caustic
Ingredients: Falmer Ear + Charred Skeever Hide, Fly Amanita + Charred Skeever Hide
A caustic agent that devours stamina and flesh.
Not for beginners. Not for indoors.
Ichor
Dual – Essence
Ingredients: Wisp Wrappings + Chaurus Eggs, Slaughterfish Scales + Vampire Dust, Salt Pile + Vampire Dust, Blisterwort + Creep Cluster
Blood of beasts – or gods, depending on the donor.
Carries strange protective or corruptive tendencies.
Lead
Crucible – Metal
Ingredients: Iron Ore + Deathbell, Imp Stool + Iron Ore, Creep Cluster + Iron Ore
A heavy, dampening toxin.
Deadens magicka with unsettling efficiency.
Lunar Caustic
Dual – Salt
Ingredients: Moonstone Ore + Void Salts + Garlic, Garlic + Void Salts + Luna Moth Wing, Garlic + Ice Wraith Teeth, Garlic + Namira’s Rot + Luna Moth Wing
A purifying, burning salt aligned with lunar energies.
Refines, fortifies, and occasionally wounds.
Mercury
Dual – Metal
Ingredients: Slaughterfish Scales + Frost Salts, Frost Salts + Iron Ore, Swamp Fungal Pod + Iron Ore
Transformation made liquid.
Its nature is duality: now stable, now perilous.
Nitrum Flammans
Crucible – Salt
Ingredients: Fire Salts + Bone Meal, Fire Salts + Torchbug Thorax, Dragon’s Tongue + Torchbug Thorax
Burning salt that scars deeply yet resists flame itself.
Used in fire-aspected venoms.
Oil of Vitriol
Crucible – Caustic
Ingredients: Charred Skeever Hide + Frost Salts, Charred Skeever Hide + Bone Meal, Charred Skeever Hide + Deathbell
Acid incarnate. Dissolves flesh and spirit alike.
Prized by poisoners with a flair for drama.
Sal Volatile
Dual – Essence
Ingredients: Frost Mirriam + Void Salts, Frost Mirriam + Glow Dust, Frost Mirriam + Glowing Mushroom, Luna Moth Wing + Glowing Mushroom
A vaporous essence that thins the veil and slows breath.
Fickle, but potent.
Sulfur
Crucible – Chaos
Ingredients: Fly Amanita + Charcoal, Chicken Egg + Charcoal, Hagraven Feather + Charcoal, Creep Cluster + Charcoal
Chaos in mineral form.
Induces panic, rage, and destruction.
The Flask
The Flask turns reagents into concentrated toxins and venoms. Flask recipes are dangerous! Handle with extreme care.
Venom of Deadly Health
Basic Poison — Lethal
“You’re alive. For now.”
This poison is about immediate harm that refuses to resolve. It does not shock the body into collapse — it convinces it to give up.
Ingredients & Doctrine
- Aqua Ardens — Delivery & aggression
A fiery solvent that accelerates all reactions. This ensures the poison acts immediately rather than lingering politely in the blood. - Arsenic — Primary toxin
Reliable, disciplined, and lethal without spectacle. The core truth of the poison — this is what actually kills. - Lead — Suppression & deadening
Dulls resistance, slows recovery, and weighs the body down. Ensures the victim cannot “fight through” the damage. - Corrosive Sublimate — Biological cruelty
Eats at flesh and vitality directly. This is the closer — where damage turns irreversible.
Venom of Deadly Magicka
Basic Poison — Arcane Suppression
“Your spell is still forming. Your mind, however, is not.”
This poison does not silence magic — it poisons the process of casting itself.
Ingredients & Doctrine
- Spiritus Vini — Arcane carrier
Ensures rapid penetration and absorption. Without it, magicka poisons tend to falter. - Aes Cyprium — Magicka conduction (corrupted)
Keeps magicka flowing — which is precisely the problem. The poison rides the current instead of blocking it. - Calomel — Arcane erosion
Damages magicka regeneration and induces weakness to magic. This prevents recovery and amplifies further arcane harm. - Ichor — Corruption pressure
Introduces instability and decay. Slows recovery and adds the sensation that something is profoundly wrong inside the caster.
Venom of Deadly Stamina
Basic Poison — Exhaustion & Immobilization
“You can still stand. You simply won’t want to.”
This poison attacks continuity of motion, not strength. The body understands what it should do — it just can’t quite manage it.
Ingredients & Doctrine
- Aqua Ardens — Acceleration
Forces the poison to act quickly, overwhelming the body before it can compensate. - Gypsum — Structural interference
Disrupts muscular cohesion and endurance. The body feels brittle, heavy, and poorly aligned. - Lead — Bodily suppression
Dulls reflexes and stamina recovery. Movement becomes slow, labored, and costly. - Chalcanthum — Cognitive–physical disconnect
Interferes with nerve signals and intent. Commands from the mind fail to translate cleanly into motion.
Venom of Health Drain
Drain Poison — Lingering
“You’re alive. Unfortunately, your body hasn’t noticed yet.”
This poison does not tear flesh apart — it opens the body and allows it to fail quietly, convincing it that recovery is no longer necessary.
Ingredients & Doctrine
- Aqua Fortis — Vulnerability & separation
Opens the body’s defenses and weakens cohesion, making sustained harm possible. - Ichor — Corruption & internal distress
Carries decay and nausea; the unmistakable sense that something is wrong inside. - Mercury — Lingering instability
Prevents the body from settling into recovery. Healing attempts never quite take hold. - Oil of Vitriol — Persistent harm
The damage continues on its own. This is not a wound — it is a process.
Venom of Stamina Drain
Drain Poison — Exhaustion
“You know what you should do. Your body simply disagrees.”
This poison attacks continuity of motion, not strength. Movement remains possible, but each action becomes increasingly costly.
Ingredients & Doctrine
- Aqua Fortis — Weakening & exposure
Erodes bodily resilience, allowing stamina to bleed away steadily. - Opium — Perceptual dulling
Blunts urgency and response. The will to move remains, but motivation and timing falter. - Lead — Bodily suppression
Weighs the body down, dulling reflexes and accelerating fatigue. - Ichor — Lingering depletion
Ensures stamina loss resists recovery. Rest brings little relief.
Venom of Magicka Drain
Drain Poison — Arcane Attrition
“You may still think clearly… but your power keeps slipping through your fingers.”
This poison does not silence magic — it unthreads the ability to sustain it, allowing magicka to leak away without spectacle.
Ingredients & Doctrine
- Aqua Fortis — Erosion & separation
Weakens arcane cohesion, loosening magicka from its natural channels. - Opium — Mental blunting
Dulls urgency and suppresses corrective thought. The caster reacts too slowly to compensate. - Calamine — Quiet interference
Disrupts magicka flow without dramatic effect. The drain feels subtle — and persistent. - Ichor — Failed recovery
Prevents regeneration from stabilizing. Magicka returns briefly, then slips away again.
Venom of Nerverot
Crippling Poison — Motor Suppression
“Your body still receives commands. It simply refuses to obey them.”
This poison disrupts signal, structure, and response, leaving the victim physically present but functionally compromised.
Ingredients & Doctrine
- Arsenic — Systemic weakening
Undermines bodily function without spectacle. This is controlled deterioration. - Iron Filings — Grounding & interference
Disrupts energetic flow and physical coordination, weakening both stamina and magical response. - Lead — Neuromuscular deadening
Dulls reaction speed and blunts force. Movements become slow and imprecise. - Gypsum — Desiccation & rigidity
Dries tissues and stiffens joints, making sustained motion painful and inefficient.
Venom of Atrophy
Control Poison — Physical Collapse
“You may still stand. You simply cannot fight.”
This poison does not paralyze. It removes the will of the body to perform, leaving strength unusable.
Ingredients & Doctrine
- Aqua Tofani — Systemic shutdown
Attacks multiple bodily systems quietly and completely. This is comprehensive failure, not shock. - Lead — Draining weight
Suppresses both physical and mental exertion. Effort feels futile. - Gypsum — Structural degradation
Weakens connective integrity and endurance. Muscles lose their ability to sustain force. - Ichor — Lingering corruption
Ensures the damage persists internally. Recovery is delayed and unreliable.
Venom of Exhaust
Control Poison — Fatigue
“You can still act. You just won’t want to.”
This poison induces deep physiological fatigue, not immediate collapse. The body continues — reluctantly.
Ingredients & Doctrine
- Aqua Fortis — Depletion anchor
A perfect solvent for ongoing exhaustion. The drain is steady and unavoidable. - Opium — False comfort
Blunts discomfort and urgency, making the drain feel tolerable until it is too late. - Calamine — Disciplined interference
Keeps the poison controlled and focused, preventing chaotic side effects. - Ichor — Recovery denial
Stops stamina from rebounding cleanly. Rest provides little relief.
Venom of Silence
Control Poison — Spell Suppression
“You only thought you wanted to cast a spell.”
This poison severs the relationship between intent and execution, leaving thought intact but expression impossible.
Ingredients & Doctrine
- Aqua Fortis — Channel disruption
Breaks the connection between will and magicka, weakening spellcasting at its source. - Opium — Cognitive dulling
Blunts urgency and focus. Corrections come too slowly to matter. - Sal Volatile — Perceptual destabilization
Disrupts presence and intent. Words slip, gestures falter, spells unravel mid-formation. - Ichor — Failed reassertion
Prevents the channel from re-forming cleanly. Silence lingers even after the poison should fade.
Venom of Affliction
Advanced Poison — Total-System Collapse
“Everything is wrong, all at once.”
This poison does not specialize. It attacks the assumption that the body can prioritize, overwhelming every system simultaneously.
Ingredients & Doctrine
- Aqua Tofani — Total-system poison
Elegant, infamous, and comprehensive. This is failure without chaos — everything simply begins to shut down. - Ichor — Universal corruption
Pollutes internal processes across the board. Nothing functions as it should. - Mercury — Instability
Prevents the body from stabilizing. Health, stamina, and magicka refuse to recover cleanly. - Corrosive Sublimate — Regeneration suppression
Actively inhibits recovery of health, stamina, and magicka. The body cannot claw its way back.
Venom of Agony
Advanced Poison — Sustained Suffering
“Do not test for dosage on yourself. The delay before onset is brief, but memorable.”
This poison is designed to teach pain, not merely inflict it.
Ingredients & Doctrine
- Aqua Fortis — Penetration & exposure
Opens tissue and weakens defenses. Pain begins immediately and spreads efficiently. - Nitrum Flammans — Violent physiological response
Burning salts ravage stamina and vitality. Tremors, spasms, and collapse follow. - Mercury — Nerve instability
Prevents pain from settling. Signals misfire; the body cannot acclimate. - Ichor — Lingering corruption
Ensures the misery persists. Nausea, wrongness, and exhaustion remain after the peak.
Venom of Despair
Advanced Poison — Emotional Collapse
“There is a wrongness that comes from within.”
This poison attacks hope before flesh, allowing the mind to recognize its own failure.
Ingredients & Doctrine
- Arcanum Corallinum — Heightened awareness
Sharpens arcane perception just enough for the victim to notice that something is wrong. - Mercury — Helpless instability
Turns awareness into paralysis. Understanding arrives without agency. - Opium — Emotional collapse
A brief false comfort gives way to emptiness. Willpower dissolves; motion slows. - Ichor — Lingering drain
The despair remains. Health and magicka bleed away as the body refuses to act.
Venom of Hysteria
Advanced Poison — Frenzied Collapse
“Your thoughts race faster than your body can survive.”
This poison induces explosive action followed by catastrophic failure.
Ingredients & Doctrine
- Nitrum Flammans — Frenzied aggression
Triggers reckless violence and uncontrolled exertion. The body burns itself out. - Mercury — Cognitive overload
Thoughts race, decisions fracture, impulse replaces judgment. - Sal Volatile — Presence destabilization
Actions misalign with intent. Movement becomes erratic and unsafe. - Lead — The crash
After the surge, the weight sets in. Muscles fail. Stamina collapses completely.
Venom of Burning Blood
Elemental Poison — Fire
“That fire you feel is coming from within — and nothing will cool it.”
This poison does not scorch the skin. It ignites the body itself, turning blood into a vector for heat and pain.
Ingredients & Doctrine
- Fire Salts — Primary ignition
An iconic delivery of elemental fire. Establishes the burning immediately. - Aqua Ardens — Violent spread
A fast, aggressive solvent that distributes heat through the body rather than across the surface. - Ichor — Sensory amplification
Ensures the burn is felt, not merely damaging. Pain becomes unavoidable. - Mercury — Failed stabilization
Prevents the body from equalizing temperature. Keeps Burning Blood distinct from simple flame exposure.
Venom of Icy Veins
Elemental Poison — Frost
“You’re not freezing. Your blood has decided to stop cooperating.”
This poison introduces cold as a condition, not a momentary shock.
Ingredients & Doctrine
- Ice Wraith Teeth — Supernatural cold
Delivers frost that ignores mundane resistance. This is not environmental chill. - Aqua Fortis — Lingering conversion
Turns cold into an ongoing internal state rather than a single freeze. - Ichor — Persistent impairment
Ensures the stiffness and weakness linger after the initial cold sets in. - Mercury — Unpredictable pulses
Cold surges and recedes erratically, disrupting movement and timing.
Venom of Thunderstruck
Elemental Poison — Shock
“No fire. No frost. Just interruption and humiliation.”
This poison does not destroy — it interrupts, collapsing focus, casting, and control.
Ingredients & Doctrine
- Aes Cyprium — Arcane conduction
Ensures shock travels through wards, channels, and concentration alike. - Lunar Caustic — Recovery denial
Prevents quick rebound. This is what shifts the damage toward magicka rather than flesh. - Mercury — Neurological disruption
The stun makes physical sense — nerves misfire, muscles lock. - Sal Volatile — Presence destabilization
Spellcasting collapses mid-thought. Intent and execution fall out of alignment.
Venom of Contagion
Advanced Poison — Progressive
“Everything feels wrong, and I can’t get my footing.”
This poison behaves like rot with intent — slow, inevitable, and cruelly timed.
Ingredients & Doctrine
- Ichor — Initial infection
Establishes internal corruption. The body recognizes the threat too late. - Penicillium — Systemic spread
Carries the poison beyond the initial site, turning localized harm into full-body failure. - Mercury — Compensation failure
Prevents adaptation. The body cannot find equilibrium. - Corrosive Sublimate — Terminal spike
Strikes vitality sharply when the infection peaks, converting sickness into collapse.
Toxin of Dampening
Hermeticist Poison — Suppression
“This poison doesn’t scream. It presses its thumb down and waits.”
This toxin does not incapacitate outright. It denies momentum, forcing the body into slow, grinding failure.
Ingredients & Doctrine
- Aqua Fortis — Exposure to failure
Opens the body to ongoing suppression. Resistance weakens steadily rather than collapsing. - Calamine — Thickened motion
Makes movement feel heavy and effortful. Actions cost more than expected. - Lead — Compensation collapse
This is where the body stops trying to adapt. Fatigue settles in permanently. - Oil of Antimony — System denial
Less sickness, more refusal. The body simply will not respond correctly.
Toxin of Misery
Hermeticist Poison — Compound Suffering
“This poison isn’t dramatic. It’s resentful.”
This toxin exists to compound failure, making every weakness worse and every recovery attempt feel futile.
Ingredients & Doctrine
- Oil of Antimony — Amplification of harm
Makes other poisons and effects more punishing. Weakness stacks instead of resolving. - Oil of Turpentine — Cognitive disruption
Induces dizziness, confusion, and raw irritation. Thought becomes unpleasant. - Lunar Caustic — Arcane humiliation
Spellcasting becomes costly and inefficient. Power feels earned only through suffering. - Oil of Vitriol — Recovery suppression
Prevents clean rebound. Damage lingers long after the initial effects fade.
Toxin of Muted Words
Hermeticist Poison — Arcane Rejection
“This is magic remembering it is not welcome.”
This toxin does not silence spellcasters — it rejects them, punishing the attempt itself.
Ingredients & Doctrine
- Aqua Fortis — Severance of intent
Breaks the link between will and execution. Spells fail at inception. - Antimony — Post-ward vulnerability
Once defenses falter, physical damage lands harder. The body pays for magical failure. - Sal Volatile — Casting destabilization
Incantations misfire, gestures falter, focus collapses. - Lunar Caustic — Punished recovery
Attempts to regain magicka are costly and slow. Silence persists.
The Alembic
The Alembic turns reagents into beneficial reagents. Alembic reagents are safe but effective. You can sample them without much harm, but take care not to sample too many at once.
Aes Cyprium
Alembic – Catalyst
Ingredients: Corundum Ore + Hanging Moss, Slaughterfish Scales + Corundum Ore, Bone Meal + Corundum, Charcoal + Corundum
A copper-distillate favored by enchanters. Conducts magicka with admirable grace.
Use when a potion must shield the mind, steady thought, or amplify arcane talent without volatility.
Alkahest (Spiritus Vini)
Dual – Solvent
Ingredients: Nordic Barnacles + Salt Pile, Salt Pile + Jazbay Grapes, Salt Pile + Honey Comb, Salt Pile + Tunda Cotton
A universal solvent: gentle healer in the Alembic, flesh-eater in the Crucible.
Employ it for purification… or dissolution.
Anima
Alembic – Essence
Ingredients: Troll Fat + Blue Mountain Flower, Canis Root + Blue Mountain Flowers, Bear Claw + Blue Mountain Flower, Wheat + Blue Mountain Flower
Distilled vitality. Warm, bright, and stubbornly life-aligned.
Primary reagent for healing poultices and vigor elixirs.
Aqua Ardens
Alembic – Solvent
Ingredients: Fire Salts + Jazbay Grapes, Fire Salts + Moon Sugar, Fire Salts + Orange Dragonfly, Charcoal + Fire Salts
Fiery water. Aether ignites within it.
Mages prize it for sharpening destructive focus and intensifying spellcraft.
Aqua Vitae
Alembic – Essence
Ingredients: Bee + Salt Pile, Dragon’s Tongue + Bee, Wheat + Bee, Bee + Gleamblossom
The water of life. A clean purifier and gentle restorative.
Appropriate for almost any beneficial concoction.
Arcanum Corallinum
Alembic – Catalyst
Ingredients: Nordic Barnacles + Glow Dust, Moon Sugar + Glow Dust, Void Salts + Glow Dust,
Crystalline coral essence, humming with arcane resonance.
Strengthens craftsmanship – metal, enchantment, or spell.
Calamine
Dual – Mineral
Ingredients: Frost Mirriam + Mudcrab Chitin, Bone Meal+ Frost Miriam, Bone Meal + Lavender, Lavender + Grass Pod
A drying mineral; cooling, binding, mildly caustic.
Fits well in unarmed combat potions and slowing agents.
Chalcanthum
Dual – Mineral
Ingredients: Juniper Berres + Moon Sugar, Moon Sugar + Mora Tapinella, Rock Warbler Egg + Moon Sugar, Luna Moth + Moon Sugar
A copper-sulfite with peculiar mental affinity.
In the Alembic, bolsters Illusion; in the Crucible, distorts thought.
Chalk
Alembic – Binder
Ingredients: Snowberries + Bone Meal, Bone Meal + Small Antler, Bone Meal + Nordic Barnacles
Ground earth, simple but essential.
Used to bind energies and enhance physical resilience.
Chridittes Resin
Dual – Resin
Ingredients: Grass Pod + Honey, Spriggan Sap + Leather, Thistle + Spriggan Sap, Lavender + Spriggan Sap
A sticky conductor favored by locksmiths and those who enjoy alternative entry.
Curiously potent for shock work.
Corundrum Powder
Alembic – Catalyst
Ingredients: Corundum Ore + Snowberries
Crystalline protection refined into powder.
Elemental resist draughts begin here.
Fine Salt
Dual – Salt
Ingredients: Salt Pile + Wheat, Salt Pile + Dragon’s Tongue, Salt Pile + Lavender
Purifier, desiccant, restorer.
A thousand subtle uses for those who study it.
Gypsum
Dual – Mineral
Ingredients: Bone Meal + White Cap, Bone Meal + Monarch Butterfly Wing
A drying mineral that weakens magicka and desiccates flesh.
Clever apothecaries employ it in attrition brews.
Iron Filings
Dual – Metal
Ingredients: Iron Ore + Tundra Cotton, Charcoal + Iron Ore, Fire Salt + Iron Ore
Grounding metal, reliable and sturdy.
Strengthens flesh, weakens magic, anchors enchantments.
Mana
Dual – Aether
Ingredients: Glow Dust + Ectoplasm, Pearl + Dwarven Oil, Glow Dust + Dwarven Oil, Glow Dust + Red Mountain Flower,
Raw aether made tangible. Volatile. Brilliant. Unstable.
Handle with the respect due lightning in a bottle.
Nitre
Alembic – Salt
Ingredients: Salt Pile + Garlic, Bone Meal + Garlic, Charcoal + Scaly Pholiota
A universal purifier. Restorative in almost every form.
A favorite base for healing compounds.
Oil of Antimony
Alembic – Oil
Ingredients: Nightshade + Spider Egg, Nightshade + Luna Moth Wing, Nightshade + Vampire Dust
Quieting oil; the world seems to hold its breath around it.
Favored by rogues and illusionists.
Oil of Turpentine
Dual – Solvent
Ingredients: Thistle Branch + Skeever Tail, Lavender + Skeever Tail, Skeever Tail + Juniper Berries
A cleansing, volatile solvent.
Revitalizes in small doses; irritates in excess.
Opium
Dual – Sedative
Ingredients: Mora Tapinella + Moon Sugar, Nightshade + Moon Sugar, Nightshade + Purple Mountain Flower
Dreamflower resin. Opens doors in the mind, closes others.
Use with great care.
Penicillium
Alembic – Essence
Ingredients: Bleeding Crown + Garlic, Wheat + Imp Stool, Wheat + White Cap
A blessing in mold form.
Foundational in curative tonics.
Phantasma
Alembic – Essence
Ingredients: Ectoplasm + Salt Pile
Manifested will.
Controlled conjuration in without contamination.
Potassium
Alembic – Catalyst
Ingredients: Sabre Cat Tooth + Salt Pile, Juniper Berries + Sabre Cat Tooth, Salt Pile + Creep Cluster, Bear Claw + Dragon’s Tongue
The spark of vigor.
Weapons feel lighter; strikes land truer.
Quicksilver Powder
Dual – Metal
Ingredients: Quicksilver Ore + Firefly Thorax, Quicksilver Ore, Dragon’s Tongue, Quicksilver Ore + Garlic
Reflective dust that slips between realities.
A boon for illusionists and the unseen.
Sal Mirabilis
Crucible – Salt
Ingredients: Void Salts + Glow Dust, Salt Pile + Cyrodilic Spadetail, Salt Pile + Mudcrab Chitin, Salt Pile + Pearl
The Wonderful Salt.
Stabilizes volatile essences and anchors enchantments of rare power.
Sal Sapientae
Alembic – Salt
Ingredients: Torchbug Thorax + Small Pearl, Luna Moth Wing + Glowing Mushroom, Blue Butterfly + Glowing Mushroom,
The Salt of Wisdom.
Purifies thought, clarifies intention, harmonizes craft.
Sal Volatile
Dual – Essence
Ingredients: Frost Mirriam + Void Salts, Frost Mirriam + Glow Dust, Frost Mirriam + Glowing Mushroom, Luna Moth Wing + Glowing Mushroom
A vaporous essence that thins the veil and slows breath.
Fickle, but potent.
Vita
Alembic – Essence
Ingredients: Honeycomb + Mudcrab Chitin, Honeycomb + Hawk Feather, Bear Claw + Honeycomb
The essence of vigor.
Restores stamina and binds magicka gently to flesh.
The Retort
The Retort turns alembic reagents into beneficial mixtures. These are organized by Restoratives, Utility, Boons, Phials, Flasks and Phitlres.
Restoratives include balms and protection against the undead
Utility are mixtures that help with knowledge gain or water breathing
Boons are short duration bursts of energy
Phials are long enduring elixirs to boost performance
Flasks are defensive elixirs to protect against all manner of foe
Philtres are Hermeticist Tier Phials
Scroll down to the Retort Section of the Document so you can read through each tab for the designations of these highly curated creations.
The Mortar and Pestle
The Mortal and Pestle creates the ink for your Research Notes. This tool is used for mashing ingredients, not distilling ingredients into reagents and is used by vanilla alchemy, so it is only used for making your inks.
Inks are created with Jazbay Grapes and Corundum Powder. Alora will hand you what you need to get started, even crafting mining tonics to make it easier to extract corundum.
Hobbyist Note: Alchemy 15 – You should be able to craft this right away unless you use a mod that sets it under 15. Use vanilla alchemy to raise your level if you need to
Aspirant Note: Alchemy 40
Scholar Note: Alchemy 60
Artisan Note: Alchemy 80
Hermeticist Note: Alchemy 100
Malefactor Note: Alchemy 30
Veneficar Note: Alchemy 60
Sangoma Note: Alchemy 30
Practitioner Note: Alchemy 60
Aether Tools
Transmutation
At level 40 alchemy you can talk to Alora to make your Aether Stone (Skyrim’s answer to a Philosopher’s Stone). Once you craft this, she’ll give you the Aether Hammer and Aether Apparatus so that you can transmute flux into ores and upgrade your soul gems.
Restoratives
Healing Balms
Restorative — Gradual
“Healing is not hurried. It is encouraged.”
These balms are meant for safe, patient recovery. They do not force the body to close wounds — they remind it how.
Ingredients & Doctrine
- Penicillium — Protective recovery
Prevents infection and complications while supporting slow, reliable healing. - Anima — Life continuity
Reinforces the body’s will to persist. Recovery does not stall or regress. - Aqua Vitae — Sustained vitality
Keeps the healing process active over time rather than spiking and fading.
Healing Poultices
Restorative — Stabilization
“We stabilize first. Then we heal.”
Poultices are for moments when injury is fresh and the body needs direction before patience.
Ingredients & Doctrine
- Aqua Vitae — Immediate vitality
Provides rapid support to prevent collapse. - Nitre — Systemic repair trigger
Signals the body to begin coordinated recovery. - Penicillium — Ongoing restoration
Ensures healing continues after the initial stabilization.
Magicka Poultice
Restorative — Arcane Stability
“The magicka settles in, and does not immediately flee.”
This poultice restores magicka while teaching it to remain, rather than dissipate under strain.
Ingredients & Doctrine
- Spiritus Vini — Arcane carrier
Draws magicka in and distributes it evenly. - Sal Sapientae — Refinement & efficiency
Improves clarity and reduces waste during recovery. - Chidrette’s Resin — Persistence
Provides adherence and staying power. The magicka holds its place.
Vigor Poultice
Restorative — Endurance
“The body holds itself together while recovering.”
This poultice supports stamina recovery without collapse, emphasizing continuity over surge.
Ingredients & Doctrine
- Vita — Steady vigor
Bodily resilience, holds the system together - Sal Mirabilis — Recalibration
Helps the body find balance after exertion. - Gypsum — Structural support
Reinforces endurance and steadiness, preventing relapse.
Potions of Resist Undead
Protective Potions — Consecrated
(Available in three strengths)
“Condemn the undead — and stabilize your own life.”
These potions reinforce the living body while rendering it hostile to the profane.
Ingredients & Doctrine
- Anima — Vital baseline
Establishes a strong life-force presence. The living state is asserted. - Sal Sapientae — Intent & authority
Focuses will and purpose. The effect is deliberate, not accidental. - Lunar Caustic — Consecrated destabilization
Disrupts undead energies and profane bindings without harming the living.
Potions of Dawn
Protective Potions — Radiant
(Available in five strengths)
“Your body becomes briefly inhospitable to the profane.”
These potions flood the body with sanctified vitality, turning presence itself into a ward.
Ingredients & Doctrine
- Vita — Vitality suspension
Provides the living strength necessary to sustain the effect. - Sal Sapientae — Focused intent
Ensures the energy expresses itself cleanly and purposefully. - Lunar Caustic — Sanctified discharge
Radiant force repels undead influence and punishes proximity.
Boons
Draught of Alacrity
Draught — Precision
“The opening is brief. Take it.”
This draught sharpens perception just long enough to seize fleeting opportunity.
Ingredients & Doctrine
- Vita — Bodily readiness
Sustains muscles and reflexes used for sprinting. - Aes Cyprium — Timing and coordination
Aligns action with intent. - Sal Sapientae — Anticipation
Allows the moment to be recognized before it passes.
Draught of Battle
Draught — Engagement
“Stay standing.”
This draught exists for prolonged conflict, where endurance outweighs brilliance.
Ingredients & Doctrine
- Vita — Immediate resilience
Keeps the body functioning under pressure. - Sal Mirabilis — Efficient recovery
Ensures stamina and health rebound without pause. - Anima — Refusal to fall
Anchors the will to continue.
Draught of Celerity
Draught — Motion
“Move first.”
This draught accelerates the body without sacrificing control.
Ingredients & Doctrine
- Aqua Vitae — Activation
Initiates rapid movement. - Sal Mirabilis — Balance during motion
Prevents missteps at speed. - Aes Cyprium — Neuromuscular coordination
Keeps motion precise rather than frantic.
Draught of Magic
Draught — Arcane Output
“Do not hold back.”
This draught abandons elegance in favor of force, allowing magicka to surge without restraint.
Ingredients & Doctrine
- Spiritus Vini — Rapid magicka uptake
Draws power quickly into the system. - Aes Cyprium — Efficient conduction
Ensures minimal loss during casting. - Sal Volatile — Removal of restraint
Destabilizes hesitation and caution. - Anima — Life-force reinforcement
Prevents immediate collapse from overexertion.
Draught of Might
Draught — Physical Force
“Hit harder.”
There is no subtlety here. Only momentum.
Ingredients & Doctrine
- Aqua Vitae — Immediate vigor
Delivers raw physical readiness. - Anima — Sustained force of will
Prevents early fatigue. - Nitrum Flammans — Explosive exertion
Converts vitality directly into damage.
Utility
Tonic of Purify
Utility Tonic — Disease Removal
“What does not belong is encouraged to leave.”
This tonic removes disease by supporting the body’s natural corrective response, not overwhelming it.
Ingredients & Doctrine
- Spiritus Vini — Solvent & carrier
Extracts harmful agents and distributes corrective reagents. - Penicillium — Biological correction
Targets disease at the systemic level. - Purifying Salt / Chalk — Binding & expulsion
Neutralizes and carries away what has been identified as foreign.
Tonic of Purging
Utility Tonic — Poison Removal
“The blood is stirred, the poison is shown the door.”
This tonic clears poisons through agitation, binding, and removal, rather than suppression.
Ingredients & Doctrine
- Aqua Vitae — Circulation & resilience
Supports the body while it actively clears toxins. - Sulfur — Reactive binding
Agitates the blood, forcing poisons into a removable state. - Charcoal — Adsorption & sequestration
Binds toxins and escorts them out of the system.
Tonic of Mnemosis
Utility Tonic — Cognitive Surge
(Short duration)
“Learning does not slow itself to be kind.”
This tonic briefly sharpens cognition, allowing experience to imprint more deeply before it fades.
Ingredients & Doctrine
- Spiritus Vini — Absorptive carrier
Ensures rapid uptake and distribution of the tonic’s effects. - Sal Sapientae — Cognition & pattern retention
Enhances recognition, recall, and the ability to integrate experience. - Aes Cyprium — Conductive focus
Keeps thought aligned and efficient, preventing scatter or overload.
Tonic of Endurance
Utility Tonic — Sustained Motion
(Short duration)
“Pace is nothing without continuity.”
This tonic reduces the cost of exertion, allowing the body to move longer without collapse.
Ingredients & Doctrine
- Aqua Vitae — Immediate vigor
Supports the body at the onset of effort. - Sal Mirabilis — Systemic efficiency
Optimizes energy use, reducing waste during sustained motion. - Gypsum — Structural endurance
Provides steadiness and physical continuity, preventing premature fatigue.
Tonic of Stability
Utility Tonic — Bracing
(Very short duration)
“Stand, and be counted.”
This tonic reinforces bodily presence, allowing the user to absorb force without yielding.
Ingredients & Doctrine
- Aqua Vitae — Bodily assertion
Reaffirms physical presence and resilience. - Aes Cyprium — Internal grounding
Helps force travel through the body rather than disrupt it. - Sal Mirabilis — Distributed resistance
Spreads impact evenly, preventing stagger and loss of footing.
Tonic of Aqua Infusion
Utility Tonic — Aquatic Adaptation
(Short duration)
“The water ceases to be hostile.”
This tonic allows the body to function comfortably in fluid environments, rather than struggle against them.
Ingredients & Doctrine
- Aqua Vitae — Oxygenation & vitality
Supports respiration and bodily function under strain. - Sal Mirabilis — Adaptation
Encourages the body to adjust smoothly to an unnatural environment. - Chidrette’s Resin — Persistence
Allows the effect to hold in constant motion, preventing rapid dissipation.
Tonic of Aqua Serenity
Utility Tonic — Aquatic Perception
(Short duration)
“The water clears, even when it should not.”
This tonic refines perception beneath the surface, allowing clarity without agitation.
Ingredients & Doctrine
- Aqua Vitae — Sustenance
Maintains physical function while submerged. - Sal Sapientae — Perception & refinement
Sharpens interpretation of distorted sensory input. - Lunar Caustic — Clarity through distortion
Reveals contrast within the obscuring medium of water.
Tonic of Night Vision
Utility Tonic — Living Detection
(Short duration)
“Darkness is not the absence of information.”
This tonic enhances perception without overwhelming the senses, allowing measured awareness of the living.
Ingredients & Doctrine
- Aes Cyprium — Sensory conduction
Carries perception cleanly through the body. - Quicksilver Powder — Systemic balance
Prevents sensory overload and distortion. - Sal Sapientae — Interpretation
Ensures detected signals are understood, not merely perceived.
Tonic of Night Exposure
Utility Tonic — Undead Detection
(Short duration)
“The dead are visible by the way they do not belong.”
This tonic sharpens awareness of profane absence, rather than life.
Ingredients & Doctrine
- Quicksilver Powder — Discernment
Allows the mind to distinguish the unnatural from the living. - Lunar Caustic — Profane contrast
Highlights the discordant presence of undeath. - Aes Cyprium — Conduction of awareness
Ensures detection propagates cleanly through perception.
Tonic of the Watcher
Utility Tonic — Apex Perception
(Short duration)
“Some things are hidden because they should be.”
This tonic grants unfiltered awareness, revealing living, undead, and daedric presences alike.
Ingredients & Doctrine
- Sal Sapientae — Interpretive authority
Allows the mind to process overwhelming information. - Lunar Caustic — Metaphysical contrast
Defines boundaries between mortal, profane, and otherworldly. - Arcanum Corallinum — Expanded arcane awareness
Extends perception beyond mundane limits.
Tonic of the Ethereal
Utility Tonic — Emergency Escape
(Very short duration)
“Survival is knowing when not to be present.”
This tonic exists for the moment when staying solid is a mistake.
Ingredients & Doctrine
- Aqua Vitae — Survival spark
A small but decisive reinforcement of life, enough to prevent collapse. - Mana — Phase displacement
Allows the body to step partially out of alignment with the physical world. - Sal Mirabilis — Transitional stability
Ensures the shift does not tear the body apart. You leave — and return — intact.
Tonic of Astral Mists
Utility Tonic — Apex Escape
(Very short duration)
“You are not fleeing. You are relocating.”
This tonic abandons subtlety, converting escape into absence with consequence.
Ingredients & Doctrine
- Mana — Incorporeality
Fully disengages the body from physical constraint. - Arcanum Corallinum — Astral projection
Extends the self beyond the body, allowing rapid displacement. - Sal Sapientae — Controlled return
Forces a clean reentry. The sudden restoration of presence staggers those nearby.
Tonic of Foraging
Tonic – Natural Attunement
“The land provides – if you know how to look.”
This tonic sharpens awareness and steadies judgment, allowing the forager to recognize what is worth taking and what is best left undisturbed.
Ingredients & Doctrine
- Sal Sapientae — Discernment
Enhances recognition and decision-making; knowing what to harvest matters as much as where. - Anima — Living attunement
Aligns the drinker with nearby life, easing interaction with flora and subtle growth. - Chidrette’s Resin — Persistence and adherence
Helps attention linger, preventing missed opportunities and careless oversight.
Tonic of Mining
Tonic — Extraction
“Know where to strike.”
This tonic attunes the drinker to stone and seam alike, reducing wasted effort and misplaced blows.
Ingredients & Doctrine
- Nitre — Mineral resonance
Heightens sensitivity to ore and fault lines. - Chidrette’s Resin — Grip and persistence
Supports sustained, controlled effort. - Chalcanthum — Disciplined repetition
Keeps labor efficient and deliberate.
Environmental
Oil of Warming
Protective Oil — Cold Resistance
“The body holds its warmth instead of burning through it.”
This oil preserves heat by retaining what the body already produces, rather than forcing artificial warmth.
Ingredients & Doctrine
- Nitrum Flammans — Heat principle
Establishes internal warmth without agitation. - Vita — Bodily resilience
Strengthens the body’s ability to maintain temperature. - Gypsum — Insulating structure
Provides retention and buffering against cold exposure.
Oil of Cooling
Protective Oil — Heat Resistance
“Heat is endured by restraint, not opposition.”
This oil prevents overheating by moderating excess rather than extinguishing it.
Ingredients & Doctrine
- Sal Mirabilis — Systemic regulation
Keeps internal processes balanced under thermal stress. - Nitre — Thermal moderation
Absorbs and diffuses excess heat before it overwhelms the body. - Gypsum — Structural buffering
Shields tissues from rapid temperature fluctuation.
Oil of Insulation
Protective Oil — Shock Resistance
“Let the charge pass through you, not into you.”
This oil protects against shock by controlling the path of energy, not blocking it outright.
Ingredients & Doctrine
- Aes Cyprium — Controlled conduction
Directs electrical and arcane charge safely through the body. - Sal Mirabilis — Distribution & balance
Prevents localized overload and sudden failure. - Antimony — Arcane suppression
Dampens reactive magical responses, reducing shock severity.
Elixirs
Elixir of Attrition
Elixir — Sustained power
“Steady footing. Focused aggression.”
This elixir allows a warrior wielding heavy weapons to apply force without collapse.
Effects
Fortify Two-Handed · Fortify Armor
Theme: Eroding one’s enemies through determination rather than haste
Ingredients & Doctrine
- Potassium — Continuous Exertion
Fortifies the sinews, allowing sustained weapon use without loss of coordination. - Chalk — Absorb shock
Stabilizes the body’s structure under repeated impact, preventing cascading failure in armor and stance. - Nitre — Delayed exhaustion
Conserves internal reserves, allowing strength to be spent deliberately rather than all at once. - Aqua Primum — Sustained energy
Holds the elixir’s effect over time, favoring consistency over sudden escalation.
Elixir of Conversion
Elixir — Transmutation
“Nothing is wasted. Everything changes.”
This elixir redirects harm into repair, converting destabilizing force into restorative outcome.
Effects
Fortify Alteration · Fortify Restoration
Theme: narrative guidance, self-discovery
Ingredients & Doctrine
- Aqua Primum — Sustained transmutation
Holds the altered state long enough to complete the exchange. - Anima — Life-force continuity
Ensures the subject remains whole throughout change. - Aes Cyprium — Efficient routing
Directs magicka precisely where it is needed. - Sal Sapientae — Intentional exchange
Governs the conversion, preventing loss or corruption.
Elixir of Havoc
Elixir — Escalation
“If this goes poorly, it will not go quietly.”
This elixir abandons restraint, feeding destruction and summoning in equal measure.
Effects
Fortify Destruction · Fortify Conjuration
Theme: controlled disorder, misdirection
Ingredients & Doctrine
- Aqua Primum — Sustained escalation
Keeps the storm alive once unleashed. - Aqua Ardens — Aggressive ignition
Accelerates destructive output immediately. - Spiritus Vini — Rapid magicka intake
Supplies the necessary fuel without pause. - Sal Volatile — Removal of restraint
Encourages excess, momentum, and spectacle.
Elixir of the Magi
Elixir — Arcane Continuity
“The well is there. Do not force it.”
This elixir favors receptivity over strain, encouraging magicka to return naturally and remain available.
Effects
Fortify Magicka · Fortify Magicka Regeneration
Theme: steady flow, clarity, restraint
Ingredients & Doctrine
- Spiritus Vini — Magicka solvent
Draws magicka in gently and distributes it evenly. - Aes Cyprium — Efficient conduction
Ensures magicka flows without resistance or loss. - Sal Sapientae — Channel clarity
Keeps the arcane pathway clean and intentional. - Aqua Primum — Stabilized flow
Maintains regeneration over time without surging or collapse.
Elixir of the Nightshade
Elixir — Obscurity
“Do not be where you are expected to be.”
This elixir favors absence over confrontation, allowing the user to slip from notice entirely.
Effects
Fortify Sneak · Fortify Illusion
Theme: withdrawal, shadow, chosen absence
Ingredients & Doctrine
- Sal Volatile — Perceptual slippage
Destabilizes how others register your presence. - Aes Cyprium — Quiet conduction
Allows magicka to flow without announcing itself. - Arcanum Corallinum — Lucid unreality
Supports illusion without disorientation. - Aqua Primum — Sustained dissociation
Holds the effect long enough to remain unseen.
Elixir of the Prowlers
Elixir — Subtlety
“Slow hands. Clear mind. No hurry.”
This elixir rewards patience and precision, favoring those who wait for the right moment rather than forcing it.
Effects
Fortify Sneak · Fortify Lockpicking
Theme: quiet competence, deliberate intrusion
Ingredients & Doctrine
- Sal Mirabilis — Controlled balance
Keeps movement measured and steady. No wasted motion. - Aes Cyprium — Tactile sensitivity
Enhances mechanical sympathy and fine control. - Bismuth — Foresight & anticipation
Allows the mind to open to consequences before action is taken. - Aqua Primum — Sustained attentiveness
Maintains focus over time without agitation.
Elixir of the Ranger
Elixir — Precision
“I move. I aim. I end things cleanly.”
This elixir supports alert motion and decisive action, favoring distance and clarity over brute force.
Effects
Fortify Light Armor · Fortify Archery
Theme: measured violence, readiness in motion
Ingredients & Doctrine
- Aqua Vitae — Bodily readiness
Keeps the body responsive and prepared. - Aes Cyprium — Alignment of hand and intent
Ensures aim follows thought without hesitation. - Sal Sapientae — Timing & judgment
Improves distance assessment and decision-making. - Aqua Primum — Sustained readiness
Maintains composure and precision over time.
Elixir of Respite
Elixir — Recuperative Misdirection
“Step aside. Breathe. Continue.”
This elixir creates space–both literal and perceived–allowing restoration to occur without interruption.
Effects
Fortify Illusion · Fortify Restoration
Theme: internal restoration, consideration
Ingredients & Doctrine
- Aqua Primum — Sustained window of recovery
Maintains separation long enough for healing to take hold. - Spiritus Vini — Magicka uptake without force
Draws restorative energy smoothly and efficiently. - Sal Volatile — Perceptual slippage
Encourages enemies to look elsewhere. - Sal Sapientae — Calm judgment
Ensures healing is deliberate, not panicked.
Elixir of Revision
Elixir — Controlled Change
“Reality can be edited without being erased.”
This elixir channels destructive force through deliberate alteration, allowing power to reshape rather than unravel.
Effects
Fortify Alteration · Fortify Destruction
Theme: mental focus, purpose
Ingredients & Doctrine
- Aqua Primum — Sustained focus
Holds intent steady while change is enacted. - Aqua Fortis — Breaking and reshaping
Provides the necessary fracture through which alteration works. - Aes Cyprium — Magicka conduction through form
Ensures energy moves cleanly through the altered state. - Sal Sapientae — Precision and restraint
Prevents excess, keeping destruction purposeful.
Elixir of Skirmish
Elixir — Focused battle
“Assured focus in the fray.”
This elixirs grants the user with focused attention to using one handed weapons in a controlled fashion
Effects
Fortify One-Handed · Fortify Armor
Theme: Quick battle reflexes sustained through awareness and control
Ingredients & Doctrine
- Calamine — Grip control
Reinforces balance in the wrist and hand, allowing precise weapon handling - Chalk — Absorb shock
Stabilizes the body against repeated impact, preventing disruption momentum - Vita – Alertness
Maintains readiness and responsiveness, keeping the user attentive and reactive. - Aqua Primum — Sustained balance
Preserves the elixir’s balance over time, ensuring consistent response.
Elixir of Trade
Elixir — Endurance
“I can endure this conversation — and its consequences.”
This elixir supports social strain and physical burden, allowing the user to persist through negotiation and its aftermath.
Effects
Fortify Persuasion · Fortify Carry Weight
Theme: social elasticity, tolerance, endurance
Ingredients & Doctrine
- Spiritus Vini — Openness & absorption
Allows engagement without immediate resistance. - Anima — Presence & vitality
Maintains personal weight and confidence. - Sal Mirabilis — Systemic adjustment
Helps the body and mind adapt under pressure. - Aqua Primum — Sustained sociability
Prevents fatigue from prolonged interaction.
Elixir of Weapons
Elixir — Endurance
“I will keep swinging.”
This elixir supports sustained physical commitment, allowing the body to remain effective under prolonged exertion.
Effects
Fortify One-Handed · Fortify Two-Handed
Theme: physical assertion, persistence
Ingredients & Doctrine
- Aqua Vitae — Physical vigor
Reinforces strength and readiness at the onset of combat. - Sal Mirabilis — Coordinated effort
Helps the body maintain form and efficiency under load. - Antimony — Shock & strain resistance
Reduces the disruptive impact of repeated blows and recoil. - Aqua Primum — Sustained exertion
Allows effort to continue without rapid fatigue.
Phials
Phial of the Hedge Sage
Scholar Phial — Balance
“Things can be mended without being remade.”
Effects
Fortify Alteration · Fortify Restoration · Restore Magicka
Archetype: the quiet fixer; balance over brilliance
This phial supports repair without excess, favoring continuity and adjustment rather than forceful correction.
Ingredients & Doctrine
- Anima — Continuity of life
Reinforces persistence and gentle recovery. - Spiritus Vini — Magicka uptake without force
Allows magicka to return without strain or disruption. - Sal Sapientae — Applied wisdom
Guides restorative action with intention rather than impulse. - Sal Mirabilis — Bodily balance
Encourages internal adjustment and equilibrium. - Aqua Primum — Sustained equilibrium
Holds the state steady over time.
Phial of the Necromancer
Scholar Phial — Decay & Control
“Life is a process, not a privilege.”
Effects
Fortify Conjuration · Fortify Destruction · Fortify Illusion
Archetype: control through decay and distance
This phial embraces managed decay, leveraging instability and separation as tools of authority.
Ingredients & Doctrine
- Ichor — Proximity to death
Introduces corruption and the presence of decay. - Penicillium — Controlled rot
Directs degradation into useful transformation. - Mercury — Boundary erosion
Destabilizes distinctions between states. - Spiritus Vini — Hostile magicka carrier
Ensures destructive energies are absorbed efficiently. - Aqua Primum — Persistent condition
Maintains the altered state without collapse.
Phial of the Transfigurist
Scholar Phial — Transformation
“To heal is to change; to change is to endure damage.”
Effects
Fortify Alteration · Fortify Destruction · Fortify Restoration
Archetype: transformation through strain
This phial accepts that change is costly, and that endurance is part of refinement.
Ingredients & Doctrine
- Aqua Vitae — Vitality under pressure
Sustains the body through transformative stress. - Aqua Fortis — Breaking & reshaping
Enables structural change through dissolution. - Aes Cyprium — Conduction through form
Allows magicka to pass cleanly through altered states. - Sal Sapientae — Intentional change
Keeps transformation deliberate rather than chaotic. - Aqua Primum — Sustained metamorphosis
Holds the process long enough to complete.
Phial of the Diviner
Scholar Phial — Foresight
“I see what will happen. I am not obligated to like it.”
Effects
Fortify Alteration · Fortify Conjuration · Fortify Destruction
Archetype: pattern-seer, cause-and-effect absolutist
This phial sharpens awareness of inevitable outcomes, not comforting possibilities.
Ingredients & Doctrine
- Aes Cyprium — Signal conduction
Carries patterns and information efficiently. - Sal Sapientae — Interpretation & authority
Allows judgment without hesitation. - Arcanum Corallinum — Expanded awareness
Extends perception beyond the immediate. - Mercury — Probability instability
Introduces variance and shifting futures. - Aqua Primum — Sustained clarity
Keeps foresight intact under pressure.
Phial of the Sorcerer
Scholar Phial — Assertion
“Reality will cooperate if pressed correctly.”
Effects
Fortify Alteration · Fortify Conjuration · Fortify Illusion
Archetype: will made manifest
This phial favors imposition over adaptation, bending perception and form to intent.
Ingredients & Doctrine
- Aes Cyprium — Raw magicka throughput
Maximizes arcane output. - Sal Volatile — Perceptual fracture
Disrupts stable interpretation of reality. - Arcanum Corallinum — Lucid unreality
Supports illusion without loss of control. - Spiritus Vini — Aggressive absorption
Pulls power in decisively. - Aqua Primum — Stabilized dominance
Prevents collapse under sustained assertion.
Phial of the Juggernaut
Scholar Phial — Endurance
“You may hit me again. I dare you.”
Effects
Fortify Block · Fortify Heavy Armor · Health Regeneration
Archetype: immovable endurance
This phial reinforces the body as an object that refuses to move, converting impact into persistence.
Ingredients & Doctrine
- Aqua Vitae — Raw vitality
Supplies the living force required to withstand repeated punishment. - Sal Mirabilis — Balance under strain
Keeps systems aligned when pressure mounts. - Gypsum — Structural integrity
Provides load-bearing resilience; the body does not buckle. - Antimony — Shock suppression
Reduces disruptive force and resists stagger. - Aqua Primum — Sustained presence
Holds the state steady without fatigue.
Phial of the Barbarian
Scholar Phial — Momentum
“Do not slow down.”
Effects
Fortify Two-Handed · Fortify Light Armor · Restore Stamina
Archetype: motion, aggression, momentum
This phial favors forward motion over caution, rewarding relentless advance.
Ingredients & Doctrine
- Aqua Vitae — Immediate vigor
Provides the energy to initiate action without hesitation. - Nitrum Flammans — Explosive exertion
Drives powerful, aggressive movement. - Sal Mirabilis — Recovery in motion
Allows stamina to return without stopping. - Gypsum — Bodily cohesion
Prevents collapse under speed and force. - Aqua Primum — Sustained aggression
Keeps momentum from burning out.
Phial of the Bear
Scholar Phial — Mass
“I am still here.”
Effects
Fortify Two-Handed · Fortify Heavy Armor · Fortify Health
Archetype: brutal mass and survivability
This phial emphasizes presence through weight, turning endurance into inevitability.
Ingredients & Doctrine
- Anima — Raw survival
Anchors life-force and refusal to fall. - Aqua Vitae — Bodily presence
Reinforces physical existence. - Gypsum — Density & bone
Adds weight and resistance to damage. - Sal Mirabilis — Distributed strength
Ensures force is absorbed evenly. - Aqua Primum — Held power
Maintains mass and vitality over time.
Phial of the Monk
Scholar Phial — Discipline
“Violence without chaos.”
Effects
Fortify Unarmed · Fortify Health · Fortify Restoration
Archetype: disciplined body, calm harm
This phial refines the body into a controlled instrument, where restraint amplifies impact.
Ingredients & Doctrine
- Anima — Life continuity
Supports sustained exertion without exhaustion. - Spiritus Vini — Magicka circulation
Allows restorative energies to flow cleanly. - Sal Sapientae — Mindful intent
Ensures action is deliberate, not reactive. - Sal Mirabilis — Balance of motion and stillness
Maintains harmony between force and control. - Aqua Primum — Sustained discipline
Prevents drift or loss of form.
Phial of the Sellsword
Scholar Phial — Profession
“I can do this all day — because I’m paid to.”
Effects
Fortify One-Handed · Fortify Block · Fortify Stamina
Archetype: practiced violence, endurance for hire
This phial supports reliable performance, not heroics.
Ingredients & Doctrine
- Aqua Vitae — Physical readiness
Keeps the body prepared for repeated engagement. - Sal Mirabilis — Efficient exertion
Reduces waste during prolonged combat. - Antimony — Fatigue resistance
Blunts shock and cumulative strain. - Aes Cyprium — Coordinated action
Aligns movement, timing, and response. - Aqua Primum — Sustained performance
Allows consistency without degradation.
Phial of the Footpad
Scholar Phial — Professional Theft
“Nothing is locked. It is only waiting.”
Effects
Fortify One-Handed · Fortify Sneak · Fortify Lockpicking
Archetype: quiet hands, quicker exits
This phial supports competence over bravado. It is for those who steal as a craft, not a compulsion.
Ingredients & Doctrine
- Sal Mirabilis — Controlled movement
Maintains balance and steadiness under pressure. - Aes Cyprium — Tactile sensitivity
Allows the user to feel through metal and wood, translating intent into precision. - Sal Sapientae — Anticipation & pattern recognition
Helps predict mechanisms and responses before they occur. - Bismuth — Physical reliability
Steadies the hands and prevents small errors from compounding. - Aqua Primum — Sustained calm competence
Keeps focus intact through prolonged work.
Phial of the Infiltrator
Scholar Phial — Unnoticed Entry
“Doors open because no one noticed them close.”
Effects
Fortify One-Handed · Fortify Sneak · Fortify Illusion
Archetype: entry without disturbance
This phial enables presence without acknowledgment, favoring clean passage over confrontation.
Ingredients & Doctrine
- Sal Volatile — Perceptual slippage
Redirects attention and loosens awareness. - Aes Cyprium — Quiet magicka conduction
Allows illusion to function without announcing itself. - Spiritus Vini — Rapid absorption
Keeps responses fluid and immediate. - Arcanum Corallinum — Lucid unreality
Supports altered presence without loss of control. - Aqua Primum — Sustained dissociation
Maintains the state long enough to pass through unseen.
Phial of the Trickster
Scholar Phial — Survivability
“Even when seen, I am not caught.”
Effects
Fortify Light Armor · Fortify Sneak · Fortify Illusion
Archetype: playful danger, survivable mistakes
This phial rewards adaptability, turning near-failures into opportunities to escape.
Ingredients & Doctrine
- Sal Volatile — Perceptual fracture
Disrupts how others interpret your actions. - Aes Cyprium — Illusion throughput
Ensures illusions respond quickly and cleanly. - Sal Sapientae — Timing & reaction reading
Allows rapid adjustment based on others’ responses. - Mercury — Favorable unpredictability
Introduces instability that benefits the user more than the observer. - Aqua Primum — Sustained mischief
Keeps momentum and flexibility intact.
Phial of the Spellbow
Scholar Phial — Arcane Delivery
“The arrow knows what it carries.”
Effects
Fortify Conjuration · Fortify Marksman · Fortify Magicka
Archetype: will carried on an arrow
This phial binds intent to trajectory, allowing magic to ride a physical vector without dilution.
Ingredients & Doctrine
- Aes Cyprium — Arcane conduction
Carries magicka cleanly through physical form. - Phantasma — Rapid uptake
Ensures conjuration power is available at the moment of release. - Sal Sapientae — Targeting clarity
Aligns intent, aim, and effect. - Arcanum Corallinum — Lucid arcane overlay
Allows spellwork to coexist with physical delivery. - Aqua Primum — Sustained dual-channel focus
Maintains both magical and martial readiness.
Phial of the Scout
Scholar Phial — Motion
“Keep moving. The shot will come.”
Effects
Fortify Light Armor · Fortify Marksman · Restore Stamina
Archetype: motion without pause
This phial favors continuous movement, rewarding awareness and timing over stillness.
Ingredients & Doctrine
- Aqua Vitae — Bodily readiness
Keeps the body responsive and alert. - Sal Mirabilis — Recovery in motion
Allows stamina to return without stopping. - Bismuth — Terrain endurance
Provides steadiness over uneven ground. - Aes Cyprium — Movement–aim coordination
Aligns balance and precision. - Aqua Primum — Sustained momentum
Prevents fatigue from breaking rhythm.
Phial of the Witchhunter
Scholar Phial — Denial
“Your magic will not reach me.”
Effects
Fortify Conjuration · Fortify Marksman · Resist Magic
Archetype: ranged denial
This phial exists to invalidate spellcasters at a distance, turning wards and casting into liabilities.
Ingredients & Doctrine
- Antimony — Magicka suppression
Blunts arcane force and reduces its impact. - Aes Cyprium — Controlled throughput
Prevents hostile magic from overwhelming defenses. - Sal Sapientae — Target discrimination
Ensures priority threats are recognized and addressed. - Lunar Caustic — Profane contrast
Reveals and destabilizes magical protections. - Aqua Primum — Sustained opposition
Maintains resistance under prolonged assault.
Phial of Kyne’s Eye
Scholar Phial — Stillness
“I am not hidden. I am irrelevant.”
Effects
Fortify Marksman · Fortify Stamina · Reduce Detection
Archetype: chosen stillness
This phial rewards quiet presence, allowing the user to exist without demanding notice.
Ingredients & Doctrine
- Sal Mirabilis — Bodily quiet
Reduces unnecessary motion and strain. - Sal Sapientae — Calm awareness
Sharpens perception without agitation. - Aes Cyprium — Silent conduction
Carries sensory information without noise. - Gypsum — Grounded stillness
Anchors posture and breath. - Aqua Primum — Held patience
Sustains focus while waiting.
Phial of the Spellsword
Scholar Phial — Aggression
“Close the distance and burn it down.”
Effects
Fortify Destruction · Fortify One-Handed · Fortify Light Armor
Archetype: aggression in motion
This phial favors forward pressure, rewarding speed, proximity, and decisive violence.
Ingredients & Doctrine
- Aqua Vitae — Physical readiness
Prepares the body for immediate engagement. - Nitrum Flammans — Explosive output
Drives destructive force and rapid exertion. - Sal Volatile — Perceptual fracture
Disrupts awareness under pressure, favoring aggression over caution. - Gypsum — Bodily cohesion
Prevents collapse while moving fast and striking hard. - Aqua Primum — Sustained assault
Allows the offensive state to persist without burnout.
Phial of the Paladin
Scholar Phial — Guardianship
“I endure so others do not fall.”
Effects
Fortify Restoration · Fortify One-Handed · Fortify Heavy Armor
Archetype: protection through presence
This phial turns steadfastness into shelter, anchoring allies through resilience rather than force.
Ingredients & Doctrine
- Anima — Shared life force
Extends vitality outward, reinforcing others through proximity. - Sal Mirabilis — Systemic balance
Keeps the body aligned under sustained defense. - Gypsum — Structural fortitude
Provides physical reliability and resistance to impact. - Lunar Caustic — Sanctified resistance
Rejects corruption and profane influence. - Aqua Primum — Sustained guardianship
Maintains the protective state over time.
Phial of the Battlemage
Scholar Phial — Authority
“The field obeys me.”
Effects
Fortify Alteration · Fortify Conjuration · Fortify Destruction
Archetype: battlefield authority
This phial asserts control over space and outcome, shaping the fight through decisive arcane force.
Ingredients & Doctrine
- Aqua Fortis — Reshaping force
Enables decisive alteration of the environment. - Spiritus Vini — Magicka throughput
Ensures power is available without delay. - Sal Sapientae — Command & intent
Directs arcane action with clarity and authority. - Mercury — Rapid state-switching
Allows quick transitions between offense, control, and adaptation. - Aqua Primum — Sustained dominance
Holds authority steady across prolonged conflict.
Phial of the Mystic Knight
Scholar Phial — Endurance
“I do not need to rush.”
Effects
Fortify Alteration · Fortify Block · Fortify One-Handed
Archetype: enchanted endurance
This phial favors measured inevitability, turning patience into advantage.
Ingredients & Doctrine
- Anima — Life continuity
Supports long-term engagement without collapse. - Gypsum — Structural solidity
Anchors the body against repeated impact. - Antimony — Shock suppression
Blunts disruptive force and stagger. - Sal Mirabilis — Internal balance
Keeps form and focus intact under strain. - Aqua Primum — Held enchantment
Maintains the enchanted state without urgency.
Phial of the Witchblade
Scholar Phial — Intimacy
“You won’t understand what killed you.”
Effects
Fortify Illusion · Fortify Conjuration · Fortify One-Handed
Archetype: intimate magic
This phial favors close-range uncertainty, where magic and steel blur together and intent is never obvious.
Ingredients & Doctrine
- Sal Volatile — Perceptual disruption
Destabilizes awareness at close proximity. - Arcanum Corallinum — Lucid unreality
Allows magic to bend perception without losing cohesion. - Spiritus Vini — Aggressive absorption
Pulls magicka in quickly, supporting rapid spellwork. - Mercury — Instability at close range
Introduces volatility that favors sudden, lethal shifts. - Aqua Primum — Sustained dissonance
Maintains the altered state long enough to finish the work.
Phial of the Spellcaster
Scholar Phial — Continuity
“I can keep casting.”
Effects
Restore Magicka Rate · Fortify Health · Fortify Magicka
Archetype: sustained arcane presence
This phial exists to keep the caster standing, prioritizing continuity over peak output.
Ingredients & Doctrine
- Anima — Life-force continuity
Supports survival alongside spellcasting. - Spiritus Vini — Magicka absorption & flow
Ensures power enters the system smoothly. - Aes Cyprium — Efficient conduction
Reduces loss and waste during casting. - Sal Sapientae — Channel clarity
Keeps intent and execution aligned. - Aqua Primum — Stabilized arcane state
Prevents collapse over prolonged use.
Phial of the Warrior
Scholar Phial — Reliability
“I will not tire first.”
Effects
Restore Stamina Rate · Fortify Health · Fortify Stamina
Archetype: physical reliability
This phial emphasizes endurance over spectacle, ensuring the body remains effective longer than expected.
Ingredients & Doctrine
- Aqua Vitae — Immediate vigor
Supports action from the outset. - Anima — Life-force depth
Anchors stamina and health together. - Sal Mirabilis — Efficient recovery
Optimizes regeneration under pressure. - Gypsum — Structural endurance
Keeps the body from breaking down. - Aqua Primum — Sustained exertion
Allows effort to continue without rapid fatigue.
Phial of the Huntsman
Scholar Phial — Survival
“I will endure.”
Effects
Fortify Stamina · Fortify Health · Regenerate Health
Archetype: survivalist balance
This phial favors longevity and adaptability, supporting those who persist rather than dominate.
Ingredients & Doctrine
- Anima — Survival instinct
Strengthens the will to continue. - Aqua Vitae — Bodily readiness
Keeps the body responsive. - Sal Mirabilis — Internal balance
Maintains equilibrium under hardship. - Gypsum — Resilience under strain
Supports bones, muscle, and posture. - Aqua Primum — Maintained vitality
Holds recovery steady over time.
Flasks
Flask of Dragonhide
Defensive Flask — Fire
“Touch me and regret it.”
Effects
Resist Fire · Resist Damage · Fire Retaliation
Theme: heat turned outward
This flask converts incoming force into contained reprisal, punishing contact rather than merely enduring it.
Ingredients & Doctrine
- Ferrum Essentia — Hardened defense
Reinforces the body like plate, increasing resistance to direct harm. - Nitrum Flammans — Contained heat
Stores volatile heat, releasing it reactively when struck. - Sal Mirabilis — Balance under assault
Keeps the system aligned when absorbing repeated blows. - Aqua Primum — Sustained ward
Maintains the protective state without degradation.
Flask of Frostward
Defensive Flask — Frost
“I refuse to let cold take hold.”
Effects
Resist Frost · Resist Damage · Nimble Feet
Theme: cold without stiffness
This flask protects against frost while preserving mobility and responsiveness, preventing chill from becoming rigidity.
Ingredients & Doctrine
- Nitre — Thermal moderation
Absorbs and diffuses cold before it penetrates deeply. - Gypsum — Structural insulation
Prevents stiffness and brittleness under low temperatures. - Sal Mirabilis — Bodily balance
Maintains freedom of motion despite environmental strain. - Aqua Primum — Maintained resistance
Holds the protective state steady over time.
Flask of Stormshield
Defensive Flask — Shock
“Hit me harder.”
Effects
Resist Shock · Resist Damage · Restore Magicka on Hit
Theme: grounding and return
This flask transforms impact into usable energy, rewarding endurance with renewed power.
Ingredients & Doctrine
- Antimony — Shock suppression
Blunts disruptive electrical and arcane surges. - Aes Cyprium — Controlled conduction
Directs incoming energy safely through the body. - Ferrum Essentia — Hardened shell
Provides physical integrity against repeated strikes. - Aqua Primum — Sustained feedback loop
Maintains the conversion of impact into recovery.
Flask of the Druid
Defensive Flask — Living Defense
“The body pushes back.”
Effects
Enhanced Armor · Restore Stamina Rate · Thorns
Theme: living defense
This flask turns the body into an answering force, where endurance is active rather than passive.
Ingredients & Doctrine
- Anima — Living vitality
Keeps the defense organic, responsive, and self-sustaining. - Sal Mirabilis — Adaptive balance
Allows the body to adjust continuously under pressure. - Gypsum — Earthen cohesion
Anchors flesh and bone with grounded solidity. - Aqua Primum — Sustained growth
Maintains the living response over time.
Flask of Aetherward
Defensive Flask — Arcane Denial
“Your spell does not belong inside me.”
Effects
Resist Magic · Enhanced Armor · Reduced Spell Damage
Theme: denial of intrusion
This flask rejects hostile magic outright, treating spellwork as foreign matter rather than force.
Ingredients & Doctrine
- Antimony — Magicka suppression
Blunts arcane penetration and reactive surge. - Lunar Caustic — Spell rejection
Defines a metaphysical boundary the profane cannot cross. - Ferrum Essentia — Physical reinforcement
Ensures the body remains intact when magic fails to pass. - Aqua Primum — Sustained ward
Holds the rejection field steady.
Flask of Second Wind
Defensive Flask — Endurance
“I will endure any injury.”
Effects
Resist Damage · Health Regeneration · Emergency Surge
Theme: refusal to fall
This flask exists for the moment when survival must override consequence.
Ingredients & Doctrine
- Anima — Survival instinct
Anchors the will to remain standing. - Aqua Vitae — Immediate vitality
Provides rapid reinforcement when damage peaks. - Sal Mirabilis — Recovery efficiency
Ensures healing effort is not wasted. - Aqua Primum — Sustained endurance
Keeps the body from collapsing after the surge.
Flask of Chaos
Defensive Flask — Retaliatory Instability
“I dare you to touch me.”
Effects
Fortify Health · Fortify Magicka · Random Elemental Retaliation
Theme: unstable dominance
This flask embraces volatility as deterrence, turning unpredictability into protection.
Ingredients & Doctrine
- Mercury — Volatility
Introduces instability that resists pattern and prediction. - Arcanum Corallinum — Expanded arcane spectrum
Allows retaliation to manifest across multiple elements. - Spiritus Vini — Aggressive absorption
Pulls energy inward to fuel the response. - Aqua Primum — Sustained instability
Prevents the chaos from collapsing into neutrality.
Philtres
Philtre of the Hedge Sage
Hermeticist Philtre — Stewardship
“Nothing moves unseen where life endures.”
Effects
Alteration · Restoration · Restore Magicka
Added Utility: Forest Mystic — heightened detection within natural environments
Inheritance: Hedge Sage
Identity: stewardship, awareness, quiet omnipresence
This philtre binds the drinker to living systems themselves. Not control–attunement.
Ingredients & Doctrine
- Anima — Living continuity
Establishes kinship with surrounding life. - Sal Mirabilis — Bodily adaptation
Allows the body to respond fluidly to terrain and threat. - Sal Sapientae — Interpretive awareness
Grants meaning to what is perceived, not just sight. - Arcanum Corallinum — Expanded arcane perception
Extends awareness beyond mundane senses. - Aqua Primum — Sustained communion
Maintains the bond without fatigue or overload.
Philtre of the Lichbinder
Hermeticist Philtre — Dominion
“Death is a resource.”
Effects
Conjuration · Destruction · Illusion
Added Utility: Corpse Absorption — magicka reclaimed from the dead
Inheritance: Necromancer
Identity: authority over remains
This philtre formalizes death as infrastructure–fuel, leverage, continuity.
Ingredients & Doctrine
- Ichor — Proximity to death
Anchors the philtre in decay and finality. - Mercury — Boundary erosion
Blurs the line between living and dead states. - Spiritus Vini — Aggressive magicka extraction
Draws power directly from residual essence. - Sal Volatile — Perceptual instability
Prevents moral or cognitive resistance from forming. - Aqua Primum — Sustained dominion
Ensures the authority persists, not spikes.
Philtre of the Metamorpher
Hermeticist Philtre — Adaptive Force
“I change — and the world answers.”
Effects
Alteration · Destruction · Restoration
Added Utility: Elemental Shield — reflective adaptive defense
Inheritance: Transfigurist
Identity: self reshaped into response
This philtre does not protect–it converses with harm, answering force with force.
Ingredients & Doctrine
- Aqua Fortis — Breaking and reforming
Allows form to fail without collapse. - Aqua Vitae — Vitality under strain
Sustains life through repeated transformation. - Sal Sapientae — Intentional change
Prevents chaos from replacing adaptation. - Arcanum Corallinum — Elemental translation
Turns incoming force into responsive energy. - Aqua Primum — Stabilized metamorphosis
Maintains transformation without loss of self.
Philtre of the Thaumaturge
Hermeticist Philtre — Causality
“I arrive before I should.”
Effects
Alteration · Conjuration · Destruction
Added Utility: Astral Step — increased movement speed via spatial slip
Inheritance: Diviner
Identity: causality manipulation
This philtre does not predict outcomes–it steps sideways around them, arriving where the future has not yet caught up.
Ingredients & Doctrine
- Aes Cyprium — Signal conduction
Ensures intent travels instantly through altered space. - Mercury — Probability displacement
Destabilizes linear cause and effect. - Sal Sapientae — Timing and foresight
Allows movement to occur between moments, not within them. - Arcanum Corallinum — Astral alignment
Shifts the body partially out of phase with Mundus. - Aqua Primum — Sustained phase shift
Prevents collapse back into normal spatial rules.
Philtre of the Arcanist
Hermeticist Philtre — Pressure
“The closer I am to collapse, the more reality bends.”
Effects
Conjuration · Alteration · Illusion
Added Utility: Spell Cost Reduction at Low Health
Inheritance: Sorcerer
Identity: will under pressure
This philtre rewards brinkmanship. When the body falters, the world yields instead.
Ingredients & Doctrine
- Spiritus Vini — Magicka absorption
Draws power aggressively when reserves thin. - Sal Volatile — Perceptual fracture
Allows reality to loosen its grip under stress. - Arcanum Corallinum — Lucid unreality
Keeps the user functional while the world misbehaves. - Mercury — Instability favoring action
Prevents hesitation when survival demands decisiveness. - Aqua Primum — Sustained dominance
Maintains arcane authority even at the edge of collapse.
Philtre of the Colossus
Hermeticist Philtre — Mass
“The blow arrives — and stops.”
Effects
Block · Heavy Armor · Health Regeneration
Added Utility: Braced — extreme stagger resistance
Inheritance: Juggernaut
Identity: immovable mass
This philtre does not resist force. It ends it.
Ingredients & Doctrine
- Ferrum Essentia — Hardened body
Establishes iron resolve and physical inevitability. - Gypsum — Load-bearing structure
Turns flesh into support, not surface. - Sal Mirabilis — Force distribution
Spreads impact across the whole body. - Antimony — Shock suppression
Prevents disruption from penetrating momentum. - Aqua Primum — Sustained immobility
Allows the stance to be held indefinitely.
Philtre of the Savage
Hermeticist Philtre — Momentum
“The pain makes me more brutal.”
Effects
Two-Handed · Light Armor · Stamina Regeneration
Added Utility: Bloodcraze — low-health ferocity surge
Inheritance: Barbarian
Identity: momentum through injury
This philtre converts damage into fuel.
Ingredients & Doctrine
- Aqua Vitae — Bodily urgency
Keeps the body moving despite trauma. - Nitrum Flammans — Explosive exertion
Turns effort into violent output. - Sal Volatile — Pain-induced disinhibition
Suppresses hesitation and restraint. - Sal Mirabilis — Recovery while moving
Prevents collapse during continuous assault. - Aqua Primum — Sustained frenzy
Maintains aggression without burnout.
Philtre of the Bear-Heart
Hermeticist Philtre — Endurance
“I do not flee. I remain.”
Effects
Two-Handed · Heavy Armor · Fortify Health
Added Utility: Ursa’s Guidance — reduced physical and magical damage
Inheritance: Bear
Identity: primal endurance
This philtre anchors the body in refusal.
Ingredients & Doctrine
- Anima — Survival instinct
Reinforces the will to endure. - Aqua Vitae — Physical presence
Ensures strength remains tangible. - Gypsum — Density and mass
Adds weight and immovability. - Ferrum Essentia — Hardened flesh
Transforms resilience into armor. - Aqua Primum — Held dominance
Prevents erosion of endurance.
Philtre of the Ascetic
Hermeticist Philtre — Discipline
“I move only when it matters.”
Effects
Unarmed · Restoration · Health
Added Utility: Windwalker — increased speed and damage avoidance
Inheritance: Monk
Identity: disciplined motion
This philtre sharpens restraint into precision.
Ingredients & Doctrine
- Anima — Life continuity
Keeps breath and body aligned. - Spiritus Vini — Internal magicka circulation
Allows restoration without excess. - Sal Sapientae — Mindful intent
Ensures action occurs only when chosen. - Sal Mirabilis — Balance of motion and stillness
Prevents overcommitment. - Aqua Primum — Sustained discipline
Maintains control under pressure.
Philtre of the Mercenary
Hermeticist Philtre — Profession
“I’m still standing — and well paid.”
Effects
One-Handed · Block · Stamina
Added Utility: Avaricious — enemies shed valuables on death
Inheritance: Sellsword
Identity: violence as profession
This philtre rewards efficiency, not ideology.
Ingredients & Doctrine
- Aqua Vitae — Readiness
Keeps the body combat-capable. - Sal Mirabilis — Efficient exertion
Prevents waste of effort. - Ferrum Essentia — Close-quarters durability
Reinforces survival in sustained engagements. - Aes Cyprium — Coordination and timing
Ensures decisive, profitable strikes. - Aqua Primum — Sustained performance
Allows the work to continue.
Philtre of the Shadowhand
Hermeticist Philtre — Habit
“Nothing weighs on me — not even guilt.”
Effects
Sneak · One-Handed · Lockpicking
Added Utility: Featherlight — increased carry capacity
Inheritance: Footpad
Identity: theft as second nature
This philtre removes friction entirely. Movement, theft, escape–all automatic.
Ingredients & Doctrine
- Sal Mirabilis — Controlled movement
Maintains balance and precision under pressure. - Aes Cyprium — Tactile precision
Allows hands to read metal, wood, and mechanism instinctively. - Sal Sapientae — Anticipation and pattern recognition
Ensures locks and routines are understood before contact. - Gypsum — Physical steadiness under load
Prevents burden from becoming noise. - Aqua Primum — Sustained quiet competence
Allows extended operation without degradation.
Philtre of the Executioner
Hermeticist Philtre — Removal
“You will never see me clearly — even in sunlight.”
Effects
Sneak · One-Handed · Illusion
Added Utility: Catseye — enhanced low-light vision and reduced detection
Inheritance: Infiltrator
Identity: deliberate removal
This philtre is not about hiding–it is about never fully arriving.
Ingredients & Doctrine
- Sal Volatile — Perceptual slippage
Causes observers to lose certainty at the moment of recognition. - Arcanum Corallinum — Altered presence
Allows the user to exist just outside expected reality. - Spiritus Vini — Rapid magicka uptake
Ensures illusion responds instantly. - Mercury — Instability at execution
Destabilizes perception at the decisive moment. - Aqua Primum — Sustained predation
Maintains the state without fatigue.
Philtre of the Mesmer
Hermeticist Philtre — Misdirection
“Even when you see me, you are already wrong.”
Effects
Illusion · Sneak · Light Armor
Added Utility: Mirage — brief ethereal blink
Inheritance: Trickster
Identity: playful danger
This philtre turns mistakes into opportunities.
Ingredients & Doctrine
- Sal Volatile — Fractured perception
Breaks certainty into fragments. - Arcanum Corallinum — Controlled unreality
Allows distortion without loss of self. - Mercury — Erratic motion
Introduces unpredictability that favors survival. - Sal Sapientae — Timing and awareness
Ensures misdirection is intentional, not chaotic. - Aqua Primum — Sustained distortion
Prevents collapse back into predictability.
Philtre of the Mystic Archer
Hermeticist Philtre — Trajectory
“The arrow remembers where it came from.”
Effects
Marksman · Conjuration · Restore Magicka
Added Utility: Unbound — increased conjured arrow damage
Inheritance: Spellbow
Identity: will given trajectory
This philtre binds intent to flight. The arrow does not merely travel–it returns meaning on impact.
Ingredients & Doctrine
- Phantasma — Incorporeal origin
Anchors conjured matter to something once unbound. - Aes Cyprium — Magicka through physical vectors
Ensures spellwork carries cleanly along the arrow’s path. - Spiritus Vini — Rapid magicka uptake
Allows continuous conjuration without pause. - Arcanum Corallinum — Stable arcane manifestation
Prevents dispersion or misfire mid-flight. - Aqua Primum — Sustained dual-channel focus
Maintains alignment between bow, spell, and will.
Philtre of the Pathfinder
Hermeticist Philtre — Traversal
“Terrain is a suggestion.”
Effects
Marksman · Stamina Regeneration · Light Armor
Added Utility: Waterstride — walk across water
Inheritance: Scout
Identity: movement without interruption
This philtre erases hesitation. Obstacles cease to matter.
Ingredients & Doctrine
- Aqua Vitae — Bodily readiness
Keeps motion effortless and immediate. - Sal Mirabilis — Adaptive balance
Allows the body to adjust instantly to changing footing. - Gypsum — Structural steadiness
Provides reliability across unstable surfaces. - Sal Sapientae — Situational awareness
Ensures movement is informed, not reckless. - Aqua Primum — Sustained traversal
Maintains uninterrupted motion.
Philtre of the Hexhunter
Hermeticist Philtre — Denial
“Your spell was a mistake.”
Effects
Marksman · Conjuration · Resist Magic
Added Utility: Exploit Magic — increased damage against casters
Inheritance: Witchhunter
Identity: ranged denial
This philtre turns spellcasting into liability.
Ingredients & Doctrine
- Antimony — Magicka suppression
Blunts arcane response at the source. - Lunar Caustic — Spell rejection
Defines hostile magic as foreign and punishable. - Aes Cyprium — Controlled arcane throughput
Ensures resistance does not block the user’s own magic. - Sal Sapientae — Target discrimination
Separates caster from non-caster instinctively. - Aqua Primum — Sustained opposition
Keeps denial consistent under pressure.
Philtre of Kyne’s Sight
Hermeticist Philtre — Inevitability
“The wind favors the prepared.”
Effects
Marksman · Stamina · Health Regeneration
Added Utility: Nighthunting — enhanced night vision and increased arrow damage
Inheritance: Kyne’s Eye
Identity: patient inevitability
This philtre does not rush the hunt. It waits until the world aligns.
Ingredients & Doctrine
- Sal Mirabilis — Bodily quiet
Suppresses wasted motion and noise. - Sal Sapientae — Heightened awareness
Allows the hunter to read wind, distance, and intent. - Aes Cyprium — Sensory conduction
Keeps perception sharp without distortion. - Gypsum — Grounded stillness
Anchors posture and breath. - Aqua Primum — Held patience
Sustains readiness without tension.
Philtre of the Runesword
Hermeticist Philtre — Reprisal
“I strike first — and I endure the backlash.”
Effects
One-Handed · Destruction · Light Armor
Added Utility: Spellward — resistance to magic damage
Inheritance: Spellsword
Identity: aggression tempered by awareness
This philtre accepts consequence as part of the strike–and prepares for it.
Ingredients & Doctrine
- Aqua Vitae — Bodily readiness
Keeps the body primed for immediate engagement. - Nitrum Flammans — Destructive output
Ensures the opening strike carries force. - Sal Volatile — Perceptual aggression
Closes distance mentally before it closes physically. - Antimony — Spell dampening
Reduces arcane backlash and hostile magic response. - Aqua Primum — Sustained engagement
Allows aggression without collapse.
Philtre of the Crusader
Hermeticist Philtre — Condemnation
“The dead do not get a vote.”
Effects
One-Handed · Heavy Armor · Stamina Regeneration
Added Utility: Auriel’s Will — increased damage to undead
Inheritance: Paladin
Identity: sanctified persistence
This philtre is judgment made durable.
Ingredients & Doctrine
- Anima — Life-force authority
Establishes dominance of the living over the profane. - Ferrum Essentia — Armored resolve
Ensures the body remains unyielding. - Lunar Caustic — Profane rejection
Marks undead presence as hostile by definition. - Sal Mirabilis — Endurance under strain
Allows prolonged conflict without falter. - Aqua Primum — Sustained conviction
Holds judgment steady until the work is done.
Philtre of the Warmage
Hermeticist Philtre — Attrition
“Every death fuels the next spell.”
Effects
Destruction · Conjuration · Alteration
Added Utility: Evocation — magicka restored on kill
Inheritance: Battlemage
Identity: battlefield attrition
This philtre turns victory into continuity.
Ingredients & Doctrine
- Spiritus Vini — Magicka extraction
Draws residual power from the fallen. - Aqua Fortis — Reshaping force
Allows rapid transition between states of combat. - Mercury — Rapid state-switching
Prevents hesitation between offense and control. - Sal Sapientae — Command and targeting
Ensures each spell is deliberate, not reactive. - Aqua Primum — Sustained authority
Maintains battlefield dominance across engagements.
Philtre of the Aether Knight
Hermeticist Philtre — Reinforcement
“Every strike lands heavier than expected.”
Effects
Alteration · One-Handed · Block
Added Utility: Amplification — chance to increase all damage
Inheritance: Mystic Knight
Identity: layered inevitability
This philtre does not add force–it multiplies certainty.
Ingredients & Doctrine
- Anima — Living presence
Anchors the body firmly in the moment of impact. - Gypsum — Structural solidity
Ensures force transfers cleanly through form. - Antimony — Shock and spell suppression
Prevents disruption from unraveling momentum. - Arcanum Corallinum — Arcane amplification
Allows force–magical or physical–to echo outward. - Aqua Primum — Sustained reinforcement
Maintains amplified states without collapse.
Philtre of the Hexblade
Hermeticist Philtre — Foresight
“I saw this coming — and I will not die here.”
Effects
One-Handed · Illusion · Conjuration
Added Utility: Prescience — increased speed and regeneration at low health
Inheritance: Witchblade
Identity: survival through foresight
This philtre rewards anticipation. When death approaches, the body answers first.
Ingredients & Doctrine
- Sal Volatile — Fractured perception
Allows the mind to slip free of panic. - Spiritus Vini — Aggressive magicka uptake
Pulls power inward when reserves thin. - Mercury — Instability favoring escape
Destabilizes the moment just enough to survive it. - Arcanum Corallinum — Lucid unreality
Keeps perception functional while reality bends. - Aqua Primum — Sustained dissonance
Maintains the altered state until safety is secured.
Philtre of the Spellbinder
Hermeticist Philtre — Equilibrium
“I can cast, endure, and recover — without specializing.”
Effects
Fortify Magicka · Fortify Health · Restore Magicka Regeneration
Added Utility: Resist Magic
Inheritance: Spellcaster
Identity: survivable arcana
This philtre favors continuity over excess, keeping the caster functional under prolonged strain.
Ingredients & Doctrine
- Anima — Life-force buffer
Provides depth and resilience to both body and spell. - Spiritus Vini — Magicka intake and circulation
Ensures steady absorption and redistribution. - Aes Cyprium — Efficient conduction
Reduces loss across all arcane channels. - Sal Mirabilis — Systemic balance and resistance
Prevents collapse under mixed damage. - Aqua Primum — Sustained equilibrium
Holds the state without forcing specialization.
Philtre of the Warlord
Hermeticist Philtre — Pressure
“The closer I am to breaking, the harder I hit.”
Effects
Fortify Health · Fortify Stamina · Restore Stamina Rate
Added Utility: Enrage — increased damage at low health
Inheritance: Warrior
Identity: pressure-born dominance
This philtre turns adversity into momentum.
Ingredients & Doctrine
- Aqua Vitae — Immediate bodily vigor
Keeps action possible under extreme stress. - Anima — Survival instinct
Anchors the refusal to fall. - Nitrum Flammans — Aggressive output under strain
Converts pain into force. - Sal Mirabilis — Recovery while exerting
Allows the body to replenish without slowing. - Aqua Primum — Sustained ferocity
Maintains pressure until resolution.
Philtre of the Tracker
Hermeticist Philtre — Return
“I will make it back.”
Effects
Fortify Stamina · Fortify Health · Health Regeneration
Added Utility: Survival Instinct — reduced damage at low health
Inheritance: Huntsman
Identity: refusal to die alone
This philtre is built for the long walk home.
Ingredients & Doctrine
- Anima — Survival drive
Keeps the will intact when strength falters. - Aqua Vitae — Bodily readiness
Allows immediate response to danger. - Gypsum — Bone-deep steadiness
Provides structural resilience against exhaustion. - Sal Mirabilis — Balanced recovery
Prevents overcorrection or collapse. - Aqua Primum — Sustained vigilance
Maintains awareness until safety is reached.
Gallery
Enhance Your Game
Chemistry & Magic
Formulas. Reagents. Salves for the soul.
Technical Info
Compatibility
Load Order
Minor area edits found on your Logical Load Order sheet.
How To Use
Add mod to your favorites from the Bethesda.net website.
Download mod to your library from in-game.
Enable.
Have fun.
Divine Enhanced Alchemy [DEA] was made with the following:
Noted Credits:
The original mod was an import of Alchemy Redone. It’s all but gone from this version of DEA. As I inherited this mod, I really wasn’t sure what it was doing and felt I wanted my own alchemy mod. So I created it from the ground up and flipped it on its head.
* The Aether Apparatus is a lantern mesh from CDPR
* The Aether Hammer is an edited version of the Elven Warhammer, adjusted in Blender
* The Alembic, Crucible, Flask and Retort are Skyrim meshes repurposed
* All of the updated flasks, phials, philtres, etc, were hand changed at the vertex level using NifSkope which roughly translates to about 100 hours of work. Totally worth it.
* Reagents were repurposed from one of the Skyrim meshes for the “pest poison” and “ashes”. The colours you see are also vertex adjustments, not textures
* The Reagent names listed in this mod are collected from google searches of ancient apothecary tomes such as Ebers Papyurs, De Materia Medica and Nuovo Receptario. Some reagent names, like Aqua Primum, are my own creative license
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